Commit graph

66 commits

Author SHA1 Message Date
zenchantlive
ebd3ffcbbe feat(ui): add picker modal components for archetype and template selection
- ArchetypePicker: Full-screen modal with backdrop blur, 2-column grid,
  Select/Edit/Create actions, 800px width for readability
- TemplatePicker: Same pattern with team size indicator and built-in badge
- Both pickers support backdrop click-to-close and keyboard navigation
2026-02-26 10:22:21 -08:00
zenchantlive
7b27f673fe feat(ui): enhance archetype and template inspectors with customization
- Add getArchetypeDisplayChar() and getTemplateDisplayChar() utils
- Add getTemplateColor() utility function
- ArchetypeInspector: Add color palette (30 presets), emoji selector (40 emojis),
  capability autocomplete, live preview, clone functionality
- TemplateInspector: Same enhancements plus team composition editor
2026-02-26 10:22:11 -08:00
zenchantlive
211e503409 feat(graph): enforce single archetype per task
## Design Decision
Per bd (bead) system design, a task should have only ONE agent archetype
assigned at a time. This provides clear ownership and simpler mental model.

## What Changed
When assigning a new archetype:
1. Remove any existing agent: labels first (DELETE API)
2. Then add the new agent: label (POST API)
3. Optimistic UI updates to match

## Why This Makes Sense
- Clear ownership: 'Who's working on this?'
- Simpler coordination between tasks
- Matches how bd/agent orchestration is intended to work
- Reassigning is still possible (just click a different archetype)

## UI Behavior
- If task has 'coder' assigned, clicking 'architect' will:
  1. Remove 'coder' label
  2. Add 'architect' label
- Dropdown shows 'Assigned' badge on current archetype
- X button still available to unassign completely

## Test Coverage
Added graph-node-single-archetype.test.tsx with 5 tests:
- Removes existing labels before adding new
- Calls DELETE before POST
- Only allows one archetype per task
- Preserves non-agent labels
- Returns early if same archetype clicked
2026-02-24 17:04:44 -08:00
zenchantlive
bd3b3da30a fix(graph): prevent SSE overwrites of optimistic label updates
## The Bug
User reported: 'An archetype can only exist on one task at a time - when
I try to make the next task have the same arch, it deleted the one I
added prior.'

## Root Cause
The SSE subscription (useBeadsSubscription) refreshes data from the server
whenever ANY change happens. When user assigns an archetype:

1. User clicks assign -> optimistic update adds label locally
2. SSE fires (from previous operation or heartbeat) -> fetches fresh data
3. useEffect syncs localLabels with data.labels (which doesn't have the
   new label yet)
4. Label disappears from UI
5. Eventually API completes and another SSE refresh brings it back

This race condition causes labels to flicker or disappear entirely.

## The Fix
Track pending optimistic labels in a useRef Set, and merge them with
incoming server data during sync:

1. pendingOptimisticLabels = useRef<Set<string>>(new Set())
2. When optimistically adding: add to pending set
3. useEffect merge: combine server labels + pending labels
4. After API completes: remove from pending set

This ensures optimistic labels survive SSE refreshes.

## Test Coverage
Added graph-node-labels-optimistic.test.tsx with 10 tests:
- Uses useRef for tracking
- Tracks in a Set
- Preserves labels during sync
- Adds/removes from pending set
- Handles multiple concurrent operations
- Per-node state isolation

## Verification
- typecheck: pass
- lint: pass (0 errors)
- test: all pass
2026-02-24 16:48:16 -08:00
zenchantlive
fbfe393f6d chore: checkpoint related UI improvements and supporting components
Various supporting changes made during the assign archetypes feature development:

- Added contextual-right-panel.tsx and swarm-command-feed.tsx
- Updated activity-panel.tsx with new features
- UI improvements to left-panel, mobile-nav
- Test updates for url-state-integration, mobile-nav, top-bar
- Package.json updates for dependencies
- Global CSS refinements

These changes support the main assign archetypes feature but are
not directly part of its core functionality.
2026-02-24 16:25:45 -08:00
zenchantlive
93b3c33976 feat(core): add SmartDag and supporting infrastructure for assign mode
## Context
This commit adds the supporting infrastructure that makes the assign
feature work end-to-end.

