diff --git a/.beads/backup/backup_state.json b/.beads/backup/backup_state.json index dd17e1a..ba249b7 100644 --- a/.beads/backup/backup_state.json +++ b/.beads/backup/backup_state.json @@ -1,10 +1,10 @@ { - "last_dolt_commit": "vdao6f9o6oflkanqiad3k831ks2bvtgj", + "last_dolt_commit": "ig63pb4ma8420voike4vidr1lh0ni7k8", "last_event_id": 0, - "timestamp": "2026-03-01T22:55:54.010965494Z", + "timestamp": "2026-03-01T23:24:48.4024319Z", "counts": { "issues": 419, - "events": 80, + "events": 83, "comments": 0, "dependencies": 521, "labels": 606, diff --git a/.beads/backup/events.jsonl b/.beads/backup/events.jsonl index 7335568..5e38a40 100644 --- a/.beads/backup/events.jsonl +++ b/.beads/backup/events.jsonl @@ -78,3 +78,6 @@ {"actor":"ZenchantLive","comment":null,"created_at":"2026-03-01T14:46:07Z","event_type":"status_changed","id":78,"issue_id":"beadboard-0fi.1","new_value":"{\"notes\":\"Identity UI pattern: editable chip. Shows actor name as pill in TopBar. Click → becomes text input. Blur or Enter → snaps back to chip. Placeholder 'your name' when empty. Uses local useState for editing vs display mode.\\n\\nIMPLEMENTATION PLAN (ready to execute next session):\\n\\n1. src/components/shared/unified-shell.tsx\\n - Add import: useState (already imported)\\n - Add actor state near top of component (after existing useState declarations):\\n const [actor, setActor] = useState\\u003cstring\\u003e(() =\\u003e\\n typeof window !== 'undefined' ? (window.localStorage.getItem('bb.humanActor') ?? '') : ''\\n );\\n - Add useEffect to persist on change:\\n useEffect(() =\\u003e {\\n if (typeof window !== 'undefined') window.localStorage.setItem('bb.humanActor', actor);\\n }, [actor]);\\n - Pass to TopBar: actor={actor} onActorChange={setActor}\\n\\n2. src/components/shared/top-bar.tsx\\n - Add to TopBarProps: actor?: string; onActorChange?: (name: string) =\\u003e void;\\n - Add editable chip component inline (no new file needed):\\n - Local state: const [editing, setEditing] = useState(false);\\n - When !editing: render \\u003cbutton onClick={() =\\u003e setEditing(true)} className='...'\\u003e\\n {actor || 'your name'}\\n \\u003c/button\\u003e\\n - When editing: render \\u003cinput autoFocus value={actor} onChange={e =\\u003e onActorChange?.(e.target.value)}\\n onBlur={() =\\u003e setEditing(false)} onKeyDown={e =\\u003e e.key === 'Enter' \\u0026\\u0026 setEditing(false)}\\n placeholder='your name' className='...' /\\u003e\\n - Place the chip in TopBar right section, before ThemeToggle\\n\\n3. Run: npm run typecheck \\u0026\\u0026 npm run lint \\u0026\\u0026 npm run test\\n4. Close beadboard-0fi.1 then start beadboard-0fi.2\",\"status\":\"open\"}","old_value":"{\"id\":\"beadboard-0fi.1\",\"title\":\"Add actor state to UnifiedShell and identity input to TopBar\",\"description\":\"TASK CONTEXT\\n- Bead ID: beadboard-0fi.1\\n- Title: Add actor state to UnifiedShell and identity input to TopBar\\n- Parent/Epic: beadboard-0fi\\n- Dependencies (must be done first): none (first in phase)\\n\\nTASK CONTRACT\\n- Goal: Add a single operator identity string to UnifiedShell state, initialize it from localStorage('bb.humanActor') for backwards compatibility, persist changes back to localStorage, and render an editable identity field in TopBar so the operator can set their name once and have it flow to both drawers.\\n- Success Criteria:\\n - UnifiedShell exposes actor: string and setActor: (name: string) =\\u003e void\\n - Initial value read from localStorage('bb.humanActor') if present, otherwise empty string\\n - On change, value written back to localStorage('bb.humanActor')\\n - TopBar renders a compact text input or editable chip showing current actor name\\n - TopBar receives actor and onActorChange props (check current TopBarProps in src/components/shared/top-bar.tsx before editing)\\n - npm run typecheck passes\\n- Scope:\\n - src/components/shared/unified-shell.tsx — add useState for actor, pass to TopBar\\n - src/components/shared/top-bar.tsx — add actor input UI and props\\n- Out of Scope:\\n - Passing actor to drawers (that is beadboard-0fi.2 and beadboard-0fi.3)\\n - Server-side persistence\\n - Validation or auth\\n\\nIMPLEMENTATION CONSTRAINTS\\n- Preserve existing backend/API contracts unless explicitly stated otherwise.\\n- Reuse shared components and logic; avoid one-off forks.\\n- Keep changes targeted and minimal for this bead.\\n\\nVERIFICATION REQUIREMENTS\\n- Required commands:\\n - npm run typecheck\\n - npm run lint\\n - npm run test\\n- Report any remaining risks and follow-up beads explicitly.\",\"notes\":\"Identity UI pattern: editable chip. Shows actor name as pill in TopBar. Click → becomes text input. Blur or Enter → snaps back to chip. Placeholder 'your name' when empty. Uses local useState for editing vs display mode.