diff --git a/.beads/backup/backup_state.json b/.beads/backup/backup_state.json index 0270a49..9559b47 100644 --- a/.beads/backup/backup_state.json +++ b/.beads/backup/backup_state.json @@ -1,10 +1,10 @@ { - "last_dolt_commit": "trgg6more4sdffo3qj6iviluepkeqmvc", + "last_dolt_commit": "h1nejgp1066rjkarjkfnr6ph2o5re9p9", "last_event_id": 0, - "timestamp": "2026-03-01T22:23:17.7437273Z", + "timestamp": "2026-03-01T22:40:23.445254307Z", "counts": { - "issues": 418, - "events": 73, + "issues": 419, + "events": 77, "comments": 0, "dependencies": 521, "labels": 606, diff --git a/.beads/backup/events.jsonl b/.beads/backup/events.jsonl index f4dd13b..eb1bb99 100644 --- a/.beads/backup/events.jsonl +++ b/.beads/backup/events.jsonl @@ -71,3 +71,7 @@ {"actor":"ZenchantLive","comment":null,"created_at":"2026-02-28T17:33:53Z","event_type":"closed","id":71,"issue_id":"beadboard-550","new_value":"All 4 child tasks complete. BeadBoard now reads issues directly from Dolt SQL via mysql2. issues.jsonl kept as deprecated fallback. SSE realtime works. 146/146 tests pass.","old_value":""} {"actor":"ZenchantLive","comment":null,"created_at":"2026-03-01T13:48:57Z","event_type":"created","id":72,"issue_id":"beadboard-b3c","new_value":"","old_value":""} {"actor":"ZenchantLive","comment":null,"created_at":"2026-03-01T13:49:04Z","event_type":"closed","id":73,"issue_id":"beadboard-b3c","new_value":"All fixes implemented and tested. 14/14 tests passing. Conversation panel now opens on icon click, closes on second click, prioritizes task over epic, and back button navigates correctly.","old_value":""} +{"actor":"zenchantlive","comment":null,"created_at":"2026-03-01T14:24:49Z","event_type":"created","id":74,"issue_id":"beadboard-qq2","new_value":"","old_value":""} +{"actor":"zenchantlive","comment":null,"created_at":"2026-03-01T14:24:56Z","event_type":"closed","id":75,"issue_id":"beadboard-qq2","new_value":"Closed","old_value":""} +{"actor":"ZenchantLive","comment":null,"created_at":"2026-03-01T14:37:44Z","event_type":"updated","id":76,"issue_id":"beadboard-0fi.1","new_value":"{\"notes\":\"Identity UI pattern: editable chip. Shows actor name as pill in TopBar. Click → becomes text input. Blur or Enter → snaps back to chip. Placeholder 'your name' when empty. Uses local useState for editing vs display mode.\"}","old_value":"{\"id\":\"beadboard-0fi.1\",\"title\":\"Add actor state to UnifiedShell and identity input to TopBar\",\"description\":\"TASK CONTEXT\\n- Bead ID: beadboard-0fi.1\\n- Title: Add actor state to UnifiedShell and identity input to TopBar\\n- Parent/Epic: beadboard-0fi\\n- Dependencies (must be done first): none (first in phase)\\n\\nTASK CONTRACT\\n- Goal: Add a single operator identity string to UnifiedShell state, initialize it from localStorage('bb.humanActor') for backwards compatibility, persist changes back to localStorage, and render an editable identity field in TopBar so the operator can set their name once and have it flow to both drawers.\\n- Success Criteria:\\n - UnifiedShell exposes actor: string and setActor: (name: string) =\\u003e void\\n - Initial value read from localStorage('bb.humanActor') if present, otherwise empty string\\n - On change, value written back to localStorage('bb.humanActor')\\n - TopBar renders a compact text input or editable chip showing current actor name\\n - TopBar receives actor and onActorChange props (check current TopBarProps in src/components/shared/top-bar.tsx before editing)\\n - npm run typecheck passes\\n- Scope:\\n - src/components/shared/unified-shell.tsx — add useState for actor, pass to TopBar\\n - src/components/shared/top-bar.tsx — add actor input UI and props\\n- Out of Scope:\\n - Passing actor to drawers (that is beadboard-0fi.2 and beadboard-0fi.3)\\n - Server-side persistence\\n - Validation or auth\\n\\nIMPLEMENTATION CONSTRAINTS\\n- Preserve existing backend/API contracts unless explicitly stated otherwise.\\n- Reuse shared components and logic; avoid one-off forks.\\n- Keep changes targeted and minimal for this bead.\\n\\nVERIFICATION REQUIREMENTS\\n- Required commands:\\n - npm run typecheck\\n - npm run lint\\n - npm run test\\n- Report any remaining risks and follow-up beads explicitly.\",\"status\":\"open\",\"priority\":1,\"issue_type\":\"task\",\"owner\":\"jordanlive121@gmail.com\",\"created_at\":\"2026-02-28T22:03:38Z\",\"created_by\":\"ZenchantLive\",\"updated_at\":\"2026-02-28T22:03:38Z\"}"} +{"actor":"ZenchantLive","comment":null,"created_at":"2026-03-01T14:38:02Z","event_type":"status_changed","id":77,"issue_id":"beadboard-0fi.1","new_value":"{\"status\":\"in_progress\"}","old_value":"{\"id\":\"beadboard-0fi.1\",\"title\":\"Add actor state to UnifiedShell and identity input to TopBar\",\"description\":\"TASK CONTEXT\\n- Bead ID: beadboard-0fi.1\\n- Title: Add actor state to UnifiedShell and identity input to TopBar\\n- Parent/Epic: beadboard-0fi\\n- Dependencies (must be done first): none (first in phase)\\n\\nTASK CONTRACT\\n- Goal: Add a single operator identity string to UnifiedShell state, initialize it from localStorage('bb.humanActor') for backwards compatibility, persist changes back to localStorage, and render an editable identity field in TopBar so the operator can set their name once and have it flow to both drawers.