feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27)
STORY:
Phase 1 of the Unified UX epic required a complete 3-panel shell layout
with responsive behavior across mobile, tablet, and desktop breakpoints.
The existing page structure was fragmented - we needed a cohesive shell.
COLLABORATION:
Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on:
- TopBar: View tabs (Social/Graph/Swarm) with active states, filter input
- LeftPanel: Channel tree navigation with epic filtering, responsive collapse
- RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes
We encountered a hydration mismatch error on mobile/tablet because
useResponsive was returning different values on server vs client.
Fixed by defaulting to desktop on server and only updating after mount.
Mobile navigation (bb-ui2.27) added:
- Hamburger menu for left panel access on mobile/tablet
- Bottom tab bar for thumb-friendly view switching
DELIVERABLES:
- src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger
- src/components/shared/left-panel.tsx: Epic tree with expand/collapse
- src/components/shared/right-panel.tsx: Responsive sidebar/drawer
- src/components/shared/unified-shell.tsx: Main 3-panel grid layout
- src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile
- src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop)
- Tests for all components
VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS
CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
2026-02-15 23:19:52 -08:00
|
|
|
'use client';
|
|
|
|
|
|
|
|
|
|
import { useState, useMemo } from 'react';
|
|
|
|
|
import type { BeadIssue } from '../../lib/types';
|
|
|
|
|
import { useResponsive } from '../../hooks/use-responsive';
|
|
|
|
|
import { cn } from '../../lib/utils';
|
|
|
|
|
|
|
|
|
|
export interface LeftPanelProps {
|
|
|
|
|
issues: BeadIssue[];
|
|
|
|
|
selectedEpicId?: string | null;
|
|
|
|
|
onEpicSelect?: (epicId: string | null) => void;
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
interface EpicNode {
|
|
|
|
|
epic: BeadIssue;
|
|
|
|
|
children: BeadIssue[];
|
2026-02-17 00:34:42 -08:00
|
|
|
stats: {
|
|
|
|
|
total: number;
|
|
|
|
|
closed: number;
|
|
|
|
|
in_progress: number;
|
|
|
|
|
blocked: number;
|
|
|
|
|
ready: number;
|
|
|
|
|
lastActivity: number;
|
|
|
|
|
};
|
|
|
|
|
status: 'blocked' | 'in_progress' | 'ready' | 'done' | 'empty';
|
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27)
STORY:
Phase 1 of the Unified UX epic required a complete 3-panel shell layout
with responsive behavior across mobile, tablet, and desktop breakpoints.
The existing page structure was fragmented - we needed a cohesive shell.
COLLABORATION:
Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on:
- TopBar: View tabs (Social/Graph/Swarm) with active states, filter input
- LeftPanel: Channel tree navigation with epic filtering, responsive collapse
- RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes
We encountered a hydration mismatch error on mobile/tablet because
useResponsive was returning different values on server vs client.
Fixed by defaulting to desktop on server and only updating after mount.
Mobile navigation (bb-ui2.27) added:
- Hamburger menu for left panel access on mobile/tablet
- Bottom tab bar for thumb-friendly view switching
DELIVERABLES:
- src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger
- src/components/shared/left-panel.tsx: Epic tree with expand/collapse
- src/components/shared/right-panel.tsx: Responsive sidebar/drawer
- src/components/shared/unified-shell.tsx: Main 3-panel grid layout
- src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile
- src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop)
- Tests for all components
VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS
CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
2026-02-15 23:19:52 -08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function buildEpicTree(issues: BeadIssue[]): EpicNode[] {
|
|
|
|
|
const epics = issues.filter(issue => issue.issue_type === 'epic');
|
|
|
|
|
const epicMap = new Map<string, EpicNode>();
|
|
|
|
|
|
|
|
|
|
for (const epic of epics) {
|
2026-02-17 00:34:42 -08:00
|
|
|
epicMap.set(epic.id, {
|
|
|
|
|
epic,
|
|
|
|
|
children: [],
|
|
|
|
|
stats: { total: 0, closed: 0, in_progress: 0, blocked: 0, ready: 0, lastActivity: new Date(epic.updated_at).getTime() },
|
|
|
|
|
status: 'empty'
|
|
|
|
|
});
|
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27)
STORY:
Phase 1 of the Unified UX epic required a complete 3-panel shell layout
with responsive behavior across mobile, tablet, and desktop breakpoints.
The existing page structure was fragmented - we needed a cohesive shell.