\",\"status\":\"in_progress\",\"priority\":1,\"issue_type\":\"task\",\"owner\":\"jordanlive121@gmail.com\",\"created_at\":\"2026-02-28T22:03:38Z\",\"created_by\":\"ZenchantLive\",\"updated_at\":\"2026-03-01T22:38:00Z\"}"} {"actor":"ZenchantLive","comment":null,"created_at":"2026-03-01T14:48:00Z","event_type":"status_changed","id":79,"issue_id":"beadboard-0fi.1","new_value":"{\"status\":\"in_progress\"}","old_value":"{\"id\":\"beadboard-0fi.1\",\"title\":\"Add actor state to UnifiedShell and identity input to TopBar\",\"description\":\"TASK CONTEXT\\n- Bead ID: beadboard-0fi.1\\n- Title: Add actor state to UnifiedShell and identity input to TopBar\\n- Parent/Epic: beadboard-0fi\\n- Dependencies (must be done first): none (first in phase)\\n\\nTASK CONTRACT\\n- Goal: Add a single operator identity string to UnifiedShell state, initialize it from localStorage('bb.humanActor') for backwards compatibility, persist changes back to localStorage, and render an editable identity field in TopBar so the operator can set their name once and have it flow to both drawers.\\n- Success Criteria:\\n - UnifiedShell exposes actor: string and setActor: (name: string) =\\u003e void\\n - Initial value read from localStorage('bb.humanActor') if present, otherwise empty string\\n - On change, value written back to localStorage('bb.humanActor')\\n - TopBar renders a compact text input or editable chip showing current actor name\\n - TopBar receives actor and onActorChange props (check current TopBarProps in src/components/shared/top-bar.tsx before editing)\\n - npm run typecheck passes\\n- Scope:\\n - src/components/shared/unified-shell.tsx — add useState for actor, pass to TopBar\\n - src/components/shared/top-bar.tsx — add actor input UI and props\\n- Out of Scope:\\n - Passing actor to drawers (that is beadboard-0fi.2 and beadboard-0fi.3)\\n - Server-side persistence\\n - Validation or auth\\n\\nIMPLEMENTATION CONSTRAINTS\\n- Preserve existing backend/API contracts unless explicitly stated otherwise.\\n- Reuse shared components and logic; avoid one-off forks.\\n- Keep changes targeted and minimal for this bead.\\n\\nVERIFICATION REQUIREMENTS\\n- Required commands:\\n - npm run typecheck\\n - npm run lint\\n - npm run test\\n- Report any remaining risks and follow-up beads explicitly.\",\"notes\":\"Identity UI pattern: editable chip. Shows actor name as pill in TopBar. Click → becomes text input. Blur or Enter → snaps back to chip. Placeholder 'your name' when empty. Uses local useState for editing vs display mode.\\n\\nIMPLEMENTATION PLAN (ready to execute next session):\\n\\n1. src/components/shared/unified-shell.tsx\\n - Add import: useState (already imported)\\n - Add actor state near top of component (after existing useState declarations):\\n const [actor, setActor] = useState\\u003cstring\\u003e(() =\\u003e\\n typeof window !== 'undefined' ? (window.localStorage.getItem('bb.humanActor') ?? '') : ''\\n );\\n - Add useEffect to persist on change:\\n useEffect(() =\\u003e {\\n if (typeof window !== 'undefined') window.localStorage.setItem('bb.humanActor', actor);\\n }, [actor]);\\n - Pass to TopBar: actor={actor} onActorChange={setActor}\\n\\n2. src/components/shared/top-bar.tsx\\n - Add to TopBarProps: actor?: string; onActorChange?: (name: string) =\\u003e void;\\n - Add editable chip component inline (no new file needed):\\n - Local state: const [editing, setEditing] = useState(false);\\n - When !editing: render \\u003cbutton onClick={() =\\u003e setEditing(true)} className='...'\\u003e\\n {actor || 'your name'}\\n \\u003c/button\\u003e\\n - When editing: render \\u003cinput autoFocus value={actor} onChange={e =\\u003e onActorChange?.(e.target.value)}\\n onBlur={() =\\u003e setEditing(false)} onKeyDown={e =\\u003e e.key === 'Enter' \\u0026\\u0026 setEditing(false)}\\n placeholder='your name' className='...' /\\u003e\\n - Place the chip in TopBar right section, before ThemeToggle\\n\\n3. Run: npm run typecheck \\u0026\\u0026 npm run lint \\u0026\\u0026 npm run test\\n4. Close beadboard-0fi.1 then start beadboard-0fi.2\",\"status\":\"open\",\"priority\":1,\"issue_type\":\"task\",\"owner\":\"jordanlive121@gmail.com\",\"created_at\":\"2026-02-28T22:03:38Z\",\"created_by\":\"ZenchantLive\",\"updated_at\":\"2026-03-01T22:46:06Z\"}"} {"actor":"ZenchantLive","comment":null,"created_at":"2026-03-01T14:55:56Z","event_type":"closed","id":80,"issue_id":"beadboard-0fi.1","new_value":"actor state in UnifiedShell, editable chip in TopBar, all checks pass","old_value":""} +{"actor":"ZenchantLive","comment":null,"created_at":"2026-03-01T14:56:05Z","event_type":"status_changed","id":81,"issue_id":"beadboard-0fi.2","new_value":"{\"status\":\"in_progress\"}","old_value":"{\"id\":\"beadboard-0fi.2\",\"title\":\"Wire actor from shell to ConversationDrawer (remove localStorage read)\",\"description\":\"TASK CONTEXT\\n- Bead ID: beadboard-0fi.2\\n- Title: Wire actor from shell to ConversationDrawer (remove localStorage read)\\n- Parent/Epic: beadboard-0fi\\n- Dependencies (must be done first): beadboard-0fi.1\\n\\nTASK CONTRACT\\n- Goal: ConversationDrawer currently reads and writes actor identity from localStorage('bb.humanActor') at lines 125 and 167. Replace these with an actor prop received from UnifiedShell so identity is controlled by a single source of truth.