\\n- Success Criteria:\\n - UnifiedShell exposes actor: string and setActor: (name: string) =\\u003e void\\n - Initial value read from localStorage('bb.humanActor') if present, otherwise empty string\\n - On change, value written back to localStorage('bb.humanActor')\\n - TopBar renders a compact text input or editable chip showing current actor name\\n - TopBar receives actor and onActorChange props (check current TopBarProps in src/components/shared/top-bar.tsx before editing)\\n - npm run typecheck passes\\n- Scope:\\n - src/components/shared/unified-shell.tsx — add useState for actor, pass to TopBar\\n - src/components/shared/top-bar.tsx — add actor input UI and props\\n- Out of Scope:\\n - Passing actor to drawers (that is beadboard-0fi.2 and beadboard-0fi.3)\\n - Server-side persistence\\n - Validation or auth\\n\\nIMPLEMENTATION CONSTRAINTS\\n- Preserve existing backend/API contracts unless explicitly stated otherwise.\\n- Reuse shared components and logic; avoid one-off forks.\\n- Keep changes targeted and minimal for this bead.\\n\\nVERIFICATION REQUIREMENTS\\n- Required commands:\\n - npm run typecheck\\n - npm run lint\\n - npm run test\\n- Report any remaining risks and follow-up beads explicitly.\",\"notes\":\"Identity UI pattern: editable chip. Shows actor name as pill in TopBar. Click → becomes text input. Blur or Enter → snaps back to chip. Placeholder 'your name' when empty. Uses local useState for editing vs display mode.\",\"status\":\"open\",\"priority\":1,\"issue_type\":\"task\",\"owner\":\"jordanlive121@gmail.com\",\"created_at\":\"2026-02-28T22:03:38Z\",\"created_by\":\"ZenchantLive\",\"updated_at\":\"2026-03-01T22:37:43Z\"}"} diff --git a/.beads/backup/issues.jsonl b/.beads/backup/issues.jsonl index 6e34db9..3b079aa 100644 --- a/.beads/backup/issues.jsonl +++ b/.beads/backup/issues.jsonl @@ -315,7 +315,7 @@ {"acceptance_criteria":"","actor":"","agent_state":"","assignee":null,"await_id":"","await_type":"","close_reason":"","closed_at":null,"closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"76216d7f27c186b24f99e7dbf59a1c9953ee2e173b426f1d55fd1e794867321b","created_at":"2026-02-16T07:56:22Z","created_by":"zenchantlive","crystallizes":0,"defer_until":null,"description":"","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"bb-zzr","is_template":0,"issue_type":"task","last_activity":null,"metadata":"{}","mol_type":"","notes":"","original_size":null,"owner":"jordanlive121@gmail.com","payload":"","pinned":0,"priority":2,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":".","source_system":"","spec_id":null,"status":"open","target":"","timeout_ns":0,"title":"test-swarm-3","updated_at":"2026-02-16T07:56:22Z","waiters":"","wisp_type":"","work_type":"mutex"} {"acceptance_criteria":"","actor":"","agent_state":"","assignee":null,"await_id":"","await_type":"","close_reason":"Fixed ActivityPanel SSE data parsing bug. Root cause: code checked data?.event but SSE sends activity event directly (not wrapped). Changed condition to data?.beadId and added regression test in tests/lib/realtime-activity-sse.test.ts. All tests pass.","closed_at":"2026-02-23T01:10:25Z","closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"fbc67c7db1ac2e599221a422a8798dcf1e24c0478462ba96d872a4e08ae6f3e2","created_at":"2026-02-21T21:29:57Z","created_by":"zenchantlive","crystallizes":0,"defer_until":null,"description":"## Problem Statement\nThe BeadBoard application requires manual page refresh to see updates from bd CLI commands (create, update, close, etc.). Real-time SSE updates are not working across all views.\n\n## Root Cause Analysis\n\n### Issue 1: SSE Events Not Emitted After Mutations\n**File:** src/lib/mutations.ts\n**Problem:** executeMutation() ran bd commands but never called issuesEventBus.emit() to notify SSE clients.\n**Fix:** Added issuesEventBus.emit(projectRoot, undefined, 'changed') after successful mutations.\n\n### Issue 2: Swarm Workspace Had No SSE Subscription\n**Files:** src/components/swarm/swarm-workspace.tsx, src/hooks/use-archetypes.ts, src/hooks/use-templates.ts\n**Problem:** SwarmWorkspace component never subscribed to SSE events. Only Kanban, Graph, and Sessions pages had SSE via useBeadsSubscription.\n**Fix:** Added useBeadsSubscription to UnifiedShell (parent of all views) so ALL views get real-time updates.\n\n### Issue 3: ActivityPanel Missing projectRoot Parameter\n**File:** src/components/activity/activity-panel.tsx\n**Problem:** ActivityPanel's SSE connection used EventSource('/api/events') without projectRoot parameter, causing path mismatch with server-side subscriptions.\n**Fix:** Added projectRoot prop to ActivityPanel, passed from UnifiedShell.\n\n### Issue 4: Watcher Not Watching Archetypes/Templates Directories\n**File:** src/lib/watcher.ts\n**Problem:** File watcher only monitored .beads/beads.db, issues.jsonl, last-touched but NOT archetypes/ or templates/ directories.\n**Fix:** Added archetypes and templates directories to watchedPaths array.\n\n### Issue 5: use-archetypes and use-templates Hooks Had No SSE\n**Files:** src/hooks/use-archetypes.ts, src/hooks/use-templates.ts\n**Problem:** Hooks fetched data once but never refreshed on changes.