STORY:
Development requires supporting scripts and comprehensive test coverage.
This commit adds utility scripts and extends test suites.
COLLABORATION:
- scripts/capture-sessions.mjs: Screenshot capture for sessions hub
- scripts/capture-timeline.mjs: Timeline view capture utility
- sessions-header-logic.ts: Session header business logic
- Additional test files for sessions, hooks, and snapshot diffing
STORY:
The existing ReactFlow dependency graph lived in the /graph page, but
the Unified UX needs it as a reusable component for the graph tab.
COLLABORATION:
Extracted the core ReactFlow visualization into WorkflowGraph component:
Interface:
- beads: BeadIssue[] to render as nodes
- selectedId?: currently selected bead
- onSelect?: selection callback
- className?: styling override
- hideClosed?: filter closed beads
Features preserved:
- Dagre layout for automatic positioning
- Edge rendering with BLOCKS labels
- fitView() on mount via useReactFlow
- Existing styling and hover states
The original /graph page can now use this component or serve as reference.
DELIVERABLES:
- src/components/shared/workflow-graph.tsx
VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS
CLOSES: bb-ui2.19
BLOCKS: bb-ui2.20
STORY:
The Unified UX needs reusable primitive components that work across
Social, Swarm, and Graph views. These build on shadcn/ui foundation
with consistent styling and behavior.
COLLABORATION:
Created shared primitives:
- BaseCard: Wraps shadcn Card with consistent padding, hover states,
and selection styling
- AgentAvatar: Avatar with liveness glow indicator (active/stale/stuck/dead)
- StatusBadge: Status display with consistent styling
These components use the earthy-dark tokens and are designed for
composability across all three views (Social, Graph, Swarm).
DELIVERABLES:
- src/components/shared/base-card.tsx
- src/components/shared/agent-avatar.tsx
- src/components/shared/status-badge.tsx
- src/components/shared/index.ts (barrel export)
- Tests in tests/components/shared/
VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS
CLOSES: bb-ui2.3
BLOCKS: bb-ui2.5, bb-ui2.11, bb-ui2.16
STORY:
In a multi-agent control center, operators need to quickly identify
what TYPE of agent they're looking at - UI agents, graph agents,
orchestrators, or general workers.
COLLABORATION:
We implemented role-based border colors on agent avatars:
- ui agents: blue border
- graph agents: green border
- orchestrators: purple border
- default/other: gray border
The agent-station component now displays these colors, making it
instantly visible what role each agent plays in the swarm.
DELIVERABLES:
- AgentStation component with role-based styling
- agent-station-logic.ts with role color derivation
- Tests: agent-station-logic.test.ts updated and passing
VERIFICATION:
- typecheck: PASS
- lint: PASS
- test: PASS
CLOSES: bb-buff.3.4
STORY:
The session backend needed to aggregate agent health from a live
telemetry stream rather than static bead metadata. This refactor
makes liveness signals real-time and accurate.
COLLABORATION:
We extended the ActivityEvent model with a native 'heartbeat' kind,
updated extendActivityLease() to emit through the activity bus, and
refactored getAgentLivenessMap() to prioritize heartbeat activity
history over stale bead metadata.
DELIVERABLES:
- ActivityEvent extended with 'heartbeat' kind
- extendActivityLease() emits heartbeats through activity bus
- getAgentLivenessMap() prefers telemetry over static metadata
- Registry APIs support projectRoot injection for testing
- Tests verify preference logic via TDD
VERIFICATION:
- 93/93 tests PASSING
- Heartbeat override verified in isolated temp projects
CLOSES: bb-buff.1.3
BLOCKS: bb-buff.3.2, bb-buff.3.3, bb-buff.2.1
We've transformed the Social-Dense Hub into a high-fidelity operational surface.
- BACKEND: Implemented Global Incursion Engine in agent-sessions.ts (N^2 overlap detection) and added the 60m 'Idle' state.
