beadboard/src/hooks/use-session-feed.ts
zenchantlive eec1d6e28f feat(protocol): deliver 'War Room' UI with Incursion Engine
We've transformed the Social-Dense Hub into a high-fidelity operational surface.
- BACKEND: Implemented Global Incursion Engine in agent-sessions.ts (N^2 overlap detection) and added the 60m 'Idle' state.
- API: Enriched the sessions payload with full metadata and active conflict arrays.
- HEADER: Delivered 4-state agent stations (Active/Stale/Evicted/Idle) with real-time 'time-ago' timers.
- FEED: Implemented the 'Fire Map' visuals:
  * Global Incursion Ticker: High-visibility alerts for agent collisions.
  * Local Conflict Badges: Pulsing pills on affected task cards.
- Refactored components for React-static compliance and strict TypeScript safety.

This commit completes the visibility track, allowing the human supervisor to monitor agent presence and friction in real-time.

OPERATIVE: silver-castle
SESSION: 2026-02-14-1430
2026-02-14 11:36:32 -08:00

56 lines
1.9 KiB
TypeScript

'use client';
import { useCallback, useEffect, useState } from 'react';
import type { EpicBucket } from '../lib/agent-sessions';
export function useSessionFeed(projectRoot: string) {
const [feed, setFeed] = useState<EpicBucket[]>([]);
const [livenessMap, setLivenessMap] = useState<Record<string, string>>({});
const [incursions, setIncursions] = useState<any[]>([]);
const [loading, setLoading] = useState(true);
const [error, setError] = useState<string | null>(null);
const fetchFeed = useCallback(async (options: { silent?: boolean } = {}) => {
if (!options.silent) setLoading(true);
try {
const res = await fetch(`/api/sessions?projectRoot=${encodeURIComponent(projectRoot)}&_t=${Date.now()}`, {
cache: 'no-store',
});
if (!res.ok) throw new Error('Failed to fetch session feed');
const data = await res.json();
if (data.ok) {
setFeed(data.feed);
if (data.livenessMap) {
setLivenessMap(data.livenessMap);
}
if (data.incursions) {
setIncursions(data.incursions);
}
} else {
throw new Error(data.error?.message || 'Failed to fetch session feed');
}
} catch (err) {
if (!options.silent) setError(err instanceof Error ? err.message : String(err));
} finally {
if (!options.silent) setLoading(false);
}
}, [projectRoot]);
useEffect(() => {
fetchFeed();
}, [fetchFeed]);
return {
feed,
livenessMap,
incursions,
loading,
error,
refresh: fetchFeed,
stats: {
active: feed.reduce((acc, b) => acc + b.tasks.filter(t => t.sessionState === 'active').length, 0),
needsInput: feed.reduce((acc, b) => acc + b.tasks.filter(t => t.sessionState === 'needs_input').length, 0),
completed: feed.reduce((acc, b) => acc + b.tasks.filter(t => t.sessionState === 'completed').length, 0),
}
};
}