## The Feature Request
User wanted an enhanced sidebar panel showing:
- Tasks needing agents (ready but unassigned)
- Pre-assigned tasks waiting to start
- Active workers on current epic
## Design Collaboration
We discussed what each section should show:
1. **Needs Agent**: Actionable tasks (no blockers) without agent: label
2. **Pre-assigned**: Tasks with agent: label, not yet in_progress
3. **Squad Roster**: in_progress tasks with assignee
## Technical Implementation
- Uses useGraphAnalysis hook for actionableNodeIds
- Helper functions: hasAgentLabel(), getAgentLabels(), extractArchetypeIdFromLabel()
- Quick assign dropdown on each 'Needs Agent' item
- Archetype badges shown on 'Pre-assigned' items
## UI/UX Decisions
- Each section has count badge in header
- Max-height with scroll for each section
- Consistent styling with existing panel patterns
- Uses CSS variables for theming
## Test Coverage
- Added assignment-panel-sections.test.tsx with 5 TDD tests
- Tests verify: useGraphAnalysis import, section headers, filtering logic
## Beads: beadboard-b7t (closed)
## The Collaboration Story
User requested ability to assign agent archetypes to tasks directly from
graph nodes. This was the core UI feature request.
## Design Decisions Made Together
1. **Placement**: We decided to put the assign UI at the bottom of the card
to not interfere with existing status/badges display
2. **Pattern**: Used Radix dropdown-menu (already in project) for consistency
3. **Visual feedback**: Added loading spinner during API calls, success/error
messages that auto-dismiss
4. **Closed tasks**: Excluded closed tasks from assignment (logical constraint)
## Issues We Encountered
- Initially only added POST handler for assignment
- User pointed out we needed DELETE for unassign - added that
- The unassign button (X) needed to call DELETE not POST
## API Changes
- Added DELETE handler to /api/swarm/prep for removing agent assignments
- Uses 'bd label remove' under the hood
## What the UI Shows
- Dropdown with available archetypes
- Badge showing assigned archetype name with color
- X button to unassign (on each badge)
- 'Assigned' label on already-assigned archetypes in dropdown
## Test Coverage
- Added graph-node-assign.test.tsx with 6 TDD tests
## Beads: beadboard-brq (closed)
## Context
This is the foundation commit for the 'Assign Archetypes to Tasks' feature.
We needed a way to display which agents are assigned to tasks directly on
the graph nodes.
## Decision Process
- User wanted to see agent assignments on DAG nodes
- We discovered that labels (including 'agent:archetype-id' format) weren't
being passed through the WorkflowGraph component
- Added 'labels' and 'archetypes' to GraphNodeData interface
## What Changed
- WorkflowGraph now passes issue.labels to each node's data
- GraphNodeData interface updated to include labels: string[]
- Added archetypes prop for dropdown population
## Test Coverage
- Added graph-node-labels.test.tsx with 4 passing tests
## Beads: beadboard-yo5 (closed)
This commit includes the new SwarmWorkspace with its 3 sub-tabs, the LeftPanel mission picker, and the comprehensive Operations Command Dashboard featuring the live interactive DAG telemetry and task assignment prep flow.
- Created ThreadDrawer component (24rem) that slides from right edge of middle
- RightPanel now reserved for Activity Feed + Agent roster (bb-ui2.29)
- Updated URL state: added drawer and agentId params
- Thread shows in drawer when card selected
Architecture now matches PRD:
- Right Panel (17rem): Activity Feed + Agent roster
- Thread Drawer (24rem): Opens from middle when card clicked
Beads: bb-ui2.31 thread drawer created, bb-ui2.13 closed
STORY:
Users couldn't pan to see nodes at the bottom of large graphs.
The translateExtent was limiting the viewport to a fixed area.
FIX:
Removed translateExtent entirely to allow unlimited panning in all
directions. Users can now explore the full graph regardless of size.
CLOSES: bb-ui2.21 (fitView/panning fix)
STORY:
With the shell layout complete, we needed the actual content for each view.
Three agents worked in parallel on the card components that would populate
the Social and Swarm views, plus integrating the existing graph into the shell.
COLLABORATION:
Agent bb-98c (social-card-builder) created SocialCard:
- Task ID with teal styling
- UNLOCKS section (green) showing what this task unblocks
- BLOCKS section (amber) showing what's blocking this task
- Agent avatars with liveness glow
- View-jump icons for quick navigation
Agent bb-nuy (swarm-card-builder) created SwarmCard:
- Agent roster with liveness indicators
- Progress bar (ASCII block format: ████████░░░░)
- Attention items with warning styling
- View-jump icons
Agent bb-54x (graph-integrator) integrated WorkflowGraph:
- Created GraphView wrapper with Flow/Overview tabs
- Wired into UnifiedShell when view=graph
- Connected taskId to selectedId for URL sync
- Connected graphTab to URL state
DELIVERABLES:
- src/components/social/social-card.tsx: Task card for activity feed
- src/components/swarm/swarm-card.tsx: Swarm health card
- src/components/graph/graph-view.tsx: Graph wrapper with tabs
- src/components/shared/mobile-nav.tsx: Bottom tab bar
- Tests for all components
VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS
CLOSES: bb-ui2.11, bb-ui2.16, bb-ui2.20
STORY:
Phase 1 of the Unified UX epic required a complete 3-panel shell layout
with responsive behavior across mobile, tablet, and desktop breakpoints.
The existing page structure was fragmented - we needed a cohesive shell.
COLLABORATION:
Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on:
- TopBar: View tabs (Social/Graph/Swarm) with active states, filter input
- LeftPanel: Channel tree navigation with epic filtering, responsive collapse
- RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes
We encountered a hydration mismatch error on mobile/tablet because
useResponsive was returning different values on server vs client.
Fixed by defaulting to desktop on server and only updating after mount.
Mobile navigation (bb-ui2.27) added:
- Hamburger menu for left panel access on mobile/tablet
- Bottom tab bar for thumb-friendly view switching
DELIVERABLES:
- src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger
- src/components/shared/left-panel.tsx: Epic tree with expand/collapse
- src/components/shared/right-panel.tsx: Responsive sidebar/drawer
- src/components/shared/unified-shell.tsx: Main 3-panel grid layout
- src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile
- src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop)
- Tests for all components
VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS
CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
- Create GraphView component with Flow/Overview tab switcher
- Wire GraphView into UnifiedShell when view=graph
- Connect taskId URL param to selectedId for node selection
- Connect graphTab URL param for tab state persistence
- ReactFlow renders in middle panel with proper layout
Closes bb-ui2.20