\n**Fix:** Added SSE subscription useEffect to both hooks, passing projectRoot parameter.\n\n## What's Fixed\n✅ Middle content area (Kanban, Graph, Social, Swarm views) - via useBeadsSubscription in UnifiedShell\n✅ Archetypes CRUD refresh - via SSE in useArchetypes hook\n✅ Templates CRUD refresh - via SSE in useTemplates hook\n✅ SSE events emitted after mutations - via issuesEventBus.emit in mutations.ts\n✅ Watcher monitors archetypes/templates directories\n\n## What's NOT Fixed Yet (Needs Investigation)\n❌ Right panel ActivityPanel - SSE subscription added but activity events may not be triggering UI updates\n❌ Timeline page (/timeline) - has its own SSE connection without projectRoot parameter\n❌ Client-side console shows no SSE connection logs (should see [SSE] Connecting... and 🚨 SSE ISSUES RECEIVED)\n\n## Files Modified\n- src/lib/mutations.ts - Added issuesEventBus.emit after successful mutations\n- src/lib/watcher.ts - Added archetypes/templates to watched paths, added logging\n- src/lib/realtime.ts - Added debug logging to emit function\n- src/hooks/use-archetypes.ts - Added projectRoot param, SSE subscription\n- src/hooks/use-templates.ts - Added projectRoot param, SSE subscription\n- src/hooks/use-beads-subscription.ts - Already working, no changes needed\n- src/components/shared/unified-shell.tsx - Added useBeadsSubscription at root level\n- src/components/swarm/swarm-workspace.tsx - Added projectRoot prop, pass to hooks\n- src/components/activity/activity-panel.tsx - Added projectRoot prop, fixed SSE URL\n\n## Debug Commands Used\n```bash\n# Test SSE endpoint directly\ncurl -s -N 'http://localhost:3000/api/events?projectRoot=C%3A%5CUsers%5CZenchant%5Ccodex%5Cbeadboard'\n\n# Check activity API\ncurl -s http://localhost:3000/api/activity\n\n# Test bd commands while watching SSE\nbd create --title 'test' --type task \u0026\u0026 bd close \u003cid\u003e --reason 'test'\n```\n\n## Next Steps\n1. Verify browser console shows [SSE] Connecting to event source for: \u003cprojectRoot\u003e\n2. If not showing, check if UnifiedShell is actually rendering (not some other layout)\n3. Check if activity events are being received in ActivityPanel SSE listener\n4. Fix Timeline page SSE connection (add projectRoot parameter)\n5. Create regression test that:\n - Opens page with SSE subscription\n - Runs bd create command via CLI\n - Asserts new bead appears without page refresh\n - Runs bd close command\n - Asserts bead disappears without page refresh\n\n## Regression Test Requirements\n- Test should run in Node.js or Playwright\n- Must verify SSE connection is established\n- Must verify create/update/close events trigger UI refresh\n- Must verify ActivityPanel receives activity events\n- Must run as part of CI/CD pipeline","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"beadboard-03r","is_template":0,"issue_type":"bug","last_activity":null,"metadata":"{}","mol_type":"","notes":"## Root Cause Found and Fixed\n\n### The Actual Bug\n**File:** src/components/activity/activity-panel.tsx (line 281-282)\n**Symptom:** ActivityPanel received SSE events but never updated UI\n\n### Root Cause Analysis\nThe bug was a **data structure mismatch** between SSE frame format and parsing logic:\n\n1. **SSE Frame Format** (from toActivitySseFrame in realtime.ts):\n ```\n event: activity\n data: {\"id\":\"...\",\"kind\":\"closed\",\"beadId\":\"...\",...}\n ```\n The activity event is sent DIRECTLY as the data payload.\n\n2. **Bug in ActivityPanel** (BEFORE):\n ```typescript\n const data = JSON.parse(event.data);\n if (data?.event) { // ← ALWAYS FALSE!\n setActivities(prev =\u003e [data.event, ...prev]);\n }\n ```\n The code expected `data.event` but `event` property never existed.\n\n3. **The Fix** (AFTER):\n ```typescript\n const data = JSON.parse(event.data);\n if (data?.beadId) { // ← Check actual property\n setActivities(prev =\u003e [data, ...prev]); // ← Use data directly\n }\n ```\n\n### Why This Was Hard to Find\n- SSE events WERE being received (logs showed them)\n- ActivityPanel.onActivity WAS being called (log showed 'Received activity event')\n- But the condition `data?.event` silently failed, causing no state update\n- No error was thrown, just silent failure\n\n### How Systematic Debugging Helped\n1. **Phase 1 - Evidence Gathering:** Read browser console logs showing SSE events received\n2. **Phase 2 - Pattern Analysis:** Compared SSE frame format (toActivitySseFrame) with parsing logic\n3. **Phase 3 - Hypothesis:** Data structure mismatch - event is sent directly, not nested\n4. **Phase 4 - Fix:** Changed condition from `data?.event` to `data?.beadId`\n\n### Regression Test Created\n**File:** tests/lib/realtime-activity-sse.test.ts\n- Tests that toActivitySseFrame sends event directly (not wrapped)\n- Tests that parsing checks data.beadId not data.event\n- Documents the exact bug pattern to prevent recurrence\n- All 4 tests pass\n\n### Files Changed\n- src/components/activity/activity-panel.tsx (1-line fix)\n- tests/lib/realtime-activity-sse.test.ts (new regression