STORY:
The session backend needed to aggregate agent health from a live
telemetry stream rather than static bead metadata. This refactor
makes liveness signals real-time and accurate.
COLLABORATION:
We extended the ActivityEvent model with a native 'heartbeat' kind,
updated extendActivityLease() to emit through the activity bus, and
refactored getAgentLivenessMap() to prioritize heartbeat activity
history over stale bead metadata.
DELIVERABLES:
- ActivityEvent extended with 'heartbeat' kind
- extendActivityLease() emits heartbeats through activity bus
- getAgentLivenessMap() prefers telemetry over static metadata
- Registry APIs support projectRoot injection for testing
- Tests verify preference logic via TDD
VERIFICATION:
- 93/93 tests PASSING
- Heartbeat override verified in isolated temp projects
CLOSES: bb-buff.1.3
BLOCKS: bb-buff.3.2, bb-buff.3.3, bb-buff.2.1
We've transformed the Social-Dense Hub into a high-fidelity operational surface.
- BACKEND: Implemented Global Incursion Engine in agent-sessions.ts (N^2 overlap detection) and added the 60m 'Idle' state.
- API: Enriched the sessions payload with full metadata and active conflict arrays.
- HEADER: Delivered 4-state agent stations (Active/Stale/Evicted/Idle) with real-time 'time-ago' timers.
- FEED: Implemented the 'Fire Map' visuals:
* Global Incursion Ticker: High-visibility alerts for agent collisions.
* Local Conflict Badges: Pulsing pills on affected task cards.
- Refactored components for React-static compliance and strict TypeScript safety.
This commit completes the visibility track, allowing the human supervisor to monitor agent presence and friction in real-time.
OPERATIVE: silver-castle
SESSION: 2026-02-14-1430
Finalizing the backend engine for the Operative Protocol.
- Updated agent-sessions.ts to use the deriveLiveness logic and the 15m protocol threshold.
- Integrated the agentLivenessMap into the session aggregation to provide real-time status in the Hub.
- Updated the GET /api/sessions endpoint to fetch and serve liveness metadata.
- Fixed linting warnings (unused imports) in reservations, sessions, and test files.
This commit completes the backend contract for bb-u6f.6.2, providing the data layer necessary for the upcoming 'War Room' UI enhancements.
OPERATIVE: silver-castle
SESSION: 2026-02-14-1145
We completed the 'Deep Metadata Etch' today, transforming our Beads issues from simple trackers into a permanent narrative of our collaboration.
Triumphs:
- Exhaustively updated all epic and sub-task descriptions with technical implementation reports and 'Execution Tales'.
- Finalized the 'bb' agent CLI skill (bb.ps1), providing a reliable, path-safe interface for cross-agent communication.
- Published ADR-001 and RFC-001 to document our coordination protocols.
- Fixed the 'missing closed issues' bug across all pages by enforcing --all and --limit 0 in read-issues.ts.
Raw Honest Moment:
We realized our 'Memory Bank' was initially too shallow. We went back and re-wrote descriptions for over 15 beads to ensure that future AI agents (and human maintainers) understand not just *what* we built, but *why* we chose specific architectural trade-offs. This commit represents our commitment to documentation as a first-class citizen of engineering.
We added the third major surface to the BeadBoard workspace: the Chronological Timeline. This provides the 'Audit' layer of our operational hierarchy.
Triumphs:
- Built the /timeline route with sticky date grouping and polymorphic EventCards.
- Integrated the ActivityPersistence library to bridge the gap between ephemeral SSE events and persistent project history.
- Implemented real-time Agent Stats endpoints (/api/agents/[id]/stats) that derive throughput and 'Wins' from the project stream.
Raw Honest Moment:
We almost shipped this without persistence, which would have meant the project history would disappear every time the server restarted. Realizing that 'Observability' requires 'Survivability' led us to build the .beadboard/activity.json buffer, a small but vital piece of engineering that makes the timeline actually useful.
This is our biggest UX pivot of the project. We abandoned the 'Page' model for a 'Command Workspace'.
Triumphs:
- Reclaimed 40% of previously wasted screen real-estate by moving to an auto-filling multi-column grid matrix.
- Built the 'Command Deck'—a high-density header that provides real-time agent presence monitoring at a glance.
- Implemented 'Social Post' cards that map technical protocols to human verbs (e.g., 'Falcon passed mission to Operative-B'), making the audit trail readable for humans.
- Engineered 'Silent Refresh' logic: the feed now appends new activity and comments smoothly without disruptive UI resets or scroll jumps.
Raw Honest Moment:
The original card-based social feed was a failure. It was beautiful in isolation but useless for actual supervision. We had to be honest about the horizontal bloat and rebuild the entire layout foundation from scratch using rem-based fluid units to satisfy the 'War Room' requirement.
We resolved a major project fragmentation issue today. The Graph page was technically divergent from the Kanban board, causing P0 'stale data' bugs. We realized that 'Polling' is the enemy of truth in a multi-agent system.
Triumphs:
- Refactored the core SSE transport into a shared useBeadsSubscription hook. Now Kanban, Graph, and Sessions all obey the same lifecycle: Event -> Authority Fetch -> Reconcile.
- Upgraded the Chokidar watcher to monitor the global .beadboard/agent/messages directory, ensuring agent communication arrives instantly in the social feed.
- Forced a watcher version bump to 3 to solve the ghost-listener problem where old watchers were blocking file access during HMR.
Raw Honest Moment:
We spent significant time debugging why 'closed' issues were missing from the UI, only to find we were victims of our own CLI defaults (--limit 50). The fix was simple but humiliating: we just needed to ask for the truth (--all --limit 0).
- feat(kanban): Add progressive disclosure to task details drawer
- feat(kanban): Fix title layout on mobile (remove flex-row constraint)
- feat(kanban): Add bead count and metadata to epics
- style(globals): Add status color tokens and refined scrollbars
- deps: Add dagre for true DAG layout in graph view
- chore: Update capture scripts