\\n- Success Criteria:\\n - ConversationDrawer accepts actor: string prop\\n - localStorage.getItem('bb.humanActor') call at line 125 removed — replaced with prop\\n - localStorage.setItem call at line 167 removed — UnifiedShell owns persistence\\n - Comments still include actor in the POST body\\n - npm run typecheck passes\\n- Scope:\\n - src/components/sessions/conversation-drawer.tsx — replace localStorage reads with prop\\n - src/components/shared/unified-shell.tsx — pass actor to ConversationDrawer call site\\n - Verify ConversationDrawer is called in unified-shell.tsx or sessions-page.tsx and update accordingly\\n- Out of Scope:\\n - ConversationDrawer UI changes\\n - ThreadDrawer (that is beadboard-0fi.3)\\n\\nIMPLEMENTATION CONSTRAINTS\\n- Preserve existing backend/API contracts unless explicitly stated otherwise.\\n- Reuse shared components and logic; avoid one-off forks.\\n- Keep changes targeted and minimal for this bead.\\n\\nVERIFICATION REQUIREMENTS\\n- Required commands:\\n - npm run typecheck\\n - npm run lint\\n - npm run test\\n- Report any remaining risks and follow-up beads explicitly.\",\"status\":\"open\",\"priority\":1,\"issue_type\":\"task\",\"owner\":\"jordanlive121@gmail.com\",\"created_at\":\"2026-02-28T22:04:48Z\",\"created_by\":\"ZenchantLive\",\"updated_at\":\"2026-02-28T22:04:48Z\"}"} +{"actor":"ZenchantLive","comment":null,"created_at":"2026-03-01T14:57:27Z","event_type":"closed","id":82,"issue_id":"beadboard-0fi.2","new_value":"actor prop added, localStorage reads/writes removed, syncs from prop via useEffect","old_value":""} +{"actor":"ZenchantLive","comment":null,"created_at":"2026-03-01T14:57:28Z","event_type":"status_changed","id":83,"issue_id":"beadboard-0fi.3","new_value":"{\"status\":\"in_progress\"}","old_value":"{\"id\":\"beadboard-0fi.3\",\"title\":\"Wire actor from shell to ThreadDrawer postComment\",\"description\":\"TASK CONTEXT\\n- Bead ID: beadboard-0fi.3\\n- Title: Wire actor from shell to ThreadDrawer postComment\\n- Parent/Epic: beadboard-0fi\\n- Dependencies (must be done first): beadboard-0fi.1\\n\\nTASK CONTRACT\\n- Goal: ThreadDrawer currently posts comments with no actor field. Add an actor prop and include it in the comment POST body so comments from ThreadDrawer are attributed the same as ConversationDrawer comments.\\n- Success Criteria:\\n - ThreadDrawer accepts actor?: string prop\\n - Comment POST body includes actor field when prop is provided\\n - UnifiedShell passes actor to ThreadDrawer at its call site in unified-shell.tsx\\n - Posted comments visible in the thread show the correct actor attribution\\n - npm run typecheck passes\\n- Scope:\\n - src/components/shared/thread-drawer.tsx — add actor prop, include in POST\\n - src/components/shared/unified-shell.tsx — pass actor to ThreadDrawer call site\\n - Check thread-drawer.tsx postComment fetch call to find where to inject actor\\n- Out of Scope:\\n - Changing the comment API endpoint schema\\n - ConversationDrawer (that is beadboard-0fi.2)\\n\\nIMPLEMENTATION CONSTRAINTS\\n- Preserve existing backend/API contracts unless explicitly stated otherwise.\\n- Reuse shared components and logic; avoid one-off forks.\\n- Keep changes targeted and minimal for this bead.\\n\\nVERIFICATION REQUIREMENTS\\n- Required commands:\\n - npm run typecheck\\n - npm run lint\\n - npm run test\\n- Report any remaining risks and follow-up beads explicitly.\",\"status\":\"open\",\"priority\":1,\"issue_type\":\"task\",\"owner\":\"jordanlive121@gmail.com\",\"created_at\":\"2026-02-28T22:04:48Z\",\"created_by\":\"ZenchantLive\",\"updated_at\":\"2026-02-28T22:04:48Z\"}"} diff --git a/.beads/backup/issues.jsonl b/.beads/backup/issues.jsonl index 97332c2..783d6ec 100644 --- a/.beads/backup/issues.jsonl +++ b/.beads/backup/issues.jsonl @@ -316,8 +316,8 @@ {"acceptance_criteria":"","actor":"","agent_state":"","assignee":null,"await_id":"","await_type":"","close_reason":"Fixed ActivityPanel SSE data parsing bug. Root cause: code checked data?.event but SSE sends activity event directly (not wrapped). Changed condition to data?.beadId and added regression test in tests/lib/realtime-activity-sse.test.ts. All tests pass.","closed_at":"2026-02-23T01:10:25Z","closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"fbc67c7db1ac2e599221a422a8798dcf1e24c0478462ba96d872a4e08ae6f3e2","created_at":"2026-02-21T21:29:57Z","created_by":"zenchantlive","crystallizes":0,"defer_until":null,"description":"## Problem Statement\nThe BeadBoard application requires manual page refresh to see updates from bd CLI commands (create, update, close, etc.). Real-time SSE updates are not working across all views.\n\n## Root Cause Analysis\n\n### Issue 1: SSE Events Not Emitted After Mutations\n**File:** src/lib/mutations.ts\n**Problem:** executeMutation() ran bd commands but never called issuesEventBus.emit() to notify SSE clients.\n**Fix:** Added issuesEventBus.emit(projectRoot, undefined, 'changed') after successful mutations.\n\n### Issue 2: Swarm Workspace Had No SSE Subscription\n**Files:** src/components/swarm/swarm-workspace.tsx, src/hooks/use-archetypes.ts, src/hooks/use-templates.ts\n**Problem:** SwarmWorkspace component never subscribed to SSE events. Only Kanban, Graph, and Sessions pages had SSE via useBeadsSubscription.\n**Fix:** Added useBeadsSubscription to UnifiedShell (parent of all views) so ALL views get real-time updates.