wrongmove/crawler/frontend/public/HexgridHeatmap.js
2025-06-14 15:43:14 +00:00

2392 lines
92 KiB
JavaScript

(function e(t, n, r) { function s(o, u) { if (!n[o]) { if (!t[o]) { var a = typeof require == "function" && require; if (!u && a) return a(o, !0); if (i) return i(o, !0); var f = new Error("Cannot find module '" + o + "'"); throw f.code = "MODULE_NOT_FOUND", f } var l = n[o] = { exports: {} }; t[o][0].call(l.exports, function (e) { var n = t[o][1][e]; return s(n ? n : e) }, l, l.exports, e, t, n, r) } return n[o].exports } var i = typeof require == "function" && require; for (var o = 0; o < r.length; o++)s(r[o]); return s })({
1: [function (require, module, exports) {
var rbush = require('rbush');
var turf = {
center: require('@turf/center'),
hexGrid: require('@turf/hex-grid'),
destination: require('@turf/destination'),
distance: require('@turf/distance'),
};
/**
* Creates a hexgrid-based vector heatmap on the specified map.
* @constructor
* @param {Map} map - The map object that this heatmap should add itself to and track.
* @param {string} [layername=hexgrid-heatmap] - The layer name to use for the heatmap.
* @param {string} [addBefore] - Name of a layer to insert this heatmap underneath.
*/
function HexgridHeatmap(map, layername, addBefore) {
if (layername === undefined) layername = "hexgrid-heatmap";
this.map = map;
this.layername = layername;
this._setupLayers(layername, addBefore);
this._setupEvents();
// Set up an R-tree to look for coordinates as they are stored in GeoJSON Feature objects
this._tree = rbush(9, ['["geometry"]["coordinates"][0]', '["geometry"]["coordinates"][1]', '["geometry"]["coordinates"][0]', '["geometry"]["coordinates"][1]']);
this._intensity = 8;
this._spread = 0.1;
this._minCellIntensity = 0; // Drop out cells that have less than this intensity
this._maxPointIntensity = 20; // Don't let a single point have a greater weight than this
this._cellDensity = 1;
var thisthis = this;
this._checkUpdateCompleteClosure = function (e) { thisthis._checkUpdateComplete(e); }
this._calculatingGrid = false;
this._recalcWhenReady = false;
this._reduceFunction = function (data) {
var sum = 0;
var count = 0;
data.forEach(function (d) {
if (!isNaN(d)) {
sum += d;
count += 1;
}
});
return count > 0 ? sum / count : NaN;
};
}
HexgridHeatmap.prototype = {
_setupLayers: function (layername, addBefore) {
this.map.addLayer({
'id': layername,
'type': 'fill',
'source': {
type: 'geojson',
data: { type: "FeatureCollection", features: [] }
},
'paint': {
'fill-opacity': 1.0,
'fill-color': {
property: 'count',
stops: [
// Short rainbow blue
[0, "rgba(0,185,243,0)"],
[50, "rgba(0,185,243,0.24)"],
[130, "rgba(255,223,0,0.3)"],
[200, "rgba(255,105,0,0.3)"],
]
}
}
}, addBefore);
this.layer = this.map.getLayer(layername);
this.source = this.map.getSource(layername);
},
_setupEvents: function () {
var thisthis = this;
this.map.on("moveend", function () {
thisthis._updateGrid();
});
},
setReduceFunction: function (f) {
this._reduceFunction = f;
},
setPropertyName: function (propertyName) {
this._propertyName = propertyName;
},
/**
* Set the data to visualize with this heatmap layer
* @param {FeatureCollection} data - A GeoJSON FeatureCollection containing data to visualize with this heatmap
* @public
*/
setData: function (data) {
// Re-build R-tree index
this._tree.clear();
this._tree.load(data.features);
},
/**
* Set how widely points affect their neighbors
* @param {number} spread - A good starting point is 0.1. Higher values will result in more blurred heatmaps, lower values will highlight individual points more strongly.
* @public
*/
setSpread: function (spread) {
this._spread = spread;
},
/**
* Set the intensity value for all points.
* @param {number} intensity - Setting this too low will result in no data displayed, setting it too high will result in an oversaturated map. The default is 8 so adjust up or down from there according to the density of your data.
