feat(skills): formalize agent coordination via beadboard-driver

We moved from ad-hoc task claims to a strictly defined 'Skill' system.

Triumphs:
- Implemented the 'beadboard-driver' skill, which encodes our project-specific coordination protocols (claim, reservation, handoff).
- This ensures that any AI operative (or human supervisor) can participate in the project lifecycle using a unified CLI-driven state machine.
- Decoupled high-level mission logic from low-level file mutations, allowing for easier agent skill composition in the future.

Raw Honest Moment:
Initially, we were just 'winging it' with manual status updates. Formalizing this into a skill was a necessary step to ensure our collaboration is repeatable and resilient to agent context swaps.
This commit is contained in:
zenchantlive 2026-02-14 00:23:41 -08:00
parent c7c3a25457
commit 1ae7efb31b
14 changed files with 848 additions and 0 deletions

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---
name: beadboard-driver
description: Drive BeadBoard agent workflows with strict preflight, per-session unique agent identity, and evidence-backed closeout. Use when handling bead lifecycle work that combines bd status commands with bb agent coordination (register/list/show, send/inbox/read/ack, reserve/release/status), especially in multi-agent sessions where path resolution, collision avoidance, and verification discipline are required.
---
# Beadboard Driver
## Overview
Use this skill to run repeatable `bd` + `bb` workflows without drift. Resolve `bb` safely, generate a unique session identity, coordinate with reservations/mail, and produce closeout evidence before claiming completion.
## Core Workflow
1. Run preflight:
```bash
node skills/beadboard-driver/scripts/session-preflight.mjs
```
2. Generate a unique per-session agent name:
```bash
node skills/beadboard-driver/scripts/generate-agent-name.mjs
```
3. Register identity, then claim bead:
```bash
& "$env:BB_REPO\bb.ps1" agent register --name <agent-name> --role <role>
bd update <bead-id> --status in_progress --claim
```
4. Coordinate during implementation:
```bash
& "$env:BB_REPO\bb.ps1" agent reserve --agent <agent-name> --scope "<path-glob>" --bead <bead-id>
& "$env:BB_REPO\bb.ps1" agent send --from <agent-name> --to <peer-agent> --bead <bead-id> --category HANDOFF --subject "<subject>" --body "<body>"
```
5. Build readiness summary before close:
```bash
node skills/beadboard-driver/scripts/readiness-report.mjs --checks '[{"name":"typecheck","ok":true}]' --artifacts '[{"path":"artifacts/final.png","required":true}]'
```
## Path Resolution Policy
- Treat `BB_REPO` as authoritative when set.
- On invalid `BB_REPO`, stop and return remediation text. Do not silently bypass.
- If `BB_REPO` is unset, resolve from global `bb`, then cached path, then bounded discovery.
- Update the skill cache only after a verified path is found.
- Never mutate shell profile/env vars automatically.
## Identity Policy
- Create one unique agent identity per session.
- Use adjective-noun names and retry on collisions.
- Register identity before any mail/reservation command.
- Keep bead claim authority in `bd`; identity alone is not a claim.
## Verification Policy
- Do not claim completion without fresh command evidence.
- Require typecheck, test, and lint evidence for closeout tasks.
- Use readiness report output in bead notes.
## References
- Command and argument contracts: `references/command-matrix.md`
- Failure and recovery handling: `references/failure-modes.md`
- End-to-end session choreography: `references/session-lifecycle.md`

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interface:
display_name: "Beadboard Driver"
short_description: "Safe bd+bb agent workflow orchestration"
default_prompt: "Use Beadboard Driver to resolve bb path, register a unique session agent, coordinate via bb agent commands, and produce verification-backed closeout notes."