\n\n### Issue 3: ActivityPanel Missing projectRoot Parameter\n**File:** src/components/activity/activity-panel.tsx\n**Problem:** ActivityPanel's SSE connection used EventSource('/api/events') without projectRoot parameter, causing path mismatch with server-side subscriptions.\n**Fix:** Added projectRoot prop to ActivityPanel, passed from UnifiedShell.\n\n### Issue 4: Watcher Not Watching Archetypes/Templates Directories\n**File:** src/lib/watcher.ts\n**Problem:** File watcher only monitored .beads/beads.db, issues.jsonl, last-touched but NOT archetypes/ or templates/ directories.\n**Fix:** Added archetypes and templates directories to watchedPaths array.\n\n### Issue 5: use-archetypes and use-templates Hooks Had No SSE\n**Files:** src/hooks/use-archetypes.ts, src/hooks/use-templates.ts\n**Problem:** Hooks fetched data once but never refreshed on changes.\n**Fix:** Added SSE subscription useEffect to both hooks, passing projectRoot parameter.\n\n## What's Fixed\n✅ Middle content area (Kanban, Graph, Social, Swarm views) - via useBeadsSubscription in UnifiedShell\n✅ Archetypes CRUD refresh - via SSE in useArchetypes hook\n✅ Templates CRUD refresh - via SSE in useTemplates hook\n✅ SSE events emitted after mutations - via issuesEventBus.emit in mutations.ts\n✅ Watcher monitors archetypes/templates directories\n\n## What's NOT Fixed Yet (Needs Investigation)\n❌ Right panel ActivityPanel - SSE subscription added but activity events may not be triggering UI updates\n❌ Timeline page (/timeline) - has its own SSE connection without projectRoot parameter\n❌ Client-side console shows no SSE connection logs (should see [SSE] Connecting... and 🚨 SSE ISSUES RECEIVED)\n\n## Files Modified\n- src/lib/mutations.ts - Added issuesEventBus.emit after successful mutations\n- src/lib/watcher.ts - Added archetypes/templates to watched paths, added logging\n- src/lib/realtime.ts - Added debug logging to emit function\n- src/hooks/use-archetypes.ts - Added projectRoot param, SSE subscription\n- src/hooks/use-templates.ts - Added projectRoot param, SSE subscription\n- src/hooks/use-beads-subscription.ts - Already working, no changes needed\n- src/components/shared/unified-shell.tsx - Added useBeadsSubscription at root level\n- src/components/swarm/swarm-workspace.tsx - Added projectRoot prop, pass to hooks\n- src/components/activity/activity-panel.tsx - Added projectRoot prop, fixed SSE URL\n\n## Debug Commands Used\n```bash\n# Test SSE endpoint directly\ncurl -s -N 'http://localhost:3000/api/events?projectRoot=C%3A%5CUsers%5CZenchant%5Ccodex%5Cbeadboard'\n\n# Check activity API\ncurl -s http://localhost:3000/api/activity\n\n# Test bd commands while watching SSE\nbd create --title 'test' --type task \u0026\u0026 bd close \u003cid\u003e --reason 'test'\n```\n\n## Next Steps\n1. Verify browser console shows [SSE] Connecting to event source for: \u003cprojectRoot\u003e\n2. If not showing, check if UnifiedShell is actually rendering (not some other layout)\n3. Check if activity events are being received in ActivityPanel SSE listener\n4. Fix Timeline page SSE connection (add projectRoot parameter)\n5. Create regression test that:\n - Opens page with SSE subscription\n - Runs bd create command via CLI\n - Asserts new bead appears without page refresh\n - Runs bd close command\n - Asserts bead disappears without page refresh\n\n## Regression Test Requirements\n- Test should run in Node.js or Playwright\n- Must verify SSE connection is established\n- Must verify create/update/close events trigger UI refresh\n- Must verify ActivityPanel receives activity events\n- Must run as part of CI/CD pipeline","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"beadboard-03r","is_template":0,"issue_type":"bug","last_activity":null,"metadata":"{}","mol_type":"","notes":"## Root Cause Found and Fixed\n\n### The Actual Bug\n**File:** src/components/activity/activity-panel.tsx (line 281-282)\n**Symptom:** ActivityPanel received SSE events but never updated UI\n\n### Root Cause Analysis\nThe bug was a **data structure mismatch** between SSE frame format and parsing logic:\n\n1. **SSE Frame Format** (from toActivitySseFrame in realtime.ts):\n ```\n event: activity\n data: {\"id\":\"...\",\"kind\":\"closed\",\"beadId\":\"...\",...}\n ```\n The activity event is sent DIRECTLY as the data payload.\n\n2. **Bug in ActivityPanel** (BEFORE):\n ```typescript\n const data = JSON.parse(event.data);\n if (data?.event) { // ← ALWAYS FALSE!\n setActivities(prev =\u003e [data.event, ...prev]);\n }\n ```\n The code expected `data.event` but `event` property never existed.