* @public
*/
setIntensity: function (intensity) {
this._intensity = intensity;
},
/**
* Set custom stops for the heatmap color schem
* @param {array} stops - An array of `stops` in the format of the Mapbox GL Style Spec. Values should range from 0 to about 200, though you can control saturation by setting different values here.
*/
setColorStops: function (stops) {
this.layer.paint["fill-color"] = { property: "count", stops: stops };
// not sure how to update the layer so forcing reload
this.map.removeLayer(this.layer.id)
this.map.addLayer(this.layer)
},
/**
* Set the hexgrid cell density
* @param {number} density - Values less than 1 will result in a decreased cell density from the default, values greater than 1 will result in increaded density/higher resolution. Setting this value too high will result in slow performance.
* @public
*/
setCellDensity: function (density) {
this._cellDensity = density;
},
/**
* Manually force an update to the heatmap
* You can call this method to manually force the heatmap to be redrawn. Use this after calling `setData()`, `setSpread()`, or `setIntensity()`
*/
update: function () {
this._updateGrid();
},
_generateGrid: function () {
// Rebuild grid
//var cellSize = Math.min(Math.max(1000/Math.pow(2,this.map.transform.zoom), 0.01), 0.1); // Constant screen size
var cellSize = Math.max(500 / Math.pow(2, this.map.transform.zoom) / this._cellDensity, 0.01); // Constant screen size
// TODO: These extents don't work when the map is rotated
var extents = this.map.getBounds().toArray()
extents = [extents[0][0], extents[0][1], extents[1][0], extents[1][1]];
var hexgrid = turf.hexGrid(extents, cellSize, 'kilometers');
var sigma = this._spread;
var a = 1 / (sigma * Math.sqrt(2 * Math.PI));
var amplitude = this._intensity;
var cellsToSave = [];
var thisthis = this;
hexgrid.features.forEach(function (cell) {
var center = turf.center(cell);
var strength = 0;
var SW = turf.destination(center, sigma * 4, -135);
var NE = turf.destination(center, sigma * 4, 45);
var pois = thisthis._tree.search({
minX: SW.geometry.coordinates[0],
minY: SW.geometry.coordinates[1],
maxX: NE.geometry.coordinates[0],
maxY: NE.geometry.coordinates[1]
});
if (pois.length > 0) {
var values = pois.map(function (d) { return d['properties'][thisthis._propertyName] });
var strength = thisthis._reduceFunction(values);
if (!isNaN(strength)) {
cell.properties.count = strength;
cellsToSave.push(cell);
}
}
});
hexgrid.features = cellsToSave;
return hexgrid;
},
_updateGrid: function () {
if (!this._calculatingGrid) {
this._calculatingGrid = true;
var hexgrid = this._generateGrid();
if (hexgrid != null) {
var thisthis = this;
this.source.on("data", this._checkUpdateCompleteClosure);
this.source.setData(hexgrid);
}
else {
this._calculatingGrid = false;
}
}
else {
this._recalcWhenReady = true;
}
},
_checkUpdateComplete: function (e) {
if (e.dataType == "source") {
this.source.off("data", this._checkUpdateCompleteClosure);
this._calculatingGrid = false;
if (this._recalcWhenReady) this._updateGrid();
}
}
};
module.exports = exports = HexgridHeatmap;
}, { "@turf/center": 4, "@turf/destination": 5, "@turf/distance": 6, "@turf/hex-grid": 8, "rbush": 12 }], 2: [function (require, module, exports) {
window.HexgridHeatmap = require('./HexgridHeatmap');
}, { "./HexgridHeatmap": 1 }], 3: [function (require, module, exports) {
var each = require('@turf/meta').coordEach;
/**
* Takes a set of features, calculates the bbox of all input features, and returns a bounding box.