COLLABORATION:
Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on:
- TopBar: View tabs (Social/Graph/Swarm) with active states, filter input
- LeftPanel: Channel tree navigation with epic filtering, responsive collapse
- RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes
We encountered a hydration mismatch error on mobile/tablet because
useResponsive was returning different values on server vs client.
Fixed by defaulting to desktop on server and only updating after mount.
Mobile navigation (bb-ui2.27) added:
- Hamburger menu for left panel access on mobile/tablet
- Bottom tab bar for thumb-friendly view switching
DELIVERABLES:
- src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger
- src/components/shared/left-panel.tsx: Epic tree with expand/collapse
- src/components/shared/right-panel.tsx: Responsive sidebar/drawer
- src/components/shared/unified-shell.tsx: Main 3-panel grid layout
- src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile
- src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop)
- Tests for all components
VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS
CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
2026-02-15 23:19:52 -08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
for (const issue of issues) {
|
|
|
|
|
if (issue.issue_type === 'epic') continue;
|
|
|
|
|
|
|
|
|
|
const parentDep = issue.dependencies.find(dep => dep.type === 'parent');
|
|
|
|
|
if (parentDep && epicMap.has(parentDep.target)) {
|
2026-02-17 00:34:42 -08:00
|
|
|
const node = epicMap.get(parentDep.target)!;
|
|
|
|
|
node.children.push(issue);
|
|
|
|
|
|
|
|
|
|
node.stats.total++;
|
|
|
|
|
if (issue.status === 'closed') node.stats.closed++;
|
|
|
|
|
else if (issue.status === 'blocked') node.stats.blocked++;
|
|
|
|
|
else if (issue.status === 'in_progress') node.stats.in_progress++;
|
|
|
|
|
else node.stats.ready++; // open/ready
|
|
|
|
|
|
|
|
|
|
const issueTime = new Date(issue.updated_at).getTime();
|
|
|
|
|
if (issueTime > node.stats.lastActivity) node.stats.lastActivity = issueTime;
|
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27)
STORY:
Phase 1 of the Unified UX epic required a complete 3-panel shell layout
with responsive behavior across mobile, tablet, and desktop breakpoints.
The existing page structure was fragmented - we needed a cohesive shell.
COLLABORATION:
Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on:
- TopBar: View tabs (Social/Graph/Swarm) with active states, filter input
- LeftPanel: Channel tree navigation with epic filtering, responsive collapse
- RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes
We encountered a hydration mismatch error on mobile/tablet because
useResponsive was returning different values on server vs client.
Fixed by defaulting to desktop on server and only updating after mount.
Mobile navigation (bb-ui2.27) added:
- Hamburger menu for left panel access on mobile/tablet
- Bottom tab bar for thumb-friendly view switching
DELIVERABLES:
- src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger
- src/components/shared/left-panel.tsx: Epic tree with expand/collapse
- src/components/shared/right-panel.tsx: Responsive sidebar/drawer
- src/components/shared/unified-shell.tsx: Main 3-panel grid layout
- src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile
- src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop)
- Tests for all components
VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS
CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
2026-02-15 23:19:52 -08:00
|
|
|
}
|
|
|
|
|
}
|
|
|
|
|
|
2026-02-17 00:34:42 -08:00
|
|
|
// Determine Aggregate Status
|
|
|
|
|
for (const node of epicMap.values()) {
|
|
|
|
|
if (node.stats.blocked > 0) node.status = 'blocked';
|
|
|
|
|
else if (node.stats.in_progress > 0) node.status = 'in_progress';
|
|
|
|
|
else if (node.stats.ready > 0) node.status = 'ready';
|
|
|
|
|
else if (node.stats.total > 0 && node.stats.closed === node.stats.total) node.status = 'done';
|
|
|
|
|
else node.status = 'empty';
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return Array.from(epicMap.values()).sort((a, b) => {
|
|
|
|
|
// Sort by status priority (Blocked > In Progress > Ready > Done) then Recency
|
|
|
|
|
const statusScore = { blocked: 4, in_progress: 3, ready: 2, done: 1, empty: 0 };
|
|
|
|
|
const scoreDiff = statusScore[b.status] - statusScore[a.status];
|
|
|
|
|
if (scoreDiff !== 0) return scoreDiff;
|
|
|
|
|
return b.stats.lastActivity - a.stats.lastActivity;
|
|
|
|
|
});
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
function StatusIndicator({ status }: { status: string }) {
|
|
|
|
|
const styles = {
|
|
|
|
|
blocked: 'bg-rose-500 shadow-[0_0_8px_#f43f5e]',
|
|
|
|
|
in_progress: 'bg-amber-500 shadow-[0_0_8px_#f59e0b]',
|
|
|
|
|
ready: 'bg-teal-500 shadow-[0_0_8px_#14b8a6]',
|
|
|
|
|
done: 'bg-slate-500',
|
|
|
|
|
empty: 'bg-white/10'
|
|
|
|
|
}[status] || 'bg-slate-500';
|
|
|
|
|
|
|
|
|
|
return <div className={cn("w-1.5 h-1.5 rounded-full shrink-0", styles)} />;
|
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27)
STORY:
Phase 1 of the Unified UX epic required a complete 3-panel shell layout
with responsive behavior across mobile, tablet, and desktop breakpoints.