\n\n3. **The Fix** (AFTER):\n ```typescript\n const data = JSON.parse(event.data);\n if (data?.beadId) { // ← Check actual property\n setActivities(prev =\u003e [data, ...prev]); // ← Use data directly\n }\n ```\n\n### Why This Was Hard to Find\n- SSE events WERE being received (logs showed them)\n- ActivityPanel.onActivity WAS being called (log showed 'Received activity event')\n- But the condition `data?.event` silently failed, causing no state update\n- No error was thrown, just silent failure\n\n### How Systematic Debugging Helped\n1. **Phase 1 - Evidence Gathering:** Read browser console logs showing SSE events received\n2. **Phase 2 - Pattern Analysis:** Compared SSE frame format (toActivitySseFrame) with parsing logic\n3. **Phase 3 - Hypothesis:** Data structure mismatch - event is sent directly, not nested\n4. **Phase 4 - Fix:** Changed condition from `data?.event` to `data?.beadId`\n\n### Regression Test Created\n**File:** tests/lib/realtime-activity-sse.test.ts\n- Tests that toActivitySseFrame sends event directly (not wrapped)\n- Tests that parsing checks data.beadId not data.event\n- Documents the exact bug pattern to prevent recurrence\n- All 4 tests pass\n\n### Files Changed\n- src/components/activity/activity-panel.tsx (1-line fix)\n- tests/lib/realtime-activity-sse.test.ts (new regression test)","original_size":null,"owner":"jordanlive121@gmail.com","payload":"","pinned":0,"priority":0,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":".","source_system":"","spec_id":null,"status":"closed","target":"","timeout_ns":0,"title":"Fix Real-time SSE Refresh Across All Views","updated_at":"2026-02-23T01:10:25Z","waiters":"","wisp_type":"","work_type":"mutex"} {"acceptance_criteria":"","actor":"","agent_state":"","assignee":null,"await_id":"","await_type":"","close_reason":"","closed_at":null,"closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"ccca61fd392daec3d0660539d31cb3dbdc3c9463534d6558ab44057248584190","created_at":"2026-02-28T21:58:39Z","created_by":"ZenchantLive","crystallizes":0,"defer_until":null,"description":"TASK CONTEXT\n- Bead ID: beadboard-0fi\n- Title: Phase 2: Operator Identity\n- Parent/Epic: none (phase epic)\n- Dependencies (must be done first): beadboard-r1i (Phase 1 right panel complete)\n\nTASK CONTRACT\n- Goal: Replace fragmented actor identity with a single operator profile stored in UnifiedShell state, visible in TopBar, and threaded to both ConversationDrawer and ThreadDrawer. Currently ConversationDrawer reads/writes actor from localStorage independently; ThreadDrawer sends comments with no actor at all.\n- Success Criteria:\n - Operator can set their name once in TopBar and it persists across both drawer types\n - Comments posted via ThreadDrawer include the actor field\n - ConversationDrawer no longer reads localStorage directly — receives actor from shell\n - Switching identity in TopBar immediately affects subsequent comments\n - npm run typecheck \u0026\u0026 npm run lint \u0026\u0026 npm run test all pass\n- Scope:\n - UnifiedShell actor state (single source of truth)\n - TopBar identity selector UI\n - ConversationDrawer actor prop (remove localStorage.getItem)\n - ThreadDrawer postComment actor wiring\n- Out of Scope:\n - Multi-user auth or session management\n - Persisting identity server-side\n - Changing comment API contract\n\nIMPLEMENTATION CONSTRAINTS\n- Preserve existing backend/API contracts unless explicitly stated otherwise.\n- Reuse shared components and logic; avoid one-off forks.\n- Keep changes targeted and minimal for this bead.\n\nVERIFICATION REQUIREMENTS\n- Required commands:\n - npm run typecheck\n - npm run lint\n - npm run test\n- Report any remaining risks and follow-up beads explicitly.","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"beadboard-0fi","is_template":0,"issue_type":"epic","last_activity":null,"metadata":"{}","mol_type":"","notes":"","original_size":null,"owner":"jordanlive121@gmail.com","payload":"","pinned":0,"priority":1,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":"","source_system":"","spec_id":"","status":"open","target":"","timeout_ns":0,"title":"Phase 2: Operator Identity","updated_at":"2026-02-28T22:03:08Z","waiters":"","wisp_type":"","work_type":""} {"acceptance_criteria":"","actor":"","agent_state":"","assignee":null,"await_id":"","await_type":"","close_reason":"actor state in UnifiedShell, editable chip in TopBar, all checks pass","closed_at":"2026-03-01T22:55:53Z","closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"fb126c52a55ccf123c442b6d13cf23cbca1f61443801be3c938aa97d7c26f42e","created_at":"2026-02-28T22:03:38Z","created_by":"ZenchantLive","crystallizes":0,"defer_until":null,"description":"TASK CONTEXT\n- Bead ID: beadboard-0fi.1\n- Title: Add actor state to UnifiedShell and identity input to TopBar\n- Parent/Epic: beadboard-0fi\n- Dependencies (must be done first): none (first in phase)\n\nTASK CONTRACT\n- Goal: Add a single operator identity string to UnifiedShell state, initialize it from localStorage('bb.humanActor') for backwards compatibility, persist changes back to localStorage, and render an editable identity field in TopBar so the operator can set their name once and have it flow to both drawers.\n- Success Criteria:\n - UnifiedShell exposes actor: string and setActor: (name: string) =\u003e void\n - Initial value read from localStorage('bb.humanActor') if present, otherwise empty string\n - On change, value written back to localStorage('bb.humanActor')\n - TopBar renders a compact text input or editable chip showing current actor name\n - TopBar receives actor and onActorChange props (check current TopBarProps in src/components/shared/top-bar.tsx before editing)\n - npm run typecheck passes\n- Scope:\n - src/components/shared/unified-shell.tsx — add useState for actor, pass to TopBar\n - src/components/shared/top-bar.tsx — add actor input UI and props\n- Out of Scope:\n - Passing actor to drawers (that is beadboard-0fi.2 and beadboard-0fi.3)\n - Server-side persistence\n - Validation or auth\n\nIMPLEMENTATION CONSTRAINTS\n- Preserve existing backend/API contracts unless explicitly stated otherwise.