*
* @name bbox
* @param {(Feature|FeatureCollection)} geojson input features
* @returns {Array<number>} bbox extent in [minX, minY, maxX, maxY] order
* @addToMap features, bboxPolygon
* @example
* var pt1 = turf.point([114.175329, 22.2524])
* var pt2 = turf.point([114.170007, 22.267969])
* var pt3 = turf.point([114.200649, 22.274641])
* var pt4 = turf.point([114.200649, 22.274641])
* var pt5 = turf.point([114.186744, 22.265745])
* var features = turf.featureCollection([pt1, pt2, pt3, pt4, pt5])
*
* var bbox = turf.bbox(features);
*
* var bboxPolygon = turf.bboxPolygon(bbox);
*
* //=bbox
*
* //=bboxPolygon
*/
module.exports = function (geojson) {
var bbox = [Infinity, Infinity, -Infinity, -Infinity];
each(geojson, function (coord) {
if (bbox[0] > coord[0]) bbox[0] = coord[0];
if (bbox[1] > coord[1]) bbox[1] = coord[1];
if (bbox[2] < coord[0]) bbox[2] = coord[0];
if (bbox[3] < coord[1]) bbox[3] = coord[1];
});
return bbox;
};
}, { "@turf/meta": 10 }], 4: [function (require, module, exports) {
var bbox = require('@turf/bbox'),
point = require('@turf/helpers').point;
/**
* Takes a {@link Feature} or {@link FeatureCollection} and returns the absolute center point of all features.
*
* @name center
* @param {(Feature|FeatureCollection)} layer input features
* @return {Feature<Point>} a Point feature at the absolute center point of all input features
* @addToMap features, centerPt
* @example
* var features = {
* "type": "FeatureCollection",
* "features": [
* {
* "type": "Feature",
* "properties": {},
* "geometry": {
* "type": "Point",
* "coordinates": [-97.522259, 35.4691]
* }
* }, {
* "type": "Feature",
* "properties": {},
* "geometry": {
* "type": "Point",
* "coordinates": [-97.502754, 35.463455]
* }
* }, {
* "type": "Feature",
* "properties": {},
* "geometry": {
* "type": "Point",
* "coordinates": [-97.508269, 35.463245]
* }
* }, {
* "type": "Feature",
* "properties": {},
* "geometry": {
* "type": "Point",
* "coordinates": [-97.516809, 35.465779]
* }
* }, {
* "type": "Feature",
* "properties": {},
* "geometry": {
* "type": "Point",
* "coordinates": [-97.515372, 35.467072]
* }
* }, {
* "type": "Feature",
* "properties": {},
* "geometry": {
* "type": "Point",
* "coordinates": [-97.509363, 35.463053]
* }
* }, {
* "type": "Feature",
* "properties": {},
* "geometry": {
* "type": "Point",
* "coordinates": [-97.511123, 35.466601]
* }
* }, {
* "type": "Feature",
* "properties": {},
* "geometry": {
* "type": "Point",
* "coordinates": [-97.518547, 35.469327]
* }
* }, {
* "type": "Feature",
* "properties": {},
* "geometry": {
* "type": "Point",
* "coordinates": [-97.519706, 35.469659]
* }
* }, {
* "type": "Feature",
* "properties": {},
* "geometry": {
* "type": "Point",
* "coordinates": [-97.517839, 35.466998]
* }
* }, {
* "type": "Feature",
* "properties": {},
* "geometry": {
* "type": "Point",
* "coordinates": [-97.508678, 35.464942]
* }
* }, {
* "type": "Feature",
* "properties": {},
* "geometry": {
* "type": "Point",
* "coordinates": [-97.514914, 35.463453]
* }
* }
* ]
* };
*
* var centerPt = turf.center(features);
* centerPt.properties['marker-size'] = 'large';
* centerPt.properties['marker-color'] = '#000';
*
* var resultFeatures = features.features.concat(centerPt);
* var result = {
* "type": "FeatureCollection",
* "features": resultFeatures
* };
*
* //=result
*/
module.exports = function (layer) {
var ext = bbox(layer);
var x = (ext[0] + ext[2]) / 2;
var y = (ext[1] + ext[3]) / 2;
return point([x, y]);
};
}, { "@turf/bbox": 3, "@turf/helpers": 7 }], 5: [function (require, module, exports) {
//http://en.wikipedia.org/wiki/Haversine_formula
//http://www.movable-type.co.uk/scripts/latlong.html
var getCoord = require('@turf/invariant').getCoord;
var helpers = require('@turf/helpers');
var point = helpers.point;
var distanceToRadians = helpers.distanceToRadians;
/**
* Takes a {@link Point} and calculates the location of a destination point given a distance in degrees, radians, miles, or kilometers; and bearing in degrees. This uses the [Haversine formula](http://en.wikipedia.org/wiki/Haversine_formula) to account for global curvature.