test)","original_size":null,"owner":"jordanlive121@gmail.com","payload":"","pinned":0,"priority":0,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":".","source_system":"","spec_id":null,"status":"closed","target":"","timeout_ns":0,"title":"Fix Real-time SSE Refresh Across All Views","updated_at":"2026-02-23T01:10:25Z","waiters":"","wisp_type":"","work_type":"mutex"} {"acceptance_criteria":"","actor":"","agent_state":"","assignee":null,"await_id":"","await_type":"","close_reason":"","closed_at":null,"closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"ccca61fd392daec3d0660539d31cb3dbdc3c9463534d6558ab44057248584190","created_at":"2026-02-28T21:58:39Z","created_by":"ZenchantLive","crystallizes":0,"defer_until":null,"description":"TASK CONTEXT\n- Bead ID: beadboard-0fi\n- Title: Phase 2: Operator Identity\n- Parent/Epic: none (phase epic)\n- Dependencies (must be done first): beadboard-r1i (Phase 1 right panel complete)\n\nTASK CONTRACT\n- Goal: Replace fragmented actor identity with a single operator profile stored in UnifiedShell state, visible in TopBar, and threaded to both ConversationDrawer and ThreadDrawer. Currently ConversationDrawer reads/writes actor from localStorage independently; ThreadDrawer sends comments with no actor at all.\n- Success Criteria:\n - Operator can set their name once in TopBar and it persists across both drawer types\n - Comments posted via ThreadDrawer include the actor field\n - ConversationDrawer no longer reads localStorage directly — receives actor from shell\n - Switching identity in TopBar immediately affects subsequent comments\n - npm run typecheck \u0026\u0026 npm run lint \u0026\u0026 npm run test all pass\n- Scope:\n - UnifiedShell actor state (single source of truth)\n - TopBar identity selector UI\n - ConversationDrawer actor prop (remove localStorage.getItem)\n - ThreadDrawer postComment actor wiring\n- Out of Scope:\n - Multi-user auth or session management\n - Persisting identity server-side\n - Changing comment API contract\n\nIMPLEMENTATION CONSTRAINTS\n- Preserve existing backend/API contracts unless explicitly stated otherwise.\n- Reuse shared components and logic; avoid one-off forks.\n- Keep changes targeted and minimal for this bead.\n\nVERIFICATION REQUIREMENTS\n- Required commands:\n - npm run typecheck\n - npm run lint\n - npm run test\n- Report any remaining risks and follow-up beads explicitly.","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"beadboard-0fi","is_template":0,"issue_type":"epic","last_activity":null,"metadata":"{}","mol_type":"","notes":"","original_size":null,"owner":"jordanlive121@gmail.com","payload":"","pinned":0,"priority":1,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":"","source_system":"","spec_id":"","status":"open","target":"","timeout_ns":0,"title":"Phase 2: Operator Identity","updated_at":"2026-02-28T22:03:08Z","waiters":"","wisp_type":"","work_type":""} -{"acceptance_criteria":"","actor":"","agent_state":"","assignee":null,"await_id":"","await_type":"","close_reason":"","closed_at":null,"closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"fb126c52a55ccf123c442b6d13cf23cbca1f61443801be3c938aa97d7c26f42e","created_at":"2026-02-28T22:03:38Z","created_by":"ZenchantLive","crystallizes":0,"defer_until":null,"description":"TASK CONTEXT\n- Bead ID: beadboard-0fi.1\n- Title: Add actor state to UnifiedShell and identity input to TopBar\n- Parent/Epic: beadboard-0fi\n- Dependencies (must be done first): none (first in phase)\n\nTASK CONTRACT\n- Goal: Add a single operator identity string to UnifiedShell state, initialize it from localStorage('bb.humanActor') for backwards compatibility, persist changes back to localStorage, and render an editable identity field in TopBar so the operator can set their name once and have it flow to both drawers.\n- Success Criteria:\n - UnifiedShell exposes actor: string and setActor: (name: string) =\u003e void\n - Initial value read from localStorage('bb.humanActor') if present, otherwise empty string\n - On change, value written back to localStorage('bb.humanActor')\n - TopBar renders a compact text input or editable chip showing current actor name\n - TopBar receives actor and onActorChange props (check current TopBarProps in src/components/shared/top-bar.tsx before editing)\n - npm run typecheck passes\n- Scope:\n - src/components/shared/unified-shell.tsx — add useState for actor, pass to TopBar\n - src/components/shared/top-bar.tsx — add actor input UI and props\n- Out of Scope:\n - Passing actor to drawers (that is beadboard-0fi.2 and beadboard-0fi.3)\n - Server-side persistence\n - Validation or auth\n\nIMPLEMENTATION CONSTRAINTS\n- Preserve existing backend/API contracts unless explicitly stated otherwise.\n- Reuse shared components and logic; avoid one-off forks.\n- Keep changes targeted and minimal for this bead.