## Components Added/Modified

### SmartDag
- Main view component for graph-based task management
- Integrates TaskCardGrid and WorkflowGraph
- Has 'Assign' mode toggle button
- Passes archetypes and assignMode to WorkflowGraph
- Manages filter state (hideClosed, sortReadyFirst, etc.)

### useGraphAnalysis Hook
- Extracted graph analysis logic for reuse
- Returns: actionableNodeIds, cycleNodeIdSet, blockerTooltipMap, etc.
- Used by both SmartDag and AssignmentPanel
- Ensures consistent 'actionable' definition across components

### UnifiedShell
- Added assignMode state
- Added selectedAssignIssue state
- Renders AssignmentPanel when in graph view + assign mode
- Wires up onAssignModeChange and onSelectedIssueChange callbacks

## Design Philosophy
- Shared hook means single source of truth for 'actionable'
- Clean separation between view (SmartDag) and sidebar (AssignmentPanel)
- URL state preserved for navigation

## Test Coverage
- SmartDag tests: 12 tests covering buttons, callbacks, imports
- useGraphAnalysis tests: 6 tests covering cycle detection, blockers
- UnifiedShell tests: 9 tests covering state and rendering
2026-02-24 16:16:10 -08:00
zenchantlive
308a7d9b31 feat(ui): add AssignmentPanel with Needs Agent, Pre-assigned, Squad Roster
## The Feature Request
User wanted an enhanced sidebar panel showing:
- Tasks needing agents (ready but unassigned)
- Pre-assigned tasks waiting to start
- Active workers on current epic

## Design Collaboration
We discussed what each section should show:
1. **Needs Agent**: Actionable tasks (no blockers) without agent: label
2. **Pre-assigned**: Tasks with agent: label, not yet in_progress
3. **Squad Roster**: in_progress tasks with assignee

## Technical Implementation
- Uses useGraphAnalysis hook for actionableNodeIds
- Helper functions: hasAgentLabel(), getAgentLabels(), extractArchetypeIdFromLabel()
- Quick assign dropdown on each 'Needs Agent' item
- Archetype badges shown on 'Pre-assigned' items

## UI/UX Decisions
- Each section has count badge in header
- Max-height with scroll for each section
- Consistent styling with existing panel patterns
- Uses CSS variables for theming

## Test Coverage
- Added assignment-panel-sections.test.tsx with 5 TDD tests
- Tests verify: useGraphAnalysis import, section headers, filtering logic

## Beads: beadboard-b7t (closed)
2026-02-24 16:15:35 -08:00
zenchantlive
512a836db4 feat(graph): add Assign button and archetype dropdown to GraphNodeCard
## The Collaboration Story
User requested ability to assign agent archetypes to tasks directly from
graph nodes. This was the core UI feature request.

## Design Decisions Made Together
1. **Placement**: We decided to put the assign UI at the bottom of the card
   to not interfere with existing status/badges display
2. **Pattern**: Used Radix dropdown-menu (already in project) for consistency
3. **Visual feedback**: Added loading spinner during API calls, success/error
   messages that auto-dismiss
4. **Closed tasks**: Excluded closed tasks from assignment (logical constraint)

## Issues We Encountered
- Initially only added POST handler for assignment
- User pointed out we needed DELETE for unassign - added that
- The unassign button (X) needed to call DELETE not POST

## API Changes
- Added DELETE handler to /api/swarm/prep for removing agent assignments
- Uses 'bd label remove' under the hood

## What the UI Shows
- Dropdown with available archetypes
- Badge showing assigned archetype name with color
- X button to unassign (on each badge)
- 'Assigned' label on already-assigned archetypes in dropdown

## Test Coverage
- Added graph-node-assign.test.tsx with 6 TDD tests

## Beads: beadboard-brq (closed)
2026-02-24 16:14:56 -08:00
zenchantlive
164b26e570 feat(graph): pass labels through WorkflowGraph to enable agent assignment display
## Context
This is the foundation commit for the 'Assign Archetypes to Tasks' feature.
We needed a way to display which agents are assigned to tasks directly on
the graph nodes.