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# Command Matrix
## Preflight and Identity
- `node skills/beadboard-driver/scripts/resolve-bb.mjs`
- Output: `{ ok, source, resolved_path, reason, remediation }`
- `node skills/beadboard-driver/scripts/session-preflight.mjs`
- Output: `{ ok, tools.bd, bb }` or `{ ok:false, error_code }`
- `node skills/beadboard-driver/scripts/generate-agent-name.mjs`
- Output: `{ ok, agent_name, attempts, collisions }` or `{ ok:false, error_code }`
- `node skills/beadboard-driver/scripts/readiness-report.mjs --checks <json> --artifacts <json>`
- Output: `{ ok, checks, artifacts, dependency_sanity, summary }`
## Coordination Commands (`bb`)
- `bb agent register --name <agent> --role <role>`
- `bb agent list`
- `bb agent show --agent <agent>`
- `bb agent send --from <agent> --to <agent> --bead <id> --category <HANDOFF|BLOCKED|DECISION|INFO> --subject <text> --body <text>`
- `bb agent inbox --agent <agent> [--state unread|read|acked]`
- `bb agent read --agent <agent> --message <message-id>`
- `bb agent ack --agent <agent> --message <message-id>`
- `bb agent reserve --agent <agent> --scope <path> --bead <id> [--ttl <minutes>] [--takeover-stale]`
- `bb agent release --agent <agent> --scope <path>`
- `bb agent status [--bead <id>] [--agent <agent>]`
## Lifecycle Commands (`bd`)
- `bd ready`
- `bd show <bead-id>`
- `bd update <bead-id> --status in_progress --claim`
- `bd update <bead-id> --notes "<evidence>"`
- `bd close <bead-id> --reason "<summary>"`

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# Failure Modes
## `BD_NOT_FOUND`
- Cause: `bd` missing from PATH.
- Recovery: install beads CLI or add `bd` executable directory to PATH.
## `BB_NOT_FOUND`
- Cause: `BB_REPO` invalid or no `bb` command / cache / discovery hit.
- Recovery:
- Set `BB_REPO` to BeadBoard repo root.
- Verify `bb.ps1` exists under `BB_REPO`.
- Retry preflight.
## `NAME_GENERATION_EXHAUSTED`
- Cause: all generated names collided with existing registry entries.
- Recovery:
- increase retry count (`BB_NAME_MAX_RETRIES`),
- expand adjective/noun pools,
- retry generation.
## Reservation Conflicts
- `RESERVATION_CONFLICT`: active owner exists.
- `RESERVATION_STALE_FOUND`: stale reservation exists; use takeover only when safe.
- `RELEASE_FORBIDDEN`: non-owner attempted release.
## Mail Lifecycle Errors
- `UNKNOWN_SENDER` / `UNKNOWN_RECIPIENT`: register agents before send.
- `ACK_FORBIDDEN`: only recipient may ack.
- `MESSAGE_NOT_FOUND`: stale id or wrong message reference.
## Policy Guardrails
- Do not write `.beads/issues.jsonl` directly.
- Do not close beads without verification evidence.
- Do not bypass `BB_REPO` when it is set but invalid; fix it explicitly.

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# Session Lifecycle
## 1) Start Session
1. Run preflight.
2. Resolve bb path and confirm `bd` availability.
3. Generate unique session agent name.
4. Register agent identity.
## 2) Pick and Claim Work
1. `bd ready`
2. `bd show <id>`
3. `bd update <id> --status in_progress --claim`
## 3) Coordinate During Work
1. Reserve sensitive scopes before edits.
2. Send structured mail for blockers and handoffs.
3. Read and acknowledge required messages.
## 4) Verify and Close
1. Run required gates (typecheck/test/lint).
2. Build readiness report with checks + artifacts.
3. Post notes to bead.
4. Close bead with explicit reason.
## 5) Session End Hygiene
1. Release reservations.
2. Ensure no unresolved blocker mail is pending for your bead.
3. Hand off context if stopping before close.