The existing page structure was fragmented - we needed a cohesive shell.
COLLABORATION:
Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on:
- TopBar: View tabs (Social/Graph/Swarm) with active states, filter input
- LeftPanel: Channel tree navigation with epic filtering, responsive collapse
- RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes
We encountered a hydration mismatch error on mobile/tablet because
useResponsive was returning different values on server vs client.
Fixed by defaulting to desktop on server and only updating after mount.
Mobile navigation (bb-ui2.27) added:
- Hamburger menu for left panel access on mobile/tablet
- Bottom tab bar for thumb-friendly view switching
DELIVERABLES:
- src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger
- src/components/shared/left-panel.tsx: Epic tree with expand/collapse
- src/components/shared/right-panel.tsx: Responsive sidebar/drawer
- src/components/shared/unified-shell.tsx: Main 3-panel grid layout
- src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile
- src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop)
- Tests for all components
VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS
CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
2026-02-15 23:19:52 -08:00
|
|
|
}
|
|
|
|
|
|
|
|
|
|
export function LeftPanel({
|
|
|
|
|
issues,
|
|
|
|
|
selectedEpicId,
|
|
|
|
|
onEpicSelect,
|
|
|
|
|
}: LeftPanelProps) {
|
|
|
|
|
const [expandedEpics, setExpandedEpics] = useState<Set<string>>(new Set());
|
|
|
|
|
const { isDesktop, isTablet } = useResponsive();
|
|
|
|
|
|
|
|
|
|
const epicTree = useMemo(() => buildEpicTree(issues), [issues]);
|
|
|
|
|
|
|
|
|
|
const toggleEpic = (epicId: string) => {
|
|
|
|
|
setExpandedEpics(prev => {
|
|
|
|
|
const next = new Set(prev);
|
|
|
|
|
if (next.has(epicId)) {
|
|
|
|
|
next.delete(epicId);
|
|
|
|
|
} else {
|
|
|
|
|
next.add(epicId);
|
|
|
|
|
}
|
|
|
|
|
return next;
|
|
|
|
|
});
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
const handleEpicClick = (epicId: string) => {
|
2026-02-17 00:34:42 -08:00
|
|
|
onEpicSelect?.(epicId === selectedEpicId ? null : epicId);
|
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27)
STORY:
Phase 1 of the Unified UX epic required a complete 3-panel shell layout
with responsive behavior across mobile, tablet, and desktop breakpoints.
The existing page structure was fragmented - we needed a cohesive shell.
COLLABORATION:
Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on:
- TopBar: View tabs (Social/Graph/Swarm) with active states, filter input
- LeftPanel: Channel tree navigation with epic filtering, responsive collapse
- RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes
We encountered a hydration mismatch error on mobile/tablet because
useResponsive was returning different values on server vs client.
Fixed by defaulting to desktop on server and only updating after mount.
Mobile navigation (bb-ui2.27) added:
- Hamburger menu for left panel access on mobile/tablet
- Bottom tab bar for thumb-friendly view switching
DELIVERABLES:
- src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger
- src/components/shared/left-panel.tsx: Epic tree with expand/collapse
- src/components/shared/right-panel.tsx: Responsive sidebar/drawer
- src/components/shared/unified-shell.tsx: Main 3-panel grid layout
- src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile
- src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop)
- Tests for all components
VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS
CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
2026-02-15 23:19:52 -08:00
|
|
|
toggleEpic(epicId);
|
|
|
|
|
};
|
|
|
|
|
|
|
|
|
|
if (isTablet) {
|
|
|
|
|
return (
|
2026-02-17 00:34:42 -08:00
|
|
|
<div className="w-16 overflow-y-auto flex flex-col items-center py-4 gap-2 bg-[#1a1a1a]/95 backdrop-blur-xl border-r border-white/5">
|
|
|
|
|
{epicTree.map(({ epic, status }) => (
|
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27)
STORY:
Phase 1 of the Unified UX epic required a complete 3-panel shell layout
with responsive behavior across mobile, tablet, and desktop breakpoints.