## Decision Process
- User wanted to see agent assignments on DAG nodes
- We discovered that labels (including 'agent:archetype-id' format) weren't
  being passed through the WorkflowGraph component
- Added 'labels' and 'archetypes' to GraphNodeData interface

## What Changed
- WorkflowGraph now passes issue.labels to each node's data
- GraphNodeData interface updated to include labels: string[]
- Added archetypes prop for dropdown population

## Test Coverage
- Added graph-node-labels.test.tsx with 4 passing tests

## Beads: beadboard-yo5 (closed)
2026-02-24 16:14:39 -08:00
zenchantlive
a03def1ca1 chore: checkpoint before DAG views UX overhaul 2026-02-22 20:43:59 -08:00
zenchantlive
dfaf523029 feat(swarm): implement Swarm View remake with Operations, Archetypes, and Templates
This commit includes the new SwarmWorkspace with its 3 sub-tabs, the LeftPanel mission picker, and the comprehensive Operations Command Dashboard featuring the live interactive DAG telemetry and task assignment prep flow.
2026-02-20 22:19:38 -08:00
zenchantlive
2d50b31654 feat(swarm): major premium visual overhaul and restore missing view navigation 2026-02-20 19:16:49 -08:00
zenchantlive
654f73f83d feat(swarm): modify unified-shell to render swarm layout 2026-02-20 17:25:05 -08:00
zenchantlive
b721073585 feat(swarm): modify unified-shell to render swarm layout 2026-02-20 17:15:05 -08:00
zenchantlive
f03cd13d87 feat(swarm): implement swarm workspace container component 2026-02-20 17:13:12 -08:00
zenchantlive
f35ae8df33 feat(swarm): implement mission picker for left panel 2026-02-20 17:12:01 -08:00
zenchantlive
911c486013 rest of it 2026-02-17 13:00:57 -08:00
ZenchantLive
560866e268 social ui refresh: tiered left rail, borderless depth, status-colored right rail 2026-02-17 12:53:30 -08:00
zenchantlive
fcbe7df804 fix(ui3): resolve dashboard crash and refine left panel data 2026-02-17 00:34:42 -08:00
zenchantlive
c79dfff0c6 fix(ui3): final polish - media player layout, functional sidebars, agent visibility 2026-02-17 00:10:28 -08:00
zenchantlive
f7bcca7a8e feat(ui3): high-fidelity command center redesign with stage-library layout and unified sidebar 2026-02-17 00:01:45 -08:00
zenchantlive
c4622ea0b6 fix(layout): unified right sidebar with chat mode and collapsing activity rail 2026-02-16 23:50:20 -08:00
zenchantlive
24c904554b fix(ui3): split view layout and hard-style dependency lists 2026-02-16 23:28:03 -08:00
zenchantlive
395f90ed2a feat(ui3): elegant earthy task feed redesign 2026-02-16 23:20:47 -08:00
zenchantlive
9c703072d1 fix: truncate SocialCard dependencies, refine SocialPage layout 2026-02-16 22:48:36 -08:00
zenchantlive
c74a4098e7 refactor: BaseCard hard style shadow, SocialCard blocking lists, AgentAvatar ZFC states 2026-02-16 22:41:56 -08:00
zenchantlive
54729c72f6 initial commit for beadboard 2026-02-16 21:45:27 -08:00
zenchantlive
93f3c50d4b fix: ThreadDrawer slides from right edge of screen 2026-02-16 12:11:28 -08:00
zenchantlive
a3fd94b729 fix: position ThreadDrawer between middle and right panels 2026-02-16 11:29:03 -08:00
zenchantlive
3298fbd336 fix: wire handleCardSelect to SocialPage and SwarmPage 2026-02-16 11:26:06 -08:00
zenchantlive
a7787733b9 fix(bb-ui2): separate ThreadDrawer from RightPanel
- Created ThreadDrawer component (24rem) that slides from right edge of middle
- RightPanel now reserved for Activity Feed + Agent roster (bb-ui2.29)
- Updated URL state: added drawer and agentId params
- Thread shows in drawer when card selected

Architecture now matches PRD:
- Right Panel (17rem): Activity Feed + Agent roster
- Thread Drawer (24rem): Opens from middle when card clicked

Beads: bb-ui2.31 thread drawer created, bb-ui2.13 closed
2026-02-16 10:16:33 -08:00
zenchantlive
f6c5398f0c fix(bb-ui2): integrate ThreadView into detail panels with sample data
- Wired ThreadView component into SocialDetail and SwarmDetail
- Added sample thread items for demo purposes
- Removed thread placeholders

Beads: bb-ui2.13 closed
2026-02-16 10:10:50 -08:00
zenchantlive
8dd2d01686 feat(bb-ui2): Social and Swarm views with detail panels integrated 2026-02-16 00:26:31 -08:00
zenchantlive
976fd0c361 fix(graph): remove translateExtent limit for unlimited panning
STORY:
Users couldn't pan to see nodes at the bottom of large graphs.
The translateExtent was limiting the viewport to a fixed area.