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#!/usr/bin/env node
import fs from 'node:fs/promises';
import path from 'node:path';
import os from 'node:os';
function normalizeList(raw, fallback) {
const value = (raw || '').trim();
if (!value) {
return fallback;
}
return value
.split(',')
.map((item) => item.trim().toLowerCase())
.filter(Boolean);
}
function sanitizeName(value) {
return value
.toLowerCase()
.replace(/[^a-z0-9]+/g, '-')
.replace(/^-+|-+$/g, '');
}
function buildRandomSource() {
const sequenceRaw = (process.env.BB_NAME_SEED_SEQUENCE || '').trim();
if (!sequenceRaw) {
return () => Math.random();
}
const sequence = sequenceRaw
.split(',')
.map((value) => Number.parseFloat(value.trim()))
.filter((value) => Number.isFinite(value));
let index = 0;
return () => {
if (sequence.length === 0) {
return Math.random();
}
const value = sequence[index % sequence.length];
index += 1;
return Math.min(Math.max(value, 0), 0.999999);
};
}
function pickIndex(length, randomFn) {
if (length <= 1) {
return 0;
}
return Math.floor(randomFn() * length);
}
async function nameExists(registryDir, agentName) {
const filePath = path.join(registryDir, `${agentName}.json`);
try {
await fs.access(filePath);
return true;
} catch {
return false;
}
}
function registryRoot() {
if (process.env.BB_AGENT_REGISTRY_DIR) {
return process.env.BB_AGENT_REGISTRY_DIR;
}
return path.join(process.env.USERPROFILE || os.homedir(), '.beadboard', 'agent', 'agents');
}
async function main() {
try {
const adjectives = normalizeList(process.env.BB_NAME_ADJECTIVES, [
'green',
'silver',
'swift',
'steady',
]);
const nouns = normalizeList(process.env.BB_NAME_NOUNS, ['castle', 'harbor', 'falcon', 'orchard']);
const maxRetriesRaw = Number.parseInt(process.env.BB_NAME_MAX_RETRIES || '12', 10);
const maxRetries = Number.isInteger(maxRetriesRaw) && maxRetriesRaw > 0 ? maxRetriesRaw : 12;
const random = buildRandomSource();
const registryDir = registryRoot();
let collisions = 0;
let attempts = 0;
for (let index = 0; index < maxRetries; index += 1) {
attempts += 1;
const adjective = adjectives[pickIndex(adjectives.length, random)];
const noun = nouns[pickIndex(nouns.length, random)];
const candidate = sanitizeName(`${adjective}-${noun}`);
if (!candidate) {
continue;
}
const exists = await nameExists(registryDir, candidate);
if (!exists) {
process.stdout.write(
`${JSON.stringify(
{
ok: true,
agent_name: candidate,
attempts,
collisions,
registry_dir: registryDir,
},
null,
2,
)}\n`,
);
return;
}
collisions += 1;
}
process.stdout.write(
`${JSON.stringify(
{
ok: false,
error_code: 'NAME_GENERATION_EXHAUSTED',
reason: 'Unable to generate a unique agent name in allotted retries.',
attempts,
collisions,
registry_dir: registryDir,
},
null,
2,
)}\n`,
);
} catch (error) {
process.stdout.write(
`${JSON.stringify(
{
ok: false,
error_code: 'NAME_GENERATION_INTERNAL_ERROR',
reason: error instanceof Error ? error.message : String(error),
},
null,
2,
)}\n`,
);
}
}
void main();