The existing page structure was fragmented - we needed a cohesive shell.
COLLABORATION:
Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on:
- TopBar: View tabs (Social/Graph/Swarm) with active states, filter input
- LeftPanel: Channel tree navigation with epic filtering, responsive collapse
- RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes
We encountered a hydration mismatch error on mobile/tablet because
useResponsive was returning different values on server vs client.
Fixed by defaulting to desktop on server and only updating after mount.
Mobile navigation (bb-ui2.27) added:
- Hamburger menu for left panel access on mobile/tablet
- Bottom tab bar for thumb-friendly view switching
DELIVERABLES:
- src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger
- src/components/shared/left-panel.tsx: Epic tree with expand/collapse
- src/components/shared/right-panel.tsx: Responsive sidebar/drawer
- src/components/shared/unified-shell.tsx: Main 3-panel grid layout
- src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile
- src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop)
- Tests for all components
VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS
CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
2026-02-15 23:19:52 -08:00
|
|
|
<button
|
|
|
|
|
key={epic.id}
|
|
|
|
|
onClick={() => handleEpicClick(epic.id)}
|
|
|
|
|
className={cn(
|
2026-02-17 00:34:42 -08:00
|
|
|
'w-10 h-10 rounded-xl flex items-center justify-center text-xs font-bold transition-all duration-200 ring-1',
|
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27)
STORY:
Phase 1 of the Unified UX epic required a complete 3-panel shell layout
with responsive behavior across mobile, tablet, and desktop breakpoints.
The existing page structure was fragmented - we needed a cohesive shell.
COLLABORATION:
Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on:
- TopBar: View tabs (Social/Graph/Swarm) with active states, filter input
- LeftPanel: Channel tree navigation with epic filtering, responsive collapse
- RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes
We encountered a hydration mismatch error on mobile/tablet because
useResponsive was returning different values on server vs client.
Fixed by defaulting to desktop on server and only updating after mount.
Mobile navigation (bb-ui2.27) added:
- Hamburger menu for left panel access on mobile/tablet
- Bottom tab bar for thumb-friendly view switching
DELIVERABLES:
- src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger
- src/components/shared/left-panel.tsx: Epic tree with expand/collapse
- src/components/shared/right-panel.tsx: Responsive sidebar/drawer
- src/components/shared/unified-shell.tsx: Main 3-panel grid layout
- src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile
- src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop)
- Tests for all components
VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS
CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
2026-02-15 23:19:52 -08:00
|
|
|
selectedEpicId === epic.id
|
2026-02-17 00:34:42 -08:00
|
|
|
? 'bg-white/10 ring-white/30 text-white'
|
|
|
|
|
: 'hover:bg-white/5 ring-transparent text-text-muted',
|
|
|
|
|
status === 'blocked' && 'ring-rose-500/50',
|
|
|
|
|
status === 'in_progress' && 'ring-amber-500/50'
|
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27)
STORY:
Phase 1 of the Unified UX epic required a complete 3-panel shell layout
with responsive behavior across mobile, tablet, and desktop breakpoints.
The existing page structure was fragmented - we needed a cohesive shell.
COLLABORATION:
Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on:
- TopBar: View tabs (Social/Graph/Swarm) with active states, filter input
- LeftPanel: Channel tree navigation with epic filtering, responsive collapse
- RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes
We encountered a hydration mismatch error on mobile/tablet because
useResponsive was returning different values on server vs client.
Fixed by defaulting to desktop on server and only updating after mount.
Mobile navigation (bb-ui2.27) added:
- Hamburger menu for left panel access on mobile/tablet
- Bottom tab bar for thumb-friendly view switching
DELIVERABLES:
- src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger
- src/components/shared/left-panel.tsx: Epic tree with expand/collapse
- src/components/shared/right-panel.tsx: Responsive sidebar/drawer
- src/components/shared/unified-shell.tsx: Main 3-panel grid layout
- src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile
- src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop)
- Tests for all components
VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS
CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
2026-02-15 23:19:52 -08:00
|
|
|
)}
|
|
|
|
|
>
|
|
|
|
|
{epic.id.slice(0, 2).toUpperCase()}
|
|
|
|
|
</button>
|
|
|
|
|
))}
|
|
|
|
|
</div>
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
|
|
|
|
return (
|
|
|
|
|
<div
|
|
|
|
|
className={cn(
|
2026-02-17 00:10:28 -08:00
|
|
|
'flex flex-col h-full overflow-hidden transition-all duration-300',
|
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27)
STORY:
Phase 1 of the Unified UX epic required a complete 3-panel shell layout
with responsive behavior across mobile, tablet, and desktop breakpoints.
