beadboard/tests/components/shared/status-utils-visual.test.ts
zenchantlive 0d73d2afaf feat(sessions): complete bb-buff.3.2 - Critical Visual Signals
STORY:
The Sessions Hub needed clear visual distinction between healthy
agents and those in trouble. Users couldn't quickly identify stuck
or dead agents in the control center view.

COLLABORATION:
We added 'stuck' and 'dead' states to the AgentSessionState type,
created deriveSessionState() with Zero-Failure-Check priority,
and implemented restrained visual treatments:
- stuck: pulsing red border (ring-2 ring-red-500 animate-pulse)
- dead: strong ghosting (opacity-40 grayscale)
- evicted: milder ghosting (opacity-60 grayscale-[0.5])

Session cards now display STUCK/OFFLINE badges with aria-labels
for accessibility.

DELIVERABLES:
- AgentSessionState extended with stuck/dead states
- deriveSessionState() derives from ZFC state priority
- Visual treatments for stuck/dead/evicted
- Accessible badges with aria-label

TESTS:
- tests/lib/agent-sessions-state.test.ts: 6/6 PASS
- tests/components/shared/status-utils-visual.test.ts: 4/4 PASS
- tests/components/sessions/session-feed-card-state.test.tsx: 4/4 PASS

CLOSES: bb-buff.3.2
BLOCKS: bb-buff.3.3
2026-02-15 21:15:28 -08:00

35 lines
1.5 KiB
TypeScript

import test from 'node:test';
import assert from 'node:assert/strict';
import { sessionStateGlow } from '../../../src/components/shared/status-utils';
/**
* Tests for bb-buff.3.2: Critical Visual Signals
* Visual treatments for stuck/dead session states
*/
test('sessionStateGlow returns pulsing red ring for stuck', () => {
const classes = sessionStateGlow('stuck');
assert.ok(classes.includes('ring-2'), 'should have ring-2');
assert.ok(classes.includes('ring-red-500'), 'should have red ring');
assert.ok(classes.includes('animate-pulse'), 'should pulse');
});
test('sessionStateGlow returns strong ghosting for dead', () => {
const classes = sessionStateGlow('dead');
assert.ok(classes.includes('opacity-40'), 'should be 40% opacity (stronger than evicted)');
assert.ok(classes.includes('grayscale'), 'should be grayscale');
});
test('sessionStateGlow differentiates evicted from dead', () => {
const evictedClasses = sessionStateGlow('evicted');
const deadClasses = sessionStateGlow('dead');
// Evicted should be less ghosted (60%) than dead (40%)
assert.ok(evictedClasses.includes('opacity-60'), 'evicted should be 60% opacity');
assert.ok(deadClasses.includes('opacity-40'), 'dead should be 40% opacity');
});
test('sessionStateGlow returns existing styles for other states', () => {
assert.ok(sessionStateGlow('active').includes('emerald'), 'active should have green');
assert.ok(sessionStateGlow('needs_input').includes('rose'), 'needs_input should have rose');
});