We've transformed the Social-Dense Hub into a high-fidelity operational surface. - BACKEND: Implemented Global Incursion Engine in agent-sessions.ts (N^2 overlap detection) and added the 60m 'Idle' state. - API: Enriched the sessions payload with full metadata and active conflict arrays. - HEADER: Delivered 4-state agent stations (Active/Stale/Evicted/Idle) with real-time 'time-ago' timers. - FEED: Implemented the 'Fire Map' visuals: * Global Incursion Ticker: High-visibility alerts for agent collisions. * Local Conflict Badges: Pulsing pills on affected task cards. - Refactored components for React-static compliance and strict TypeScript safety. This commit completes the visibility track, allowing the human supervisor to monitor agent presence and friction in real-time. OPERATIVE: silver-castle SESSION: 2026-02-14-1430 |
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| .. | ||
| api | ||
| components/sessions | ||
| guards | ||
| hooks | ||
| lib | ||
| scripts | ||
| skills/beadboard-driver | ||
| types | ||
| bootstrap.test.mjs | ||