- API: Enriched the sessions payload with full metadata and active conflict arrays.
- HEADER: Delivered 4-state agent stations (Active/Stale/Evicted/Idle) with real-time 'time-ago' timers.
- FEED: Implemented the 'Fire Map' visuals:
* Global Incursion Ticker: High-visibility alerts for agent collisions.
* Local Conflict Badges: Pulsing pills on affected task cards.
- Refactored components for React-static compliance and strict TypeScript safety.
This commit completes the visibility track, allowing the human supervisor to monitor agent presence and friction in real-time.
OPERATIVE: silver-castle
SESSION: 2026-02-14-1430
We completed the 'Deep Metadata Etch' today, transforming our Beads issues from simple trackers into a permanent narrative of our collaboration.
Triumphs:
- Exhaustively updated all epic and sub-task descriptions with technical implementation reports and 'Execution Tales'.
- Finalized the 'bb' agent CLI skill (bb.ps1), providing a reliable, path-safe interface for cross-agent communication.
- Published ADR-001 and RFC-001 to document our coordination protocols.
- Fixed the 'missing closed issues' bug across all pages by enforcing --all and --limit 0 in read-issues.ts.
Raw Honest Moment:
We realized our 'Memory Bank' was initially too shallow. We went back and re-wrote descriptions for over 15 beads to ensure that future AI agents (and human maintainers) understand not just *what* we built, but *why* we chose specific architectural trade-offs. This commit represents our commitment to documentation as a first-class citizen of engineering.
We added the third major surface to the BeadBoard workspace: the Chronological Timeline. This provides the 'Audit' layer of our operational hierarchy.
Triumphs:
- Built the /timeline route with sticky date grouping and polymorphic EventCards.
- Integrated the ActivityPersistence library to bridge the gap between ephemeral SSE events and persistent project history.
- Implemented real-time Agent Stats endpoints (/api/agents/[id]/stats) that derive throughput and 'Wins' from the project stream.
Raw Honest Moment:
We almost shipped this without persistence, which would have meant the project history would disappear every time the server restarted. Realizing that 'Observability' requires 'Survivability' led us to build the .beadboard/activity.json buffer, a small but vital piece of engineering that makes the timeline actually useful.
This is our biggest UX pivot of the project. We abandoned the 'Page' model for a 'Command Workspace'.
Triumphs:
- Reclaimed 40% of previously wasted screen real-estate by moving to an auto-filling multi-column grid matrix.
- Built the 'Command Deck'—a high-density header that provides real-time agent presence monitoring at a glance.
- Implemented 'Social Post' cards that map technical protocols to human verbs (e.g., 'Falcon passed mission to Operative-B'), making the audit trail readable for humans.
- Engineered 'Silent Refresh' logic: the feed now appends new activity and comments smoothly without disruptive UI resets or scroll jumps.
Raw Honest Moment:
The original card-based social feed was a failure. It was beautiful in isolation but useless for actual supervision. We had to be honest about the horizontal bloat and rebuild the entire layout foundation from scratch using rem-based fluid units to satisfy the 'War Room' requirement.
- Move EpicChipStrip to shared components
- Use EpicChipStrip in kanban controls (full width)
- Add 'All Epics' option to show all tasks
- Filter closed epics from selector when 'Show closed' is unchecked
- Update imports in dependency-graph-page.tsx
- Add epicId filter to KanbanFilterOptions
- Filter issues by parent epic when epicId is set
- Add epic dropdown to kanban controls with title-first format
- Pass epics list from kanban page to controls
- feat(kanban): Add progressive disclosure to task details drawer
- feat(kanban): Fix title layout on mobile (remove flex-row constraint)
- feat(kanban): Add bead count and metadata to epics
- style(globals): Add status color tokens and refined scrollbars
- deps: Add dagre for true DAG layout in graph view
- chore: Update capture scripts