beadboard/tests
zenchantlive eec1d6e28f feat(protocol): deliver 'War Room' UI with Incursion Engine
We've transformed the Social-Dense Hub into a high-fidelity operational surface.
- BACKEND: Implemented Global Incursion Engine in agent-sessions.ts (N^2 overlap detection) and added the 60m 'Idle' state.
- API: Enriched the sessions payload with full metadata and active conflict arrays.
- HEADER: Delivered 4-state agent stations (Active/Stale/Evicted/Idle) with real-time 'time-ago' timers.
- FEED: Implemented the 'Fire Map' visuals:
  * Global Incursion Ticker: High-visibility alerts for agent collisions.
  * Local Conflict Badges: Pulsing pills on affected task cards.
- Refactored components for React-static compliance and strict TypeScript safety.

This commit completes the visibility track, allowing the human supervisor to monitor agent presence and friction in real-time.

OPERATIVE: silver-castle
SESSION: 2026-02-14-1430
2026-02-14 11:36:32 -08:00
..
api feat(observability): chronological timeline and agent productivity APIs 2026-02-14 00:21:02 -08:00
components/sessions docs(beads): etch project history into memory bank and finalize skill-bb 2026-02-14 00:21:25 -08:00
guards ui: unify aero chrome surfaces and shared hero across kanban/graph 2026-02-13 12:17:57 -08:00
hooks docs(beads): etch project history into memory bank and finalize skill-bb 2026-02-14 00:21:25 -08:00
lib feat(protocol): deliver 'War Room' UI with Incursion Engine 2026-02-14 11:36:32 -08:00
scripts feat(protocol): deliver Activity Lease model (Zero Background Workers) 2026-02-14 11:18:40 -08:00
skills/beadboard-driver docs(beads): etch project history into memory bank and finalize skill-bb 2026-02-14 00:21:25 -08:00
types chore: initialize beadboard baseline 2026-02-11 17:42:51 -08:00
bootstrap.test.mjs chore: initialize beadboard baseline 2026-02-11 17:42:51 -08:00