- Removed broken LaunchSwarmDialog (formula-based) from TopBar/LeftPanel
- All Rocket buttons (TopBar, LeftPanel, DAG nodes, social cards) now open
AssignmentPanel (archetype-based) which actually works
- Every Rocket clears taskId first so assignMode && !taskId condition passes
- Conversation button priority: taskId always shows conversation, not assign panel
- Added TelemetryStrip: minimized right sidebar with status dots when non-telemetry
panel (conversation/assignment) is active
- Live feed has minimize button → restores last taskId or assignMode
- DAG nodes: Signal icon → restores telemetry feed
- Social button on DAG nodes: single router.push to avoid race (setView + setTaskId)
- Fixed social card message button: opens right panel with drawer:closed (no popup)
Co-Authored-By: Oz <oz-agent@warp.dev>
STORY:
The session backend needed to aggregate agent health from a live
telemetry stream rather than static bead metadata. This refactor
makes liveness signals real-time and accurate.
COLLABORATION:
We extended the ActivityEvent model with a native 'heartbeat' kind,
updated extendActivityLease() to emit through the activity bus, and
refactored getAgentLivenessMap() to prioritize heartbeat activity
history over stale bead metadata.
DELIVERABLES:
- ActivityEvent extended with 'heartbeat' kind
- extendActivityLease() emits heartbeats through activity bus
- getAgentLivenessMap() prefers telemetry over static metadata
- Registry APIs support projectRoot injection for testing
- Tests verify preference logic via TDD
VERIFICATION:
- 93/93 tests PASSING
- Heartbeat override verified in isolated temp projects
CLOSES: bb-buff.1.3
BLOCKS: bb-buff.3.2, bb-buff.3.3, bb-buff.2.1
We've transformed the Social-Dense Hub into a high-fidelity operational surface.
- BACKEND: Implemented Global Incursion Engine in agent-sessions.ts (N^2 overlap detection) and added the 60m 'Idle' state.
- API: Enriched the sessions payload with full metadata and active conflict arrays.
- HEADER: Delivered 4-state agent stations (Active/Stale/Evicted/Idle) with real-time 'time-ago' timers.
- FEED: Implemented the 'Fire Map' visuals:
* Global Incursion Ticker: High-visibility alerts for agent collisions.
* Local Conflict Badges: Pulsing pills on affected task cards.
- Refactored components for React-static compliance and strict TypeScript safety.
This commit completes the visibility track, allowing the human supervisor to monitor agent presence and friction in real-time.
OPERATIVE: silver-castle
SESSION: 2026-02-14-1430
Finalizing the backend engine for the Operative Protocol.
- Updated agent-sessions.ts to use the deriveLiveness logic and the 15m protocol threshold.
- Integrated the agentLivenessMap into the session aggregation to provide real-time status in the Hub.
- Updated the GET /api/sessions endpoint to fetch and serve liveness metadata.
- Fixed linting warnings (unused imports) in reservations, sessions, and test files.
This commit completes the backend contract for bb-u6f.6.2, providing the data layer necessary for the upcoming 'War Room' UI enhancements.
OPERATIVE: silver-castle
SESSION: 2026-02-14-1145
Today we reached a major architectural conclusion: project history shouldn't be stored, it should be derived. We rejected the overhead of a separate SQLite event store in favor of an O(N) snapshot-diffing engine that computes human-readable narratives directly from the issues.jsonl source of truth.
Key Triumphs:
- Implemented O(N) diffing algorithm in src/lib/snapshot-differ.ts that transforms raw JSONL into 16 distinct social event types.
- Engineered a file-based persistence layer (src/lib/activity-persistence.ts) to solve the 'Next.js HMR Wiped My Memory' bug, ensuring project heartbeat survives server restarts.
- Developed the agent-session data model that unifies Beads, Activity, and Cross-Agent Mail into a single 'Mission' context.
Raw Honest Moment:
We struggled for over an hour with 'missing history' before realizing that development-mode reloads were purging our in-memory buffers. The shift to a file-backed ring buffer was a reactive pivot that became a core project strength.