FIX:
Removed translateExtent entirely to allow unlimited panning in all
directions. Users can now explore the full graph regardless of size.

CLOSES: bb-ui2.21 (fitView/panning fix)
2026-02-15 23:24:15 -08:00
zenchantlive
4efc461c1e feat(ui): add view components for Social, Swarm, and Graph (bb-ui2.11, .16, .20)
STORY:
With the shell layout complete, we needed the actual content for each view.
Three agents worked in parallel on the card components that would populate
the Social and Swarm views, plus integrating the existing graph into the shell.

COLLABORATION:
Agent bb-98c (social-card-builder) created SocialCard:
- Task ID with teal styling
- UNLOCKS section (green) showing what this task unblocks
- BLOCKS section (amber) showing what's blocking this task
- Agent avatars with liveness glow
- View-jump icons for quick navigation

Agent bb-nuy (swarm-card-builder) created SwarmCard:
- Agent roster with liveness indicators
- Progress bar (ASCII block format: ████████░░░░)
- Attention items with warning styling
- View-jump icons

Agent bb-54x (graph-integrator) integrated WorkflowGraph:
- Created GraphView wrapper with Flow/Overview tabs
- Wired into UnifiedShell when view=graph
- Connected taskId to selectedId for URL sync
- Connected graphTab to URL state

DELIVERABLES:
- src/components/social/social-card.tsx: Task card for activity feed
- src/components/swarm/swarm-card.tsx: Swarm health card
- src/components/graph/graph-view.tsx: Graph wrapper with tabs
- src/components/shared/mobile-nav.tsx: Bottom tab bar
- Tests for all components

VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS

CLOSES: bb-ui2.11, bb-ui2.16, bb-ui2.20
2026-02-15 23:21:20 -08:00
zenchantlive
ce8fdd0d4c feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27)
STORY:
Phase 1 of the Unified UX epic required a complete 3-panel shell layout
with responsive behavior across mobile, tablet, and desktop breakpoints.
The existing page structure was fragmented - we needed a cohesive shell.

COLLABORATION:
Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on:
- TopBar: View tabs (Social/Graph/Swarm) with active states, filter input
- LeftPanel: Channel tree navigation with epic filtering, responsive collapse
- RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes

We encountered a hydration mismatch error on mobile/tablet because
useResponsive was returning different values on server vs client.
Fixed by defaulting to desktop on server and only updating after mount.

Mobile navigation (bb-ui2.27) added:
- Hamburger menu for left panel access on mobile/tablet
- Bottom tab bar for thumb-friendly view switching

DELIVERABLES:
- src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger
- src/components/shared/left-panel.tsx: Epic tree with expand/collapse
- src/components/shared/right-panel.tsx: Responsive sidebar/drawer
- src/components/shared/unified-shell.tsx: Main 3-panel grid layout
- src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile
- src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop)
- Tests for all components

VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS

CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
2026-02-15 23:19:52 -08:00
zenchantlive
539e6e7021 feat(graph): integrate WorkflowGraph into unified shell
- Create GraphView component with Flow/Overview tab switcher
- Wire GraphView into UnifiedShell when view=graph
- Connect taskId URL param to selectedId for node selection
- Connect graphTab URL param for tab state persistence
- ReactFlow renders in middle panel with proper layout

Closes bb-ui2.20
2026-02-15 23:12:16 -08:00
zenchantlive
173937c1f3 chore: add utility scripts and additional test coverage
STORY:
Development requires supporting scripts and comprehensive test coverage.
This commit adds utility scripts and extends test suites.

COLLABORATION:
- scripts/capture-sessions.mjs: Screenshot capture for sessions hub
- scripts/capture-timeline.mjs: Timeline view capture utility
- sessions-header-logic.ts: Session header business logic
- Additional test files for sessions, hooks, and snapshot diffing
2026-02-15 21:19:31 -08:00
zenchantlive
9660b516a8 feat(graph): complete bb-ui2.19 - Extract Graph into Reusable Component
STORY:
The existing ReactFlow dependency graph lived in the /graph page, but
the Unified UX needs it as a reusable component for the graph tab.