\n- Reuse shared components and logic; avoid one-off forks.\n- Keep changes targeted and minimal for this bead.\n\nVERIFICATION REQUIREMENTS\n- Required commands:\n - npm run typecheck\n - npm run lint\n - npm run test\n- Report any remaining risks and follow-up beads explicitly.","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"beadboard-0fi.1","is_template":0,"issue_type":"task","last_activity":null,"metadata":"{}","mol_type":"","notes":"Identity UI pattern: editable chip. Shows actor name as pill in TopBar. Click → becomes text input. Blur or Enter → snaps back to chip. Placeholder 'your name' when empty. Uses local useState for editing vs display mode.\n\nIMPLEMENTATION PLAN (ready to execute next session):\n\n1. src/components/shared/unified-shell.tsx\n - Add import: useState (already imported)\n - Add actor state near top of component (after existing useState declarations):\n const [actor, setActor] = useState\u003cstring\u003e(() =\u003e\n typeof window !== 'undefined' ? (window.localStorage.getItem('bb.humanActor') ?? '') : ''\n );\n - Add useEffect to persist on change:\n useEffect(() =\u003e {\n if (typeof window !== 'undefined') window.localStorage.setItem('bb.humanActor', actor);\n }, [actor]);\n - Pass to TopBar: actor={actor} onActorChange={setActor}\n\n2. src/components/shared/top-bar.tsx\n - Add to TopBarProps: actor?: string; onActorChange?: (name: string) =\u003e void;\n - Add editable chip component inline (no new file needed):\n - Local state: const [editing, setEditing] = useState(false);\n - When !editing: render \u003cbutton onClick={() =\u003e setEditing(true)} className='...'\u003e\n {actor || 'your name'}\n \u003c/button\u003e\n - When editing: render \u003cinput autoFocus value={actor} onChange={e =\u003e onActorChange?.(e.target.value)}\n onBlur={() =\u003e setEditing(false)} onKeyDown={e =\u003e e.key === 'Enter' \u0026\u0026 setEditing(false)}\n placeholder='your name' className='...' /\u003e\n - Place the chip in TopBar right section, before ThemeToggle\n\n3. Run: npm run typecheck \u0026\u0026 npm run lint \u0026\u0026 npm run test\n4. Close beadboard-0fi.1 then start beadboard-0fi.2","original_size":null,"owner":"jordanlive121@gmail.com","payload":"","pinned":0,"priority":1,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":"","source_system":"","spec_id":"","status":"closed","target":"","timeout_ns":0,"title":"Add actor state to UnifiedShell and identity input to TopBar","updated_at":"2026-03-01T22:55:53Z","waiters":"","wisp_type":"","work_type":""} -{"acceptance_criteria":"","actor":"","agent_state":"","assignee":null,"await_id":"","await_type":"","close_reason":"","closed_at":null,"closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"99d32b3b3fa6a04d55a25f5c72e26eab0ee258e3c6f0282e903abd71f3c2480f","created_at":"2026-02-28T22:04:48Z","created_by":"ZenchantLive","crystallizes":0,"defer_until":null,"description":"TASK CONTEXT\n- Bead ID: beadboard-0fi.2\n- Title: Wire actor from shell to ConversationDrawer (remove localStorage read)\n- Parent/Epic: beadboard-0fi\n- Dependencies (must be done first): beadboard-0fi.1\n\nTASK CONTRACT\n- Goal: ConversationDrawer currently reads and writes actor identity from localStorage('bb.humanActor') at lines 125 and 167. Replace these with an actor prop received from UnifiedShell so identity is controlled by a single source of truth.\n- Success Criteria:\n - ConversationDrawer accepts actor: string prop\n - localStorage.getItem('bb.humanActor') call at line 125 removed — replaced with prop\n - localStorage.setItem call at line 167 removed — UnifiedShell owns persistence\n - Comments still include actor in the POST body\n - npm run typecheck passes\n- Scope:\n - src/components/sessions/conversation-drawer.tsx — replace localStorage reads with prop\n - src/components/shared/unified-shell.tsx — pass actor to ConversationDrawer call site\n - Verify ConversationDrawer is called in unified-shell.tsx or sessions-page.tsx and update accordingly\n- Out of Scope:\n - ConversationDrawer UI changes\n - ThreadDrawer (that is beadboard-0fi.3)\n\nIMPLEMENTATION CONSTRAINTS\n- Preserve existing backend/API contracts unless explicitly stated otherwise.\n- Reuse shared components and logic; avoid one-off forks.\n- Keep changes targeted and minimal for this bead.