\n\nVERIFICATION REQUIREMENTS\n- Required commands:\n - npm run typecheck\n - npm run lint\n - npm run test\n- Report any remaining risks and follow-up beads explicitly.","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"beadboard-0fi.1","is_template":0,"issue_type":"task","last_activity":null,"metadata":"{}","mol_type":"","notes":"","original_size":null,"owner":"jordanlive121@gmail.com","payload":"","pinned":0,"priority":1,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":"","source_system":"","spec_id":"","status":"open","target":"","timeout_ns":0,"title":"Add actor state to UnifiedShell and identity input to TopBar","updated_at":"2026-02-28T22:03:38Z","waiters":"","wisp_type":"","work_type":""} +{"acceptance_criteria":"","actor":"","agent_state":"","assignee":null,"await_id":"","await_type":"","close_reason":"","closed_at":null,"closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"fb126c52a55ccf123c442b6d13cf23cbca1f61443801be3c938aa97d7c26f42e","created_at":"2026-02-28T22:03:38Z","created_by":"ZenchantLive","crystallizes":0,"defer_until":null,"description":"TASK CONTEXT\n- Bead ID: beadboard-0fi.1\n- Title: Add actor state to UnifiedShell and identity input to TopBar\n- Parent/Epic: beadboard-0fi\n- Dependencies (must be done first): none (first in phase)\n\nTASK CONTRACT\n- Goal: Add a single operator identity string to UnifiedShell state, initialize it from localStorage('bb.humanActor') for backwards compatibility, persist changes back to localStorage, and render an editable identity field in TopBar so the operator can set their name once and have it flow to both drawers.\n- Success Criteria:\n - UnifiedShell exposes actor: string and setActor: (name: string) =\u003e void\n - Initial value read from localStorage('bb.humanActor') if present, otherwise empty string\n - On change, value written back to localStorage('bb.humanActor')\n - TopBar renders a compact text input or editable chip showing current actor name\n - TopBar receives actor and onActorChange props (check current TopBarProps in src/components/shared/top-bar.tsx before editing)\n - npm run typecheck passes\n- Scope:\n - src/components/shared/unified-shell.tsx — add useState for actor, pass to TopBar\n - src/components/shared/top-bar.tsx — add actor input UI and props\n- Out of Scope:\n - Passing actor to drawers (that is beadboard-0fi.2 and beadboard-0fi.3)\n - Server-side persistence\n - Validation or auth\n\nIMPLEMENTATION CONSTRAINTS\n- Preserve existing backend/API contracts unless explicitly stated otherwise.\n- Reuse shared components and logic; avoid one-off forks.\n- Keep changes targeted and minimal for this bead.\n\nVERIFICATION REQUIREMENTS\n- Required commands:\n - npm run typecheck\n - npm run lint\n - npm run test\n- Report any remaining risks and follow-up beads explicitly.","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"beadboard-0fi.1","is_template":0,"issue_type":"task","last_activity":null,"metadata":"{}","mol_type":"","notes":"Identity UI pattern: editable chip. Shows actor name as pill in TopBar. Click → becomes text input. Blur or Enter → snaps back to chip. Placeholder 'your name' when empty. Uses local useState for editing vs display mode.","original_size":null,"owner":"jordanlive121@gmail.com","payload":"","pinned":0,"priority":1,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":"","source_system":"","spec_id":"","status":"in_progress","target":"","timeout_ns":0,"title":"Add actor state to UnifiedShell and identity input to TopBar","updated_at":"2026-03-01T22:38:00Z","waiters":"","wisp_type":"","work_type":""} {"acceptance_criteria":"","actor":"","agent_state":"","assignee":null,"await_id":"","await_type":"","close_reason":"","closed_at":null,"closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"99d32b3b3fa6a04d55a25f5c72e26eab0ee258e3c6f0282e903abd71f3c2480f","created_at":"2026-02-28T22:04:48Z","created_by":"ZenchantLive","crystallizes":0,"defer_until":null,"description":"TASK CONTEXT\n- Bead ID: beadboard-0fi.2\n- Title: Wire actor from shell to ConversationDrawer (remove localStorage read)\n- Parent/Epic: beadboard-0fi\n- Dependencies (must be done first): beadboard-0fi.1\n\nTASK CONTRACT\n- Goal: ConversationDrawer currently reads and writes actor identity from localStorage('bb.humanActor') at lines 125 and 167. Replace these with an actor prop received from UnifiedShell so identity is controlled by a single source of truth.\n- Success Criteria:\n - ConversationDrawer accepts actor: string prop\n - localStorage.getItem('bb.humanActor') call at line 125 removed — replaced with prop\n - localStorage.setItem call at line 167 removed — UnifiedShell owns persistence\n - Comments still include actor in the POST body\n - npm run typecheck passes\n- Scope:\n - src/components/sessions/conversation-drawer.tsx — replace localStorage reads with prop\n - src/components/shared/unified-shell.tsx — pass actor to ConversationDrawer call site\n - Verify ConversationDrawer is called in unified-shell.tsx or sessions-page.tsx and update accordingly\n- Out of Scope:\n - ConversationDrawer UI changes\n - ThreadDrawer (that is beadboard-0fi.3)\n\nIMPLEMENTATION CONSTRAINTS\n- Preserve existing backend/API contracts unless explicitly stated otherwise.\n- Reuse shared components and logic; avoid one-off forks.\n- Keep changes targeted and minimal for this bead.