The existing page structure was fragmented - we needed a cohesive shell.
COLLABORATION:
Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on:
- TopBar: View tabs (Social/Graph/Swarm) with active states, filter input
- LeftPanel: Channel tree navigation with epic filtering, responsive collapse
- RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes
We encountered a hydration mismatch error on mobile/tablet because
useResponsive was returning different values on server vs client.
Fixed by defaulting to desktop on server and only updating after mount.
Mobile navigation (bb-ui2.27) added:
- Hamburger menu for left panel access on mobile/tablet
- Bottom tab bar for thumb-friendly view switching
DELIVERABLES:
- src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger
- src/components/shared/left-panel.tsx: Epic tree with expand/collapse
- src/components/shared/right-panel.tsx: Responsive sidebar/drawer
- src/components/shared/unified-shell.tsx: Main 3-panel grid layout
- src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile
- src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop)
- Tests for all components
VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS
CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
2026-02-15 23:19:52 -08:00
|
|
|
!isDesktop && 'hidden lg:flex'
|
|
|
|
|
)}
|
2026-02-17 00:34:42 -08:00
|
|
|
style={{ width: '20rem' }}
|
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27)
STORY:
Phase 1 of the Unified UX epic required a complete 3-panel shell layout
with responsive behavior across mobile, tablet, and desktop breakpoints.
The existing page structure was fragmented - we needed a cohesive shell.
COLLABORATION:
Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on:
- TopBar: View tabs (Social/Graph/Swarm) with active states, filter input
- LeftPanel: Channel tree navigation with epic filtering, responsive collapse
- RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes
We encountered a hydration mismatch error on mobile/tablet because
useResponsive was returning different values on server vs client.
Fixed by defaulting to desktop on server and only updating after mount.
Mobile navigation (bb-ui2.27) added:
- Hamburger menu for left panel access on mobile/tablet
- Bottom tab bar for thumb-friendly view switching
DELIVERABLES:
- src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger
- src/components/shared/left-panel.tsx: Epic tree with expand/collapse
- src/components/shared/right-panel.tsx: Responsive sidebar/drawer
- src/components/shared/unified-shell.tsx: Main 3-panel grid layout
- src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile
- src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop)
- Tests for all components
VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS
CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
2026-02-15 23:19:52 -08:00
|
|
|
data-testid="left-panel"
|
|
|
|
|
>
|
2026-02-17 00:34:42 -08:00
|
|
|
<div className="h-full bg-[#151515]/95 backdrop-blur-2xl border-r border-white/5 flex flex-col">
|
2026-02-17 00:10:28 -08:00
|
|
|
{/* Header */}
|
2026-02-17 00:34:42 -08:00
|
|
|
<div className="p-5 border-b border-white/5 flex items-center justify-between bg-white/[0.02]">
|
|
|
|
|
<span className="text-xs font-bold uppercase tracking-[0.2em] text-text-muted">Workstreams</span>
|
|
|
|
|
<div className="flex gap-2 text-[10px] font-mono text-text-muted/40">
|
|
|
|
|
<span>{epicTree.length} ACTIVE</span>
|
|
|
|
|
</div>
|
2026-02-17 00:10:28 -08:00
|
|
|
</div>
|
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27)
STORY:
Phase 1 of the Unified UX epic required a complete 3-panel shell layout
with responsive behavior across mobile, tablet, and desktop breakpoints.
The existing page structure was fragmented - we needed a cohesive shell.
COLLABORATION:
Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on:
- TopBar: View tabs (Social/Graph/Swarm) with active states, filter input
- LeftPanel: Channel tree navigation with epic filtering, responsive collapse
- RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes
We encountered a hydration mismatch error on mobile/tablet because
useResponsive was returning different values on server vs client.
Fixed by defaulting to desktop on server and only updating after mount.