\n\nVERIFICATION REQUIREMENTS\n- Required commands:\n - npm run typecheck\n - npm run lint\n - npm run test\n- Report any remaining risks and follow-up beads explicitly.","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"beadboard-0fi.2","is_template":0,"issue_type":"task","last_activity":null,"metadata":"{}","mol_type":"","notes":"","original_size":null,"owner":"jordanlive121@gmail.com","payload":"","pinned":0,"priority":1,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":"","source_system":"","spec_id":"","status":"open","target":"","timeout_ns":0,"title":"Wire actor from shell to ConversationDrawer (remove localStorage read)","updated_at":"2026-02-28T22:04:48Z","waiters":"","wisp_type":"","work_type":""} -{"acceptance_criteria":"","actor":"","agent_state":"","assignee":null,"await_id":"","await_type":"","close_reason":"","closed_at":null,"closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"c24e96bd1fca43dd70de06964744a1fffaf8b8a0a38292ad09c5254ce5d72d7b","created_at":"2026-02-28T22:04:48Z","created_by":"ZenchantLive","crystallizes":0,"defer_until":null,"description":"TASK CONTEXT\n- Bead ID: beadboard-0fi.3\n- Title: Wire actor from shell to ThreadDrawer postComment\n- Parent/Epic: beadboard-0fi\n- Dependencies (must be done first): beadboard-0fi.1\n\nTASK CONTRACT\n- Goal: ThreadDrawer currently posts comments with no actor field. Add an actor prop and include it in the comment POST body so comments from ThreadDrawer are attributed the same as ConversationDrawer comments.\n- Success Criteria:\n - ThreadDrawer accepts actor?: string prop\n - Comment POST body includes actor field when prop is provided\n - UnifiedShell passes actor to ThreadDrawer at its call site in unified-shell.tsx\n - Posted comments visible in the thread show the correct actor attribution\n - npm run typecheck passes\n- Scope:\n - src/components/shared/thread-drawer.tsx — add actor prop, include in POST\n - src/components/shared/unified-shell.tsx — pass actor to ThreadDrawer call site\n - Check thread-drawer.tsx postComment fetch call to find where to inject actor\n- Out of Scope:\n - Changing the comment API endpoint schema\n - ConversationDrawer (that is beadboard-0fi.2)\n\nIMPLEMENTATION CONSTRAINTS\n- Preserve existing backend/API contracts unless explicitly stated otherwise.\n- Reuse shared components and logic; avoid one-off forks.\n- Keep changes targeted and minimal for this bead.\n\nVERIFICATION REQUIREMENTS\n- Required commands:\n - npm run typecheck\n - npm run lint\n - npm run test\n- Report any remaining risks and follow-up beads explicitly.","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"beadboard-0fi.3","is_template":0,"issue_type":"task","last_activity":null,"metadata":"{}","mol_type":"","notes":"","original_size":null,"owner":"jordanlive121@gmail.com","payload":"","pinned":0,"priority":1,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":"","source_system":"","spec_id":"","status":"open","target":"","timeout_ns":0,"title":"Wire actor from shell to ThreadDrawer postComment","updated_at":"2026-02-28T22:04:48Z","waiters":"","wisp_type":"","work_type":""} +{"acceptance_criteria":"","actor":"","agent_state":"","assignee":null,"await_id":"","await_type":"","close_reason":"actor prop added, localStorage reads/writes removed, syncs from prop via useEffect","closed_at":"2026-03-01T22:57:24Z","closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"99d32b3b3fa6a04d55a25f5c72e26eab0ee258e3c6f0282e903abd71f3c2480f","created_at":"2026-02-28T22:04:48Z","created_by":"ZenchantLive","crystallizes":0,"defer_until":null,"description":"TASK CONTEXT\n- Bead ID: beadboard-0fi.2\n- Title: Wire actor from shell to ConversationDrawer (remove localStorage read)\n- Parent/Epic: beadboard-0fi\n- Dependencies (must be done first): beadboard-0fi.1\n\nTASK CONTRACT\n- Goal: ConversationDrawer currently reads and writes actor identity from localStorage('bb.humanActor') at lines 125 and 167. Replace these with an actor prop received from UnifiedShell so identity is controlled by a single source of truth.\n- Success Criteria:\n - ConversationDrawer accepts actor: string prop\n - localStorage.getItem('bb.humanActor') call at line 125 removed — replaced with prop\n - localStorage.setItem call at line 167 removed — UnifiedShell owns persistence\n - Comments still include actor in the POST body\n - npm run typecheck passes\n- Scope:\n - src/components/sessions/conversation-drawer.tsx — replace localStorage reads with prop\n - src/components/shared/unified-shell.tsx — pass actor to ConversationDrawer call site\n - Verify ConversationDrawer is called in unified-shell.tsx or sessions-page.tsx and update accordingly\n- Out of Scope:\n - ConversationDrawer UI changes\n - ThreadDrawer (that is beadboard-0fi.3)\n\nIMPLEMENTATION CONSTRAINTS\n- Preserve existing backend/API contracts unless explicitly stated otherwise.\n- Reuse shared components and logic; avoid one-off forks.\n- Keep changes targeted and minimal for this bead.\n\nVERIFICATION REQUIREMENTS\n- Required commands:\n - npm run typecheck\n - npm run lint\n - npm run test\n- Report any remaining risks and follow-up beads explicitly.","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"beadboard-0fi.2","is_template":0,"issue_type":"task","last_activity":null,"metadata":"{}","mol_type":"","notes":"","original_size":null,"owner":"jordanlive121@gmail.com","payload":"","pinned":0,"priority":1,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":"","source_system":"","spec_id":"","status":"closed","target":"","timeout_ns":0,"title":"Wire actor from shell to ConversationDrawer (remove localStorage read)","updated_at":"2026-03-01T22:57:24Z","waiters":"","wisp_type":"","work_type":""} +{"acceptance_criteria":"","actor":"","agent_state":"","assignee":null,"await_id":"","await_type":"","close_reason":"","closed_at":null,"closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"c24e96bd1fca43dd70de06964744a1fffaf8b8a0a38292ad09c5254ce5d72d7b","created_at":"2026-02-28T22:04:48Z","created_by":"ZenchantLive","crystallizes":0,"defer_until":null,"description":"TASK CONTEXT\n- Bead ID: beadboard-0fi.3\n- Title: Wire actor from shell to ThreadDrawer postComment\n- Parent/Epic: beadboard-0fi\n- Dependencies (must be done first): beadboard-0fi.1\n\nTASK CONTRACT\n- Goal: ThreadDrawer currently posts comments with no actor field. Add an actor prop and include it in the comment POST body so comments from ThreadDrawer are attributed the same as ConversationDrawer comments.