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import fs from 'node:fs/promises';
import path from 'node:path';
import os from 'node:os';
function homeRoot() {
return process.env.BB_SKILL_HOME || os.homedir();
}
function cacheFilePath() {
return path.join(homeRoot(), '.beadboard', 'skill-config.json');
}
async function pathExists(filePath) {
try {
await fs.access(filePath);
return true;
} catch {
return false;
}
}
async function readCache() {
const filePath = cacheFilePath();
try {
const raw = await fs.readFile(filePath, 'utf8');
return JSON.parse(raw);
} catch {
return {};
}
}
async function writeCache(payload) {
const filePath = cacheFilePath();
await fs.mkdir(path.dirname(filePath), { recursive: true });
await fs.writeFile(
filePath,
`${JSON.stringify({ ...payload, updated_at: new Date().toISOString() }, null, 2)}\n`,
'utf8',
);
}
function splitPathVariable(value) {
if (!value) {
return [];
}
return value.split(path.delimiter).map((entry) => entry.trim()).filter(Boolean);
}
async function findCommandInPath(commandName) {
const pathEntries = splitPathVariable(process.env.PATH || '');
const candidateNames =
process.platform === 'win32'
? [`${commandName}.cmd`, `${commandName}.exe`, `${commandName}.ps1`, `${commandName}.bat`, commandName]
: [commandName];
for (const entry of pathEntries) {
for (const candidate of candidateNames) {
const fullPath = path.join(entry, candidate);
if (await pathExists(fullPath)) {
return fullPath;
}
}
}
return null;
}
async function validateRepoPath(repoPath) {
if (!repoPath || !(await pathExists(repoPath))) {
return { ok: false, reason: 'BB_REPO does not exist.' };
}
const bbPath = path.join(repoPath, 'bb.ps1');
if (!(await pathExists(bbPath))) {
return { ok: false, reason: 'BB_REPO is set, but bb.ps1 was not found at BB_REPO\\bb.ps1.' };
}
return { ok: true, bbPath };
}
async function discoverBbPath() {
const configuredRoots = splitPathVariable(process.env.BB_SEARCH_ROOTS || '');
const roots = configuredRoots.length > 0 ? configuredRoots : [process.cwd(), path.join(homeRoot(), 'codex'), homeRoot()];
const maxDepth = 4;
for (const root of roots) {
if (!(await pathExists(root))) {
continue;
}
const queue = [{ dir: root, depth: 0 }];
while (queue.length > 0) {
const current = queue.shift();
const candidate = path.join(current.dir, 'bb.ps1');
if (await pathExists(candidate)) {
return candidate;
}
if (current.depth >= maxDepth) {
continue;
}
let entries = [];
try {
entries = await fs.readdir(current.dir, { withFileTypes: true });
} catch {
continue;
}
for (const entry of entries) {
if (entry.isDirectory()) {
queue.push({ dir: path.join(current.dir, entry.name), depth: current.depth + 1 });
}
}
}
}
return null;
}
async function resolveBbPath() {
const cache = await readCache();
const envRepo = (process.env.BB_REPO || '').trim();
if (envRepo) {
const validated = await validateRepoPath(envRepo);
if (!validated.ok) {
return {
ok: false,
source: 'env',
resolved_path: null,
reason: validated.reason,
remediation: 'Set BB_REPO to your BeadBoard repo root, e.g. `$env:BB_REPO="C:\\path\\to\\beadboard"`.',
};
}
let reason = 'Resolved from BB_REPO.';
if (cache.bb_path && cache.bb_path !== validated.bbPath) {
reason = 'Resolved from BB_REPO; cache mismatch detected and cache updated.';
}
await writeCache({ bb_path: validated.bbPath, source: 'env' });
return { ok: true, source: 'env', resolved_path: validated.bbPath, reason, remediation: null };
}
const globalBb = await findCommandInPath('bb');
if (globalBb) {
await writeCache({ bb_path: globalBb, source: 'global' });
return {
ok: true,
source: 'global',
resolved_path: globalBb,
reason: 'Resolved from PATH.',
remediation: null,
};
}
if (cache.bb_path && (await pathExists(cache.bb_path))) {
return {
ok: true,
source: 'cache',
resolved_path: cache.bb_path,
reason: 'Resolved from cached bb path.',
remediation: null,
};
}
const discovered = await discoverBbPath();
if (discovered) {
await writeCache({ bb_path: discovered, source: 'discovery' });
return {
ok: true,
source: 'discovery',
resolved_path: discovered,
reason: 'Resolved by filesystem discovery and cached.',
remediation: null,
};
}
return {
ok: false,
source: 'none',
resolved_path: null,
reason: 'Unable to find bb command or bb.ps1.',
remediation:
'Set BB_REPO to your BeadBoard repo root, or install a global bb command, then retry.',
};
}
export { cacheFilePath, findCommandInPath, resolveBbPath };