Mobile navigation (bb-ui2.27) added:
- Hamburger menu for left panel access on mobile/tablet
- Bottom tab bar for thumb-friendly view switching
DELIVERABLES:
- src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger
- src/components/shared/left-panel.tsx: Epic tree with expand/collapse
- src/components/shared/right-panel.tsx: Responsive sidebar/drawer
- src/components/shared/unified-shell.tsx: Main 3-panel grid layout
- src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile
- src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop)
- Tests for all components
VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS
CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
2026-02-15 23:19:52 -08:00
|
|
|
|
2026-02-17 00:10:28 -08:00
|
|
|
{/* Tree */}
|
2026-02-17 00:34:42 -08:00
|
|
|
<div className="flex-1 overflow-y-auto custom-scrollbar p-3 space-y-3">
|
|
|
|
|
{epicTree.map(({ epic, children, stats, status }) => {
|
2026-02-17 00:10:28 -08:00
|
|
|
const isExpanded = expandedEpics.has(epic.id);
|
|
|
|
|
const isSelected = selectedEpicId === epic.id;
|
2026-02-17 00:34:42 -08:00
|
|
|
|
|
|
|
|
// Dynamic Styling based on Status
|
|
|
|
|
const statusStyle = {
|
|
|
|
|
blocked: 'border-rose-500/30 bg-rose-500/5 hover:bg-rose-500/10',
|
|
|
|
|
in_progress: 'border-amber-500/30 bg-amber-500/5 hover:bg-amber-500/10',
|
|
|
|
|
ready: 'border-teal-500/30 bg-teal-500/5 hover:bg-teal-500/10',
|
|
|
|
|
done: 'border-white/5 bg-white/[0.02] opacity-60',
|
|
|
|
|
empty: 'border-white/5 bg-transparent opacity-40'
|
|
|
|
|
}[status];
|
|
|
|
|
|
|
|
|
|
const activeStyle = isSelected ? 'ring-1 ring-white/20 shadow-lg scale-[1.02]' : '';
|
2026-02-17 00:10:28 -08:00
|
|
|
|
|
|
|
|
return (
|
2026-02-17 00:34:42 -08:00
|
|
|
<div key={epic.id} className="group">
|
2026-02-17 00:10:28 -08:00
|
|
|
<button
|
|
|
|
|
type="button"
|
|
|
|
|
onClick={() => handleEpicClick(epic.id)}
|
|
|
|
|
className={cn(
|
2026-02-17 00:34:42 -08:00
|
|
|
'w-full flex flex-col p-3 rounded-xl text-left transition-all duration-300 border relative overflow-hidden',
|
|
|
|
|
statusStyle,
|
|
|
|
|
activeStyle
|
2026-02-17 00:10:28 -08:00
|
|
|
)}
|
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27)
STORY:
Phase 1 of the Unified UX epic required a complete 3-panel shell layout
with responsive behavior across mobile, tablet, and desktop breakpoints.
The existing page structure was fragmented - we needed a cohesive shell.
COLLABORATION:
Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on:
- TopBar: View tabs (Social/Graph/Swarm) with active states, filter input
- LeftPanel: Channel tree navigation with epic filtering, responsive collapse
- RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes
We encountered a hydration mismatch error on mobile/tablet because
useResponsive was returning different values on server vs client.
Fixed by defaulting to desktop on server and only updating after mount.
Mobile navigation (bb-ui2.27) added:
- Hamburger menu for left panel access on mobile/tablet
- Bottom tab bar for thumb-friendly view switching
DELIVERABLES:
- src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger
- src/components/shared/left-panel.tsx: Epic tree with expand/collapse
- src/components/shared/right-panel.tsx: Responsive sidebar/drawer
- src/components/shared/unified-shell.tsx: Main 3-panel grid layout
- src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile
- src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop)
- Tests for all components
VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS
CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
2026-02-15 23:19:52 -08:00
|
|
|
>
|
2026-02-17 00:34:42 -08:00
|
|
|
{/* Status Bar Indicator */}
|
2026-02-17 00:10:28 -08:00
|
|
|
<div className={cn(
|
2026-02-17 00:34:42 -08:00
|
|
|
"absolute left-0 top-0 bottom-0 w-1",
|
|
|
|
|
status === 'blocked' ? 'bg-rose-500' :
|
|
|
|
|
status === 'in_progress' ? 'bg-amber-500' :
|
|
|
|
|
status === 'ready' ? 'bg-teal-500' : 'bg-transparent'
|
2026-02-17 00:10:28 -08:00
|
|
|
)} />
|
2026-02-17 00:34:42 -08:00
|
|
|
|
|
|
|
|
<div className="pl-2.5 w-full">
|
|
|
|
|
<div className="flex items-center justify-between w-full mb-1">