\n- Success Criteria:\n - ThreadDrawer accepts actor?: string prop\n - Comment POST body includes actor field when prop is provided\n - UnifiedShell passes actor to ThreadDrawer at its call site in unified-shell.tsx\n - Posted comments visible in the thread show the correct actor attribution\n - npm run typecheck passes\n- Scope:\n - src/components/shared/thread-drawer.tsx — add actor prop, include in POST\n - src/components/shared/unified-shell.tsx — pass actor to ThreadDrawer call site\n - Check thread-drawer.tsx postComment fetch call to find where to inject actor\n- Out of Scope:\n - Changing the comment API endpoint schema\n - ConversationDrawer (that is beadboard-0fi.2)\n\nIMPLEMENTATION CONSTRAINTS\n- Preserve existing backend/API contracts unless explicitly stated otherwise.\n- Reuse shared components and logic; avoid one-off forks.\n- Keep changes targeted and minimal for this bead.\n\nVERIFICATION REQUIREMENTS\n- Required commands:\n - npm run typecheck\n - npm run lint\n - npm run test\n- Report any remaining risks and follow-up beads explicitly.","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"beadboard-0fi.3","is_template":0,"issue_type":"task","last_activity":null,"metadata":"{}","mol_type":"","notes":"","original_size":null,"owner":"jordanlive121@gmail.com","payload":"","pinned":0,"priority":1,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":"","source_system":"","spec_id":"","status":"in_progress","target":"","timeout_ns":0,"title":"Wire actor from shell to ThreadDrawer postComment","updated_at":"2026-03-01T22:57:25Z","waiters":"","wisp_type":"","work_type":""} {"acceptance_criteria":"","actor":"","agent_state":"","assignee":null,"await_id":"","await_type":"","close_reason":"","closed_at":null,"closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"046a1f52a7bb2c83e7cc4c6cbd2fb1c6d044a6c58c9650c1c119c10e74925927","created_at":"2026-02-21T19:49:41Z","created_by":"zenchantlive","crystallizes":0,"defer_until":null,"description":"This is just a test to verify SSE streams and cache busting are working.","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"beadboard-0ui","is_template":0,"issue_type":"task","last_activity":null,"metadata":"{}","mol_type":"","notes":"","original_size":null,"owner":"jordanlive121@gmail.com","payload":"","pinned":0,"priority":0,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":".","source_system":"","spec_id":null,"status":"open","target":"","timeout_ns":0,"title":"Test Live Updates Cache Busting","updated_at":"2026-02-21T20:25:23Z","waiters":"","wisp_type":"","work_type":"mutex"} {"acceptance_criteria":"Deleted: src/components/swarm/swarm-workspace.tsx; Deleted: src/components/swarm/telemetry-grid.tsx; Deleted: src/components/swarm/specialized-agent-dag.tsx; No remaining imports of deleted files; npm run typecheck, lint, test all pass","actor":"","agent_state":"","assignee":null,"await_id":"","await_type":"","close_reason":"","closed_at":null,"closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"34f0fcdadf9f8e5942f1cf97234e425872a3458d99431cee4b58c6bf824cd1cc","created_at":"2026-02-24T01:37:47Z","created_by":"zenchantlive","crystallizes":0,"defer_until":null,"description":"","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"beadboard-12l","is_template":0,"issue_type":"task","last_activity":null,"metadata":"{}","mol_type":"","notes":"","original_size":null,"owner":"jordanlive121@gmail.com","payload":"","pinned":0,"priority":2,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":".","source_system":"","spec_id":null,"status":"tombstone","target":"","timeout_ns":0,"title":"Delete deprecated swarm files","updated_at":"2026-02-24T01:40:31Z","waiters":"","wisp_type":"","work_type":"mutex"} {"acceptance_criteria":"","actor":"","agent_state":"","assignee":null,"await_id":"","await_type":"","close_reason":"","closed_at":null,"closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"de16ff14799deec70c5d7d6460cbb45b8172a6a030fca033103eb2bf03f3132f","created_at":"2026-02-21T20:27:30Z","created_by":"zenchantlive","crystallizes":0,"defer_until":null,"description":"","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"beadboard-1sc","is_template":0,"issue_type":"task","last_activity":null,"metadata":"{}","mol_type":"","notes":"","original_size":null,"owner":"jordanlive121@gmail.com","payload":"","pinned":0,"priority":0,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":".","source_system":"","spec_id":null,"status":"open","target":"","timeout_ns":0,"title":"Testing SSE Flow","updated_at":"2026-02-21T20:27:30Z","waiters":"","wisp_type":"","work_type":"mutex"}