\n\nVERIFICATION REQUIREMENTS\n- Required commands:\n - npm run typecheck\n - npm run lint\n - npm run test\n- Report any remaining risks and follow-up beads explicitly.","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"beadboard-0fi.2","is_template":0,"issue_type":"task","last_activity":null,"metadata":"{}","mol_type":"","notes":"","original_size":null,"owner":"jordanlive121@gmail.com","payload":"","pinned":0,"priority":1,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":"","source_system":"","spec_id":"","status":"open","target":"","timeout_ns":0,"title":"Wire actor from shell to ConversationDrawer (remove localStorage read)","updated_at":"2026-02-28T22:04:48Z","waiters":"","wisp_type":"","work_type":""} {"acceptance_criteria":"","actor":"","agent_state":"","assignee":null,"await_id":"","await_type":"","close_reason":"","closed_at":null,"closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"c24e96bd1fca43dd70de06964744a1fffaf8b8a0a38292ad09c5254ce5d72d7b","created_at":"2026-02-28T22:04:48Z","created_by":"ZenchantLive","crystallizes":0,"defer_until":null,"description":"TASK CONTEXT\n- Bead ID: beadboard-0fi.3\n- Title: Wire actor from shell to ThreadDrawer postComment\n- Parent/Epic: beadboard-0fi\n- Dependencies (must be done first): beadboard-0fi.1\n\nTASK CONTRACT\n- Goal: ThreadDrawer currently posts comments with no actor field. Add an actor prop and include it in the comment POST body so comments from ThreadDrawer are attributed the same as ConversationDrawer comments.\n- Success Criteria:\n - ThreadDrawer accepts actor?: string prop\n - Comment POST body includes actor field when prop is provided\n - UnifiedShell passes actor to ThreadDrawer at its call site in unified-shell.tsx\n - Posted comments visible in the thread show the correct actor attribution\n - npm run typecheck passes\n- Scope:\n - src/components/shared/thread-drawer.tsx — add actor prop, include in POST\n - src/components/shared/unified-shell.tsx — pass actor to ThreadDrawer call site\n - Check thread-drawer.tsx postComment fetch call to find where to inject actor\n- Out of Scope:\n - Changing the comment API endpoint schema\n - ConversationDrawer (that is beadboard-0fi.2)\n\nIMPLEMENTATION CONSTRAINTS\n- Preserve existing backend/API contracts unless explicitly stated otherwise.\n- Reuse shared components and logic; avoid one-off forks.\n- Keep changes targeted and minimal for this bead.\n\nVERIFICATION REQUIREMENTS\n- Required commands:\n - npm run typecheck\n - npm run lint\n - npm run test\n- Report any remaining risks and follow-up beads explicitly.","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"beadboard-0fi.3","is_template":0,"issue_type":"task","last_activity":null,"metadata":"{}","mol_type":"","notes":"","original_size":null,"owner":"jordanlive121@gmail.com","payload":"","pinned":0,"priority":1,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":"","source_system":"","spec_id":"","status":"open","target":"","timeout_ns":0,"title":"Wire actor from shell to ThreadDrawer postComment","updated_at":"2026-02-28T22:04:48Z","waiters":"","wisp_type":"","work_type":""} {"acceptance_criteria":"","actor":"","agent_state":"","assignee":null,"await_id":"","await_type":"","close_reason":"","closed_at":null,"closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"046a1f52a7bb2c83e7cc4c6cbd2fb1c6d044a6c58c9650c1c119c10e74925927","created_at":"2026-02-21T19:49:41Z","created_by":"zenchantlive","crystallizes":0,"defer_until":null,"description":"This is just a test to verify SSE streams and cache busting are working.","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"beadboard-0ui","is_template":0,"issue_type":"task","last_activity":null,"metadata":"{}","mol_type":"","notes":"","original_size":null,"owner":"jordanlive121@gmail.com","payload":"","pinned":0,"priority":0,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":".","source_system":"","spec_id":null,"status":"open","target":"","timeout_ns":0,"title":"Test Live Updates Cache Busting","updated_at":"2026-02-21T20:25:23Z","waiters":"","wisp_type":"","work_type":"mutex"} @@ -397,6 +397,7 @@ {"acceptance_criteria":"User can assign archetypes to tasks via graph nodes and sidebar. Shows assigned archetype badges on nodes. Shows Needs Agent / Pre-assigned / Active Workers sections in sidebar.","actor":"","agent_state":"","assignee":null,"await_id":"","await_type":"","close_reason":"Epic complete. Users can now assign archetypes to tasks via graph nodes (dropdown with archetype selection) and sidebar (Needs Agent section with quick assign). Shows archetype badges on nodes. AssignmentPanel shows three sections: Needs Agent, Pre-assigned, and Squad Roster (active workers scoped to epic).","closed_at":"2026-02-24T08:12:02Z","closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"c92148b19bcb16a4c63bfa35b0a534867a3fc85ecb7f79a6443ae8524f0efc4f","created_at":"2026-02-24T04:14:38Z","created_by":"zenchantlive","crystallizes":0,"defer_until":null,"description":"","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"beadboard-lgi","is_template":0,"issue_type":"epic","last_activity":null,"metadata":"{}","mol_type":"","notes":"## Final Fix: Single Archetype Per Task\n\n### Design Decision\nAfter discussion, we determined that bd (bead) is designed for ONE agent\narchetype per task - clear ownership model.