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#!/usr/bin/env node
import fs from 'node:fs/promises';
function parseArgs(argv) {
const output = {};
for (let index = 0; index < argv.length; index += 1) {
const token = argv[index];
if (!token.startsWith('--')) {
continue;
}
const key = token.slice(2);
const value = argv[index + 1];
if (!value || value.startsWith('--')) {
output[key] = 'true';
continue;
}
output[key] = value;
index += 1;
}
return output;
}
function parseJsonArray(raw, fallback) {
if (!raw) {
return fallback;
}
try {
const parsed = JSON.parse(raw);
return Array.isArray(parsed) ? parsed : fallback;
} catch {
return fallback;
}
}
async function withArtifactExistence(artifacts) {
const output = [];
for (const artifact of artifacts) {
const item = {
path: artifact.path,
required: Boolean(artifact.required),
exists: false,
};
if (typeof artifact.path === 'string' && artifact.path.trim()) {
try {
await fs.access(artifact.path);
item.exists = true;
} catch {
item.exists = false;
}
}
output.push(item);
}
return output;
}
async function main() {
try {
const args = parseArgs(process.argv.slice(2));
const checks = parseJsonArray(args.checks, []);
const artifacts = parseJsonArray(args.artifacts, []);
const dependencySanity = args['dependency-note'] || '';
const normalizedChecks = checks.map((check) => ({
name: check.name || 'unnamed-check',
ok: Boolean(check.ok),
details: check.details || '',
}));
const normalizedArtifacts = await withArtifactExistence(artifacts);
const allChecksPass = normalizedChecks.every((check) => check.ok);
const requiredArtifactsPresent = normalizedArtifacts.every((artifact) => !artifact.required || artifact.exists);
const ready = allChecksPass && requiredArtifactsPresent;
process.stdout.write(
`${JSON.stringify(
{
ok: true,
generated_at: new Date().toISOString(),
checks: normalizedChecks,
artifacts: normalizedArtifacts,
dependency_sanity: dependencySanity,
summary: {
checks_passed: allChecksPass,
required_artifacts_present: requiredArtifactsPresent,
ready,
},
},
null,
2,
)}\n`,
);
} catch (error) {
process.stdout.write(
`${JSON.stringify(
{
ok: false,
reason: error instanceof Error ? error.message : String(error),
summary: {
checks_passed: false,
required_artifacts_present: false,
ready: false,
},
},
null,
2,
)}\n`,
);
}
}
void main();

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#!/usr/bin/env node
import { resolveBbPath } from './lib/driver-lib.mjs';
async function main() {
try {
const resolved = await resolveBbPath();
process.stdout.write(`${JSON.stringify(resolved, null, 2)}\n`);
} catch (error) {
process.stdout.write(
`${JSON.stringify(
{
ok: false,
source: 'internal',
resolved_path: null,
reason: error instanceof Error ? error.message : String(error),
remediation: 'Inspect resolve-bb.js runtime environment and retry.',
},
null,
2,
)}\n`,
);
}
}
void main();

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#!/usr/bin/env node
import { findCommandInPath, resolveBbPath } from './lib/driver-lib.mjs';
async function main() {
try {
const bdPath = await findCommandInPath('bd');
if (!bdPath) {
process.stdout.write(
`${JSON.stringify(
{
ok: false,
error_code: 'BD_NOT_FOUND',
reason: 'Could not find bd in PATH.',
remediation: 'Install beads CLI or add bd executable to PATH.',
tools: {
bd: { available: false, path: null },
},
bb: null,
},
null,
2,
)}\n`,
);
return;
}
const bb = await resolveBbPath();
if (!bb.ok) {
process.stdout.write(
`${JSON.stringify(
{
ok: false,
error_code: 'BB_NOT_FOUND',
reason: bb.reason,
remediation: bb.remediation,
tools: {
bd: { available: true, path: bdPath },
},
bb,
},
null,
2,
)}\n`,
);
return;
}
process.stdout.write(
`${JSON.stringify(
{
ok: true,
timestamp: new Date().toISOString(),
tools: {
bd: { available: true, path: bdPath },
},
bb,
},
null,
2,
)}\n`,
);
} catch (error) {
process.stdout.write(
`${JSON.stringify(
{
ok: false,
error_code: 'PREFLIGHT_INTERNAL_ERROR',
reason: error instanceof Error ? error.message : String(error),
remediation: 'Inspect session-preflight.js and retry.',
tools: {
bd: { available: false, path: null },
},
bb: null,
},
null,
2,
)}\n`,
);
}
}
void main();