|
|
|
|
|
<span className="text-[10px] font-mono text-text-muted/70 tracking-tight">{epic.id}</span>
|
|
|
|
|
{stats.blocked > 0 && (
|
|
|
|
|
<span className="text-[9px] font-bold text-rose-400 bg-rose-500/10 px-1.5 rounded animate-pulse">
|
|
|
|
|
{stats.blocked} BLOCKED
|
|
|
|
|
</span>
|
|
|
|
|
)}
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div className="truncate text-sm font-bold text-white/90 mb-2 leading-snug">
|
|
|
|
|
{epic.title}
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
{/* Progress / Stats Bar */}
|
|
|
|
|
<div className="flex items-center gap-1 h-1.5 w-full bg-black/20 rounded-full overflow-hidden">
|
|
|
|
|
<div style={{ width: `${(stats.closed / stats.total) * 100}%` }} className="h-full bg-slate-500/40" />
|
|
|
|
|
<div style={{ width: `${(stats.in_progress / stats.total) * 100}%` }} className="h-full bg-amber-500" />
|
|
|
|
|
<div style={{ width: `${(stats.blocked / stats.total) * 100}%` }} className="h-full bg-rose-500" />
|
|
|
|
|
<div style={{ width: `${(stats.ready / stats.total) * 100}%` }} className="h-full bg-teal-500/60" />
|
|
|
|
|
</div>
|
|
|
|
|
|
|
|
|
|
<div className="flex justify-between mt-1.5 text-[9px] font-mono text-text-muted/50">
|
|
|
|
|
<span>{Math.round(((stats.closed + stats.in_progress) / (stats.total || 1)) * 100)}% Done</span>
|
|
|
|
|
<span>{stats.total} Tasks</span>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
2026-02-17 00:10:28 -08:00
|
|
|
</button>
|
|
|
|
|
|
2026-02-17 00:34:42 -08:00
|
|
|
{/* Sub-items (Tasks) */}
|
|
|
|
|
{isExpanded && children.length > 0 && (
|
|
|
|
|
<div className="ml-4 mt-2 space-y-1 border-l border-white/5 pl-3">
|
2026-02-17 00:10:28 -08:00
|
|
|
{children.slice(0, 5).map(child => (
|
|
|
|
|
<div
|
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27)
STORY:
Phase 1 of the Unified UX epic required a complete 3-panel shell layout
with responsive behavior across mobile, tablet, and desktop breakpoints.
The existing page structure was fragmented - we needed a cohesive shell.
COLLABORATION:
Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on:
- TopBar: View tabs (Social/Graph/Swarm) with active states, filter input
- LeftPanel: Channel tree navigation with epic filtering, responsive collapse
- RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes
We encountered a hydration mismatch error on mobile/tablet because
useResponsive was returning different values on server vs client.
Fixed by defaulting to desktop on server and only updating after mount.
Mobile navigation (bb-ui2.27) added:
- Hamburger menu for left panel access on mobile/tablet
- Bottom tab bar for thumb-friendly view switching
DELIVERABLES:
- src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger
- src/components/shared/left-panel.tsx: Epic tree with expand/collapse
- src/components/shared/right-panel.tsx: Responsive sidebar/drawer
- src/components/shared/unified-shell.tsx: Main 3-panel grid layout
- src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile
- src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop)
- Tests for all components
VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS
CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
2026-02-15 23:19:52 -08:00
|
|
|
key={child.id}
|
2026-02-17 00:34:42 -08:00
|
|
|
className="px-2 py-1.5 rounded hover:bg-white/5 cursor-pointer flex items-center justify-between group/child transition-colors"
|
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27)
STORY:
Phase 1 of the Unified UX epic required a complete 3-panel shell layout
with responsive behavior across mobile, tablet, and desktop breakpoints.
The existing page structure was fragmented - we needed a cohesive shell.
COLLABORATION:
Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on:
- TopBar: View tabs (Social/Graph/Swarm) with active states, filter input
- LeftPanel: Channel tree navigation with epic filtering, responsive collapse
- RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes
We encountered a hydration mismatch error on mobile/tablet because
useResponsive was returning different values on server vs client.
Fixed by defaulting to desktop on server and only updating after mount.
