docs: add next session prompt for bb-ui2.6, .7, .8
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NEXT_SESSION_PROMPT.md
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NEXT_SESSION_PROMPT.md
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# Next Session: bb-ui2.6, bb-ui2.7, bb-ui2.8 - Shell Layout Components
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## Context: Recovery from Corruption Incident
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Last session we recovered from a catastrophic file corruption event where null bytes overwrote dozens of files. We:
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- Recovered tracked files from git stash commits
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- Reinstalled node_modules and regenerated shadcn components
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- Recreated earthy-dark tokens from bead specifications
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- Committed all work with story-driven commit messages
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- Created PR #10: https://github.com/zenchantlive/beadboard/pull/10
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**Current branch:** `feat/bb-ui2` (branched from recovery branch)
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## Beads to Complete This Session
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### bb-ui2.6: TopBar (1.3)
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**Location:** `src/components/shared/top-bar.tsx`
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**Dependency:** ✅ bb-ui2.5 (UnifiedShell) is CLOSED
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Create top navigation bar with:
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- Three view tabs: Social, Graph, Swarm
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- Active state indicator (bold text, accent underline)
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- Placeholder filter/search inputs
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- Wire tab clicks to `useUrlState.setView`
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```
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┌─────────────────────────────────────────────────────────┐
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│ [Social] [Graph] [Swarm] │ [🔍 filter] [⚙ settings] │
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└─────────────────────────────────────────────────────────┘
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```
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### bb-ui2.7: LeftPanel (1.4)
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**Location:** `src/components/shared/left-panel.tsx`
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**Dependency:** ✅ bb-ui2.5 (UnifiedShell) is CLOSED
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Create left sidebar with:
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- Channel tree for epic filtering
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- Fetch epics from bd API
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- Expandable tree structure
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- Project scope controls
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- Responsive collapse (desktop: 13rem, tablet: collapsed, mobile: hidden)
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```
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┌──────────────┐
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│ CHANNELS │
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├──────────────┤
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│ ▼ bb-ui2 │
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│ ▶ bb-ui2.0 │
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│ ▼ bb-buff │
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├──────────────┤
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│ SCOPE │
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└──────────────┘
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```
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### bb-ui2.8: RightPanel (1.5)
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**Location:** `src/components/shared/right-panel.tsx`
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**Dependency:** ✅ bb-ui2.5 (UnifiedShell) is CLOSED
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Create right panel with responsive behavior:
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- Desktop (>=1024px): Fixed sidebar 17rem, always visible
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- Tablet (768-1024px): Slide-over from right, backdrop
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- Mobile (<768px): Full-screen drawer
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Also create: `src/hooks/use-responsive.ts`
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## Existing Components (Do Not Recreate)
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- `src/components/shared/unified-shell.tsx` - Main 3-panel grid layout ✅
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- `src/components/shared/base-card.tsx` - Card primitive ✅
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- `src/components/shared/agent-avatar.tsx` - Avatar with liveness ✅
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- `src/components/shared/status-badge.tsx` - Status display ✅
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- `src/hooks/use-url-state.ts` - URL state management ✅
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- `src/lib/social-cards.ts` - Social data builder ✅
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- `src/lib/swarm-cards.ts` - Swarm data builder ✅
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- `src/components/shared/workflow-graph.tsx` - Graph component ✅
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## Key Hooks to Use
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- `useUrlState` from `src/hooks/use-url-state.ts` for view/tab state
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- Create `useResponsive` for breakpoint detection (bb-ui2.8)
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## Design Tokens
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Earthy-dark tokens are in `src/app/globals.css`:
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- `--color-accent-green: #7CB97A`
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- `--color-accent-amber: #D4A574`
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- `--color-accent-teal: #5BA8A0`
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- `--liveness-active/stale/stuck/dead` for agent states
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## Verification Commands
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After each bead:
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```bash
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npm run typecheck
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npm run lint
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npm run test
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```
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## Workflow
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1. Claim bead: `bd update <id> --status in_progress --notes "<plan>"`
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2. Write failing tests first (TDD)
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3. Implement minimal code to pass
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4. Run verification gates
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5. Close bead: `bd close <id> --reason "<what was completed>"`
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6. Commit with story-driven message
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## Session Start Commands
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```bash
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# Check current branch
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git branch
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# Verify we're on feat/bb-ui2
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# If not: git checkout feat/bb-ui2
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# Check bead status
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bd show bb-ui2.6
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bd show bb-ui2.7
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bd show bb-ui2.8
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# Claim first bead
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bd update bb-ui2.6 --status in_progress --notes "Starting TopBar implementation"
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```
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## Important Reminders
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1. **Commit frequently** - The corruption incident taught us that uncommitted work is at risk
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2. **Run gates before closing beads** - typecheck, lint, test must all pass
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3. **Use closed beads for commit messages** - Reference the bead ID and describe the story
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4. **Test responsive behavior** - Check at 390px, 768px, 1440px widths
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5. **Wire to useUrlState** - URL is the single source of truth for view state
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