We've transformed the Social-Dense Hub into a high-fidelity operational surface. - BACKEND: Implemented Global Incursion Engine in agent-sessions.ts (N^2 overlap detection) and added the 60m 'Idle' state. - API: Enriched the sessions payload with full metadata and active conflict arrays. - HEADER: Delivered 4-state agent stations (Active/Stale/Evicted/Idle) with real-time 'time-ago' timers. - FEED: Implemented the 'Fire Map' visuals: * Global Incursion Ticker: High-visibility alerts for agent collisions. * Local Conflict Badges: Pulsing pills on affected task cards. - Refactored components for React-static compliance and strict TypeScript safety. This commit completes the visibility track, allowing the human supervisor to monitor agent presence and friction in real-time. OPERATIVE: silver-castle SESSION: 2026-02-14-1430
56 lines
1.9 KiB
TypeScript
56 lines
1.9 KiB
TypeScript
'use client';
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import { useCallback, useEffect, useState } from 'react';
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import type { EpicBucket } from '../lib/agent-sessions';
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export function useSessionFeed(projectRoot: string) {
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const [feed, setFeed] = useState<EpicBucket[]>([]);
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const [livenessMap, setLivenessMap] = useState<Record<string, string>>({});
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const [incursions, setIncursions] = useState<any[]>([]);
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const [loading, setLoading] = useState(true);
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const [error, setError] = useState<string | null>(null);
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const fetchFeed = useCallback(async (options: { silent?: boolean } = {}) => {
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if (!options.silent) setLoading(true);
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try {
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const res = await fetch(`/api/sessions?projectRoot=${encodeURIComponent(projectRoot)}&_t=${Date.now()}`, {
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cache: 'no-store',
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});
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if (!res.ok) throw new Error('Failed to fetch session feed');
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const data = await res.json();
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if (data.ok) {
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setFeed(data.feed);
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if (data.livenessMap) {
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setLivenessMap(data.livenessMap);
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}
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if (data.incursions) {
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setIncursions(data.incursions);
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}
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} else {
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throw new Error(data.error?.message || 'Failed to fetch session feed');
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}
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} catch (err) {
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if (!options.silent) setError(err instanceof Error ? err.message : String(err));
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} finally {
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if (!options.silent) setLoading(false);
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}
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}, [projectRoot]);
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useEffect(() => {
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fetchFeed();
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}, [fetchFeed]);
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return {
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feed,
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livenessMap,
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incursions,
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loading,
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error,
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refresh: fetchFeed,
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stats: {
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active: feed.reduce((acc, b) => acc + b.tasks.filter(t => t.sessionState === 'active').length, 0),
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needsInput: feed.reduce((acc, b) => acc + b.tasks.filter(t => t.sessionState === 'needs_input').length, 0),
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completed: feed.reduce((acc, b) => acc + b.tasks.filter(t => t.sessionState === 'completed').length, 0),
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}
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};
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}
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