COLLABORATION:
Extracted the core ReactFlow visualization into WorkflowGraph component:

Interface:
- beads: BeadIssue[] to render as nodes
- selectedId?: currently selected bead
- onSelect?: selection callback
- className?: styling override
- hideClosed?: filter closed beads

Features preserved:
- Dagre layout for automatic positioning
- Edge rendering with BLOCKS labels
- fitView() on mount via useReactFlow
- Existing styling and hover states

The original /graph page can now use this component or serve as reference.

DELIVERABLES:
- src/components/shared/workflow-graph.tsx

VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS

CLOSES: bb-ui2.19
BLOCKS: bb-ui2.20
2026-02-15 21:18:31 -08:00
zenchantlive
71a513c639 feat(components): complete bb-ui2.3 - Base Primitives
STORY:
The Unified UX needs reusable primitive components that work across
Social, Swarm, and Graph views. These build on shadcn/ui foundation
with consistent styling and behavior.

COLLABORATION:
Created shared primitives:
- BaseCard: Wraps shadcn Card with consistent padding, hover states,
  and selection styling
- AgentAvatar: Avatar with liveness glow indicator (active/stale/stuck/dead)
- StatusBadge: Status display with consistent styling

These components use the earthy-dark tokens and are designed for
composability across all three views (Social, Graph, Swarm).

DELIVERABLES:
- src/components/shared/base-card.tsx
- src/components/shared/agent-avatar.tsx
- src/components/shared/status-badge.tsx
- src/components/shared/index.ts (barrel export)
- Tests in tests/components/shared/

VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS

CLOSES: bb-ui2.3
BLOCKS: bb-ui2.5, bb-ui2.11, bb-ui2.16
2026-02-15 21:17:08 -08:00
zenchantlive
544a46427b feat(sessions): complete bb-buff.3.4 - Role-Based Color Coding
STORY:
In a multi-agent control center, operators need to quickly identify
what TYPE of agent they're looking at - UI agents, graph agents,
orchestrators, or general workers.

COLLABORATION:
We implemented role-based border colors on agent avatars:
- ui agents: blue border
- graph agents: green border
- orchestrators: purple border
- default/other: gray border

The agent-station component now displays these colors, making it
instantly visible what role each agent plays in the swarm.

DELIVERABLES:
- AgentStation component with role-based styling
- agent-station-logic.ts with role color derivation
- Tests: agent-station-logic.test.ts updated and passing

VERIFICATION:
- typecheck: PASS
- lint: PASS
- test: PASS

CLOSES: bb-buff.3.4
2026-02-15 21:16:08 -08:00
zenchantlive
4ee550c333 feat(telemetry): complete bb-buff.1.3 - Backend Liveness Refactor
STORY:
The session backend needed to aggregate agent health from a live
telemetry stream rather than static bead metadata. This refactor
makes liveness signals real-time and accurate.

COLLABORATION:
We extended the ActivityEvent model with a native 'heartbeat' kind,
updated extendActivityLease() to emit through the activity bus, and
refactored getAgentLivenessMap() to prioritize heartbeat activity
history over stale bead metadata.

DELIVERABLES:
- ActivityEvent extended with 'heartbeat' kind
- extendActivityLease() emits heartbeats through activity bus
- getAgentLivenessMap() prefers telemetry over static metadata
- Registry APIs support projectRoot injection for testing
- Tests verify preference logic via TDD

VERIFICATION:
- 93/93 tests PASSING
- Heartbeat override verified in isolated temp projects

CLOSES: bb-buff.1.3
BLOCKS: bb-buff.3.2, bb-buff.3.3, bb-buff.2.1
2026-02-15 21:14:05 -08:00
zenchantlive
eec1d6e28f feat(protocol): deliver 'War Room' UI with Incursion Engine
We've transformed the Social-Dense Hub into a high-fidelity operational surface.
- BACKEND: Implemented Global Incursion Engine in agent-sessions.ts (N^2 overlap detection) and added the 60m 'Idle' state.
- API: Enriched the sessions payload with full metadata and active conflict arrays.
- HEADER: Delivered 4-state agent stations (Active/Stale/Evicted/Idle) with real-time 'time-ago' timers.
- FEED: Implemented the 'Fire Map' visuals:
  * Global Incursion Ticker: High-visibility alerts for agent collisions.
  * Local Conflict Badges: Pulsing pills on affected task cards.
- Refactored components for React-static compliance and strict TypeScript safety.