\n\n### Implementation\n- handleAssignAgent now removes existing agent: labels before adding new one\n- Calls DELETE first, then POST\n- Optimistic UI reflects single archetype constraint\n- Reassigning still works (click different archetype to replace)\n\n### Test Coverage\n- 5 new tests in graph-node-single-archetype.test.tsx\n\n### Commit\n211e503 - feat(graph): enforce single archetype per task","original_size":null,"owner":"jordanlive121@gmail.com","payload":"","pinned":0,"priority":1,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":".","source_system":"","spec_id":null,"status":"closed","target":"","timeout_ns":0,"title":"Assign Archetypes to Tasks - UI System","updated_at":"2026-02-25T01:05:17Z","waiters":"","wisp_type":"","work_type":"mutex"} {"acceptance_criteria":"","actor":"","agent_state":"","assignee":null,"await_id":"","await_type":"","close_reason":"SSE refresh test complete - bead should appear and disappear without page reload","closed_at":"2026-02-21T20:50:23Z","closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"e7bc06d037451c7ce09c7f8809077e907db3b57b82cad71b4520b1b165b177cc","created_at":"2026-02-21T20:49:59Z","created_by":"zenchantlive","crystallizes":0,"defer_until":null,"description":"Testing that SSE events trigger UI refresh without manual page reload. This bead will be closed immediately after creation.","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"beadboard-m4f","is_template":0,"issue_type":"task","last_activity":null,"metadata":"{}","mol_type":"","notes":"","original_size":null,"owner":"jordanlive121@gmail.com","payload":"","pinned":0,"priority":3,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":".","source_system":"","spec_id":null,"status":"closed","target":"","timeout_ns":0,"title":"Test Bead - SSE Refresh Verification","updated_at":"2026-02-21T20:50:23Z","waiters":"","wisp_type":"","work_type":"mutex"} {"acceptance_criteria":"","actor":"","agent_state":"","assignee":null,"await_id":"","await_type":"","close_reason":"","closed_at":"2026-02-27T01:33:44Z","closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"78b8b49cd1224c2a66dd49a452abbe6f6fce3e8fd4347cc8c84e2322c5226003","created_at":"2026-02-21T20:52:19Z","created_by":"zenchantlive","crystallizes":0,"defer_until":null,"description":"","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"beadboard-o6s","is_template":0,"issue_type":"task","last_activity":null,"metadata":"{}","mol_type":"","notes":"","original_size":null,"owner":"jordanlive121@gmail.com","payload":"","pinned":0,"priority":3,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":".","source_system":"","spec_id":null,"status":"closed","target":"","timeout_ns":0,"title":"Test Bead 2 - SSE Check","updated_at":"2026-02-27T01:33:44Z","waiters":"","wisp_type":"","work_type":"mutex"} +{"acceptance_criteria":"","actor":"","agent_state":"","assignee":null,"await_id":"","await_type":"","close_reason":"Closed","closed_at":"2026-03-01T22:24:56Z","closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"4f88d13043a1b0f19dfd4804d0b7b181b0317e0a2826b62354e2d45acb3b1a39","created_at":"2026-03-01T22:24:50Z","created_by":"zenchantlive","crystallizes":0,"defer_until":null,"description":"# Dolt Database Organization \u0026 PATH Troubleshooting\r\n\r\nOrganized scattered CLI `.txt` help texts into `beadboard/help/cli/` and added explicit workflow guides in `beadboard/help/workflows` for checking recently closed beads (`bd query`) and using the new `bd vc` dolt database features.\r\n\r\n**Issues Encountered \u0026 Resolved:**\r\n1. User accidentally ran `dolt init` in root rather than running commands in the actual DB directory (`.beads/dolt/beadboard/`). The empty root DB was pushed to DoltHub.\r\n2. We navigated correctly to `.beads/dolt/beadboard/` and ran `dolt push -f origin main` to forcefully overwrite the empty database on DoltHub with the actual issue history.\r\n3. The installed `bd` binary (`0.49.6`) was out of date. User ran the remote update script to `0.57.0`.\r\n4. The updated `bd` directory (`C:\\Users\\Zenchant\\AppData\\Local\\Programs\\bd`) was not on the system `PATH`. We programmatically updated the `$env:Path` in the registry and the active session.\r\n5. `bd 0.57.0` does not bundle the `dolt` binary anymore. The `bd ready` command was throwing a \"Dolt server unreachable... dolt is not installed\" error.\r\n6. We resolved this by downloading the official Dolt windows release archive, extracting `dolt.exe`, and placing it alongside `bd.exe` in the `bd` data directory. The `bd ready` command now successfully auto-starts the Dolt server.