Mobile navigation (bb-ui2.27) added:
- Hamburger menu for left panel access on mobile/tablet
- Bottom tab bar for thumb-friendly view switching
DELIVERABLES:
- src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger
- src/components/shared/left-panel.tsx: Epic tree with expand/collapse
- src/components/shared/right-panel.tsx: Responsive sidebar/drawer
- src/components/shared/unified-shell.tsx: Main 3-panel grid layout
- src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile
- src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop)
- Tests for all components
VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS
CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
2026-02-15 23:19:52 -08:00
|
|
|
>
|
2026-02-17 00:34:42 -08:00
|
|
|
<span className="text-[10px] font-mono text-text-muted/60">{child.id}</span>
|
|
|
|
|
<div className="flex items-center gap-2">
|
|
|
|
|
<span className="text-[10px] text-text-muted/60 truncate max-w-[80px]">{child.title}</span>
|
|
|
|
|
<StatusIndicator status={child.status} />
|
|
|
|
|
</div>
|
2026-02-17 00:10:28 -08:00
|
|
|
</div>
|
|
|
|
|
))}
|
2026-02-17 00:34:42 -08:00
|
|
|
{children.length > 5 && (
|
|
|
|
|
<div className="px-2 py-1 text-[9px] text-text-muted/30 italic">+{children.length - 5} more</div>
|
2026-02-17 00:10:28 -08:00
|
|
|
)}
|
|
|
|
|
</div>
|
|
|
|
|
)}
|
|
|
|
|
</div>
|
|
|
|
|
);
|
|
|
|
|
})}
|
|
|
|
|
</div>
|
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27)
STORY:
Phase 1 of the Unified UX epic required a complete 3-panel shell layout
with responsive behavior across mobile, tablet, and desktop breakpoints.
The existing page structure was fragmented - we needed a cohesive shell.
COLLABORATION:
Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on:
- TopBar: View tabs (Social/Graph/Swarm) with active states, filter input
- LeftPanel: Channel tree navigation with epic filtering, responsive collapse
- RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes
We encountered a hydration mismatch error on mobile/tablet because
useResponsive was returning different values on server vs client.
Fixed by defaulting to desktop on server and only updating after mount.
Mobile navigation (bb-ui2.27) added:
- Hamburger menu for left panel access on mobile/tablet
- Bottom tab bar for thumb-friendly view switching
DELIVERABLES:
- src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger
- src/components/shared/left-panel.tsx: Epic tree with expand/collapse
- src/components/shared/right-panel.tsx: Responsive sidebar/drawer
- src/components/shared/unified-shell.tsx: Main 3-panel grid layout
- src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile
- src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop)
- Tests for all components
VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS
CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
2026-02-15 23:19:52 -08:00
|
|
|
|
2026-02-17 00:34:42 -08:00
|
|
|
{/* Footer */}
|
2026-02-17 00:10:28 -08:00
|
|
|
<div className="p-4 border-t border-white/5 bg-black/20">
|
2026-02-17 00:34:42 -08:00
|
|
|
<label className="flex items-center gap-3 cursor-pointer group px-2 py-1 rounded hover:bg-white/5 transition-colors">
|
|
|
|
|
<div className={`w-3 h-3 rounded-full border ${selectedEpicId === null ? 'bg-teal-500 border-teal-500' : 'border-white/20'}`} />
|
|
|
|
|
<span className={cn(
|
|
|
|
|
"text-xs font-medium transition-colors",
|
|
|
|
|
selectedEpicId === null ? "text-teal-400" : "text-text-muted group-hover:text-text-secondary"
|
|
|
|
|
)}>
|
|
|
|
|
Global Scope
|
2026-02-17 00:10:28 -08:00
|
|
|
</span>
|
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27)
STORY:
Phase 1 of the Unified UX epic required a complete 3-panel shell layout
with responsive behavior across mobile, tablet, and desktop breakpoints.
The existing page structure was fragmented - we needed a cohesive shell.
COLLABORATION:
Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on:
- TopBar: View tabs (Social/Graph/Swarm) with active states, filter input
- LeftPanel: Channel tree navigation with epic filtering, responsive collapse
- RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes
We encountered a hydration mismatch error on mobile/tablet because
useResponsive was returning different values on server vs client.
Fixed by defaulting to desktop on server and only updating after mount.
Mobile navigation (bb-ui2.27) added:
- Hamburger menu for left panel access on mobile/tablet
- Bottom tab bar for thumb-friendly view switching
DELIVERABLES:
- src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger
- src/components/shared/left-panel.tsx: Epic tree with expand/collapse
- src/components/shared/right-panel.tsx: Responsive sidebar/drawer
- src/components/shared/unified-shell.tsx: Main 3-panel grid layout
- src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile
- src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop)
- Tests for all components
VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS
CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
2026-02-15 23:19:52 -08:00
|
|
|
</label>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
</div>
|
|
|
|
|
);
|
|
|
|
|
}
|
|
|
|
|
|
2026-02-17 00:34:42 -08:00
|
|
|
export default LeftPanel;
|