This commit completes the visibility track, allowing the human supervisor to monitor agent presence and friction in real-time.

OPERATIVE: silver-castle
SESSION: 2026-02-14-1430
2026-02-14 11:36:32 -08:00
zenchantlive
c7c3a25457 docs(beads): etch project history into memory bank and finalize skill-bb
We completed the 'Deep Metadata Etch' today, transforming our Beads issues from simple trackers into a permanent narrative of our collaboration.

Triumphs:
- Exhaustively updated all epic and sub-task descriptions with technical implementation reports and 'Execution Tales'.
- Finalized the 'bb' agent CLI skill (bb.ps1), providing a reliable, path-safe interface for cross-agent communication.
- Published ADR-001 and RFC-001 to document our coordination protocols.
- Fixed the 'missing closed issues' bug across all pages by enforcing --all and --limit 0 in read-issues.ts.

Raw Honest Moment:
We realized our 'Memory Bank' was initially too shallow. We went back and re-wrote descriptions for over 15 beads to ensure that future AI agents (and human maintainers) understand not just *what* we built, but *why* we chose specific architectural trade-offs. This commit represents our commitment to documentation as a first-class citizen of engineering.
2026-02-14 00:21:25 -08:00
zenchantlive
bfe4f853f0 feat(observability): chronological timeline and agent productivity APIs
We added the third major surface to the BeadBoard workspace: the Chronological Timeline. This provides the 'Audit' layer of our operational hierarchy.

Triumphs:
- Built the /timeline route with sticky date grouping and polymorphic EventCards.
- Integrated the ActivityPersistence library to bridge the gap between ephemeral SSE events and persistent project history.
- Implemented real-time Agent Stats endpoints (/api/agents/[id]/stats) that derive throughput and 'Wins' from the project stream.

Raw Honest Moment:
We almost shipped this without persistence, which would have meant the project history would disappear every time the server restarted. Realizing that 'Observability' requires 'Survivability' led us to build the .beadboard/activity.json buffer, a small but vital piece of engineering that makes the timeline actually useful.
2026-02-14 00:21:02 -08:00
zenchantlive
f3558dc0d1 feat(ui): deliver Social-Dense Agent Sessions Hub
This is our biggest UX pivot of the project. We abandoned the 'Page' model for a 'Command Workspace'.

Triumphs:
- Reclaimed 40% of previously wasted screen real-estate by moving to an auto-filling multi-column grid matrix.
- Built the 'Command Deck'—a high-density header that provides real-time agent presence monitoring at a glance.
- Implemented 'Social Post' cards that map technical protocols to human verbs (e.g., 'Falcon passed mission to Operative-B'), making the audit trail readable for humans.
- Engineered 'Silent Refresh' logic: the feed now appends new activity and comments smoothly without disruptive UI resets or scroll jumps.

Raw Honest Moment:
The original card-based social feed was a failure. It was beautiful in isolation but useless for actual supervision. We had to be honest about the horizontal bloat and rebuild the entire layout foundation from scratch using rem-based fluid units to satisfy the 'War Room' requirement.
2026-02-14 00:20:41 -08:00
zenchantlive
4f8f3006e9 fix: always enable SSE auto-refresh on kanban page
Previously SSE was only enabled in single project mode (allowMutations).
Now auto-refresh works in all modes including aggregate.
2026-02-13 14:51:31 -08:00
zenchantlive
ad7a7b9b00 Add EpicChipStrip to kanban page with All Epics option and hide closed epics
- Move EpicChipStrip to shared components
- Use EpicChipStrip in kanban controls (full width)
- Add 'All Epics' option to show all tasks
- Filter closed epics from selector when 'Show closed' is unchecked
- Update imports in dependency-graph-page.tsx
2026-02-13 12:51:48 -08:00
zenchantlive
df4769bf07 chore: clear lint warnings and finalize shared epic chip strip 2026-02-13 12:44:14 -08:00
zenchantlive
74871545c7 Add epic filter to kanban board
- Add epicId filter to KanbanFilterOptions
- Filter issues by parent epic when epicId is set
- Add epic dropdown to kanban controls with title-first format
- Pass epics list from kanban page to controls
2026-02-13 12:35:17 -08:00