\r\n","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"beadboard-qq2","is_template":0,"issue_type":"task","last_activity":null,"metadata":"{}","mol_type":"","notes":"","original_size":null,"owner":"jordanlive121@gmail.com","payload":"","pinned":0,"priority":2,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":"","source_system":"","spec_id":"","status":"closed","target":"","timeout_ns":0,"title":"Dolt Migration and PATH Fixes","updated_at":"2026-03-01T22:24:56Z","waiters":"","wisp_type":"","work_type":""} {"acceptance_criteria":"","actor":"","agent_state":"","assignee":null,"await_id":"","await_type":"","close_reason":"","closed_at":null,"closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"6e21afe3b13a81e4b2fdcb00f41075db6302943631719fc545780ccfd4c19879","created_at":"2026-02-28T01:27:38Z","created_by":"zenchantlive","crystallizes":0,"defer_until":null,"description":"","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"beadboard-qxa","is_template":0,"issue_type":"task","last_activity":null,"metadata":"{}","mol_type":"","notes":"","original_size":null,"owner":"jordanlive121@gmail.com","payload":"","pinned":0,"priority":2,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":".","source_system":"","spec_id":null,"status":"open","target":"","timeout_ns":0,"title":"test","updated_at":"2026-02-28T01:27:38Z","waiters":"","wisp_type":"","work_type":"mutex"} {"acceptance_criteria":"","actor":"","agent_state":"","assignee":null,"await_id":"","await_type":"","close_reason":"All Phase 1 children complete: ContextualRightPanel now branches on epicId, taskId, swarmId, with ActivityPanel fallback. URL context contract fully wired.","closed_at":"2026-02-28T22:57:11Z","closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"3381cb41d2092a0a02a9fa46b21193aa6e439f14a948595273cb7efb5829e4f4","created_at":"2026-02-28T21:44:10Z","created_by":"ZenchantLive","crystallizes":0,"defer_until":null,"description":"Make the right panel adapt to full URL context, not just epicId. Current ContextualRightPanel only branches on epicId — all other selections (task, agent, swarm) fall through to the global ActivityPanel feed.\n\nRef: docs/plans/2026-02-28-ux-redesign-synthesis-prd.md §8 Phase 1\n\nURL context contract:\n No selection → ActivityPanel (global feed) ✓ done in Phase 0\n ?epic=X → SwarmCommandFeed for that epic ✓ already works\n ?task=X → Task thread + agent assignment controls\n ?agent=X → Agent liveness details + missions + current task\n ?swarm=X → MissionInspector (swarm topology + agent roster)\n\nAcceptance: Selecting a task shows task thread in right panel. Selecting a swarm shows swarm inspector. No selection shows global activity feed.","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"beadboard-r1i","is_template":0,"issue_type":"epic","last_activity":null,"metadata":"{}","mol_type":"","notes":"","original_size":null,"owner":"jordanlive121@gmail.com","payload":"","pinned":0,"priority":0,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":"","source_system":"","spec_id":"","status":"closed","target":"","timeout_ns":0,"title":"Phase 1: Contextual Right Panel","updated_at":"2026-02-28T22:57:11Z","waiters":"","wisp_type":"","work_type":""} {"acceptance_criteria":"","actor":"","agent_state":"","assignee":null,"await_id":"","await_type":"","close_reason":"Added taskId and swarmId to ContextualRightPanelProps. UnifiedShell now passes both. TypeScript clean. Stubs ready for r1i.2 and r1i.3.","closed_at":"2026-02-28T21:55:18Z","closed_by_session":"","compacted_at":null,"compacted_at_commit":null,"compaction_level":0,"content_hash":"3ef20d3633b6b730d2be311b235b917e037bd189fa15aad32e4eab5cc7ca53b4","created_at":"2026-02-28T21:44:20Z","created_by":"ZenchantLive","crystallizes":0,"defer_until":null,"description":"TASK CONTEXT\n- Bead ID: beadboard-r1i.1\n- Title: Extend ContextualRightPanel props and thread taskId/swarmId from UnifiedShell\n- Parent/Epic: beadboard-r1i\n- Dependencies: none (first in phase)\n\nTASK CONTRACT\n- Goal: Add taskId and swarmId to ContextualRightPanelProps and pass them from UnifiedShell, so child tasks can implement per-branch rendering. No visible change yet — stubs only.\n- Success Criteria:\n - ContextualRightPanelProps includes taskId?: string | null and swarmId?: string | null\n - UnifiedShell passes both params to \u003cContextualRightPanel\u003e\n - TypeScript compiles clean (npm run typecheck passes)\n - Existing epicId branch and ActivityPanel fallback continue working\n- Scope:\n - src/components/activity/contextual-right-panel.tsx — props interface only\n - src/components/shared/unified-shell.tsx — pass taskId, swarmId to ContextualRightPanel call (~line 162)\n- Out of Scope:\n - Implementing the actual task or swarm branch content (that is r1i.2, r1i.3)\n - Adding agentId (no agent detail view planned for this phase)\n\nIMPLEMENTATION CONSTRAINTS\n- Preserve existing backend/API contracts unless explicitly stated otherwise.\n- Reuse shared components and logic; avoid one-off forks.\n- Keep changes targeted and minimal for this bead.\n\nVERIFICATION REQUIREMENTS\n- Required commands:\n - npm run typecheck\n - npm run lint\n - npm run test\n- Report any remaining risks and follow-up beads explicitly.","design":"","due_at":null,"ephemeral":0,"estimated_minutes":null,"event_kind":"","external_ref":null,"hook_bead":"","id":"beadboard-r1i.1","is_template":0,"issue_type":"task","last_activity":null,"metadata":"{}","mol_type":"","notes":"","original_size":null,"owner":"jordanlive121@gmail.com","payload":"","pinned":0,"priority":0,"quality_score":null,"rig":"","role_bead":"","role_type":"","sender":"","source_repo":"","source_system":"","spec_id":"","status":"closed","target":"","timeout_ns":0,"title":"Extend ContextualRightPanel props and thread taskId/swarmId from shell","updated_at":"2026-02-28T21:55:18Z","waiters":"","wisp_type":"","work_type":""}