Commit graph

5 commits

Author SHA1 Message Date
zenchantlive
ce8fdd0d4c feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27)
STORY:
Phase 1 of the Unified UX epic required a complete 3-panel shell layout
with responsive behavior across mobile, tablet, and desktop breakpoints.
The existing page structure was fragmented - we needed a cohesive shell.

COLLABORATION:
Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on:
- TopBar: View tabs (Social/Graph/Swarm) with active states, filter input
- LeftPanel: Channel tree navigation with epic filtering, responsive collapse
- RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes

We encountered a hydration mismatch error on mobile/tablet because
useResponsive was returning different values on server vs client.
Fixed by defaulting to desktop on server and only updating after mount.

Mobile navigation (bb-ui2.27) added:
- Hamburger menu for left panel access on mobile/tablet
- Bottom tab bar for thumb-friendly view switching

DELIVERABLES:
- src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger
- src/components/shared/left-panel.tsx: Epic tree with expand/collapse
- src/components/shared/right-panel.tsx: Responsive sidebar/drawer
- src/components/shared/unified-shell.tsx: Main 3-panel grid layout
- src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile
- src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop)
- Tests for all components

VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS

CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
2026-02-15 23:19:52 -08:00
zenchantlive
173937c1f3 chore: add utility scripts and additional test coverage
STORY:
Development requires supporting scripts and comprehensive test coverage.
This commit adds utility scripts and extends test suites.

COLLABORATION:
- scripts/capture-sessions.mjs: Screenshot capture for sessions hub
- scripts/capture-timeline.mjs: Timeline view capture utility
- sessions-header-logic.ts: Session header business logic
- Additional test files for sessions, hooks, and snapshot diffing
2026-02-15 21:19:31 -08:00
zenchantlive
544a46427b feat(sessions): complete bb-buff.3.4 - Role-Based Color Coding
STORY:
In a multi-agent control center, operators need to quickly identify
what TYPE of agent they're looking at - UI agents, graph agents,
orchestrators, or general workers.

COLLABORATION:
We implemented role-based border colors on agent avatars:
- ui agents: blue border
- graph agents: green border
- orchestrators: purple border
- default/other: gray border

The agent-station component now displays these colors, making it
instantly visible what role each agent plays in the swarm.

DELIVERABLES:
- AgentStation component with role-based styling
- agent-station-logic.ts with role color derivation
- Tests: agent-station-logic.test.ts updated and passing

VERIFICATION:
- typecheck: PASS
- lint: PASS
- test: PASS

CLOSES: bb-buff.3.4
2026-02-15 21:16:08 -08:00
zenchantlive
0d73d2afaf feat(sessions): complete bb-buff.3.2 - Critical Visual Signals
STORY:
The Sessions Hub needed clear visual distinction between healthy
agents and those in trouble. Users couldn't quickly identify stuck
or dead agents in the control center view.

COLLABORATION:
We added 'stuck' and 'dead' states to the AgentSessionState type,
created deriveSessionState() with Zero-Failure-Check priority,
and implemented restrained visual treatments:
- stuck: pulsing red border (ring-2 ring-red-500 animate-pulse)
- dead: strong ghosting (opacity-40 grayscale)
- evicted: milder ghosting (opacity-60 grayscale-[0.5])

Session cards now display STUCK/OFFLINE badges with aria-labels
for accessibility.

DELIVERABLES:
- AgentSessionState extended with stuck/dead states
- deriveSessionState() derives from ZFC state priority
- Visual treatments for stuck/dead/evicted
- Accessible badges with aria-label

TESTS:
- tests/lib/agent-sessions-state.test.ts: 6/6 PASS
- tests/components/shared/status-utils-visual.test.ts: 4/4 PASS
- tests/components/sessions/session-feed-card-state.test.tsx: 4/4 PASS

CLOSES: bb-buff.3.2
BLOCKS: bb-buff.3.3
2026-02-15 21:15:28 -08:00
zenchantlive
c7c3a25457 docs(beads): etch project history into memory bank and finalize skill-bb
We completed the 'Deep Metadata Etch' today, transforming our Beads issues from simple trackers into a permanent narrative of our collaboration.

Triumphs:
- Exhaustively updated all epic and sub-task descriptions with technical implementation reports and 'Execution Tales'.
- Finalized the 'bb' agent CLI skill (bb.ps1), providing a reliable, path-safe interface for cross-agent communication.
- Published ADR-001 and RFC-001 to document our coordination protocols.
- Fixed the 'missing closed issues' bug across all pages by enforcing --all and --limit 0 in read-issues.ts.

Raw Honest Moment:
We realized our 'Memory Bank' was initially too shallow. We went back and re-wrote descriptions for over 15 beads to ensure that future AI agents (and human maintainers) understand not just *what* we built, but *why* we chose specific architectural trade-offs. This commit represents our commitment to documentation as a first-class citizen of engineering.
2026-02-14 00:21:25 -08:00