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import test from 'node:test';
import assert from 'node:assert/strict';
import path from 'node:path';
import { execFile } from 'node:child_process';
import { promisify } from 'node:util';
import { fileURLToPath } from 'node:url';
const execFileAsync = promisify(execFile);
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
const scriptPath = path.resolve(__dirname, '..', 'scripts', 'generate-agent-name.mjs');
test('generate-agent-name contract: returns structured success', async () => {
const { stdout } = await execFileAsync(process.execPath, [scriptPath], {
env: {
...process.env,
BB_NAME_ADJECTIVES: 'green',
BB_NAME_NOUNS: 'castle',
BB_NAME_MAX_RETRIES: '1',
},
});
const result = JSON.parse(stdout);
assert.equal(result.ok, true);
assert.equal(result.agent_name, 'green-castle');
assert.equal(typeof result.attempts, 'number');
});

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import test from 'node:test';
import assert from 'node:assert/strict';
import fs from 'node:fs/promises';
import os from 'node:os';
import path from 'node:path';
import { execFile } from 'node:child_process';
import { promisify } from 'node:util';
import { fileURLToPath } from 'node:url';
const execFileAsync = promisify(execFile);
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
const scriptPath = path.resolve(__dirname, '..', 'scripts', 'resolve-bb.mjs');
test('resolve-bb contract: BB_REPO source', async () => {
const root = await fs.mkdtemp(path.join(os.tmpdir(), 'bb-skill-contract-resolve-'));
try {
const repo = path.join(root, 'beadboard');
await fs.mkdir(path.join(repo, 'tools'), { recursive: true });
await fs.writeFile(path.join(repo, 'bb.ps1'), 'echo ok', 'utf8');
const { stdout } = await execFileAsync(process.execPath, [scriptPath], {
env: { ...process.env, BB_REPO: repo, BB_SKILL_HOME: path.join(root, 'home'), PATH: '' },
});
const result = JSON.parse(stdout);
assert.equal(result.ok, true);
assert.equal(result.source, 'env');
} finally {
await fs.rm(root, { recursive: true, force: true });
}
});

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#!/usr/bin/env node
import path from 'node:path';
import { spawn } from 'node:child_process';
import { fileURLToPath } from 'node:url';
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
const tests = [
path.join(__dirname, 'resolve-bb.contract.test.mjs'),
path.join(__dirname, 'generate-agent-name.contract.test.mjs'),
path.join(__dirname, 'session-preflight.contract.test.mjs'),
];
const child = spawn(process.execPath, ['--test', ...tests], {
stdio: 'inherit',
env: process.env,
});
child.on('exit', (code) => {
process.exit(code ?? 1);
});

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import test from 'node:test';
import assert from 'node:assert/strict';
import fs from 'node:fs/promises';
import os from 'node:os';
import path from 'node:path';
import { execFile } from 'node:child_process';
import { promisify } from 'node:util';
import { fileURLToPath } from 'node:url';
const execFileAsync = promisify(execFile);
const __filename = fileURLToPath(import.meta.url);
const __dirname = path.dirname(__filename);
const scriptPath = path.resolve(__dirname, '..', 'scripts', 'session-preflight.mjs');
test('session-preflight contract: surfaces BD_NOT_FOUND when missing', async () => {
const { stdout } = await execFileAsync(process.execPath, [scriptPath], {
env: { ...process.env, PATH: '' },
});
const result = JSON.parse(stdout);
assert.equal(result.ok, false);
assert.equal(result.error_code, 'BD_NOT_FOUND');
});
test('session-preflight contract: succeeds with bd + BB_REPO', async () => {
const root = await fs.mkdtemp(path.join(os.tmpdir(), 'bb-skill-contract-preflight-'));
try {
const repo = path.join(root, 'beadboard');
const toolsDir = path.join(root, 'tools');
await fs.mkdir(path.join(repo, 'tools'), { recursive: true });
await fs.mkdir(toolsDir, { recursive: true });
await fs.writeFile(path.join(repo, 'bb.ps1'), 'echo ok', 'utf8');
await fs.writeFile(path.join(toolsDir, 'bd.cmd'), '@echo off\r\necho beads\r\n', 'utf8');
const { stdout } = await execFileAsync(process.execPath, [scriptPath], {
env: { ...process.env, PATH: toolsDir, BB_REPO: repo, BB_SKILL_HOME: path.join(root, 'home') },
});
const result = JSON.parse(stdout);
assert.equal(result.ok, true);
assert.equal(result.bb.ok, true);
} finally {
await fs.rm(root, { recursive: true, force: true });
}
});