*
* @name destination
* @param {Feature<Point>} from starting point
* @param {number} distance distance from the starting point
* @param {number} bearing ranging from -180 to 180
* @param {string} [units=kilometers] miles, kilometers, degrees, or radians
* @returns {Feature<Point>} destination point
* @example
* var point = {
* "type": "Feature",
* "properties": {
* "marker-color": "#0f0"
* },
* "geometry": {
* "type": "Point",
* "coordinates": [-75.343, 39.984]
* }
* };
* var distance = 50;
* var bearing = 90;
* var units = 'miles';
*
* var destination = turf.destination(point, distance, bearing, units);
* destination.properties['marker-color'] = '#f00';
*
* var result = {
* "type": "FeatureCollection",
* "features": [point, destination]
* };
*
* //=result
*/
module.exports = function (from, distance, bearing, units) {
var degrees2radians = Math.PI / 180;
var radians2degrees = 180 / Math.PI;
var coordinates1 = getCoord(from);
var longitude1 = degrees2radians * coordinates1[0];
var latitude1 = degrees2radians * coordinates1[1];
var bearing_rad = degrees2radians * bearing;
var radians = distanceToRadians(distance, units);
var latitude2 = Math.asin(Math.sin(latitude1) * Math.cos(radians) +
Math.cos(latitude1) * Math.sin(radians) * Math.cos(bearing_rad));
var longitude2 = longitude1 + Math.atan2(Math.sin(bearing_rad) *
Math.sin(radians) * Math.cos(latitude1),
Math.cos(radians) - Math.sin(latitude1) * Math.sin(latitude2));
return point([radians2degrees * longitude2, radians2degrees * latitude2]);
};
}, { "@turf/helpers": 7, "@turf/invariant": 9 }], 6: [function (require, module, exports) {
var getCoord = require('@turf/invariant').getCoord;
var radiansToDistance = require('@turf/helpers').radiansToDistance;
//http://en.wikipedia.org/wiki/Haversine_formula
//http://www.movable-type.co.uk/scripts/latlong.html
/**
* Calculates the distance between two {@link Point|points} in degrees, radians,
* miles, or kilometers. This uses the
* [Haversine formula](http://en.wikipedia.org/wiki/Haversine_formula)
* to account for global curvature.
*
* @name distance
* @param {Feature<Point>} from origin point
* @param {Feature<Point>} to destination point
* @param {string} [units=kilometers] can be degrees, radians, miles, or kilometers
* @returns {number} distance between the two points
* @example
* var from = {
* "type": "Feature",
* "properties": {},
* "geometry": {
* "type": "Point",
* "coordinates": [-75.343, 39.984]
* }
* };
* var to = {
* "type": "Feature",
* "properties": {},
* "geometry": {
* "type": "Point",
* "coordinates": [-75.534, 39.123]
* }
* };
* var units = "miles";
*
* var points = {
* "type": "FeatureCollection",
* "features": [from, to]
* };
*
* //=points
*
* var distance = turf.distance(from, to, units);
*
* //=distance
*/
module.exports = function (from, to, units) {
var degrees2radians = Math.PI / 180;
var coordinates1 = getCoord(from);
var coordinates2 = getCoord(to);
var dLat = degrees2radians * (coordinates2[1] - coordinates1[1]);
var dLon = degrees2radians * (coordinates2[0] - coordinates1[0]);
var lat1 = degrees2radians * coordinates1[1];
var lat2 = degrees2radians * coordinates2[1];
var a = Math.pow(Math.sin(dLat / 2), 2) +
Math.pow(Math.sin(dLon / 2), 2) * Math.cos(lat1) * Math.cos(lat2);
return radiansToDistance(2 * Math.atan2(Math.sqrt(a), Math.sqrt(1 - a)), units);
};
}, { "@turf/helpers": 7, "@turf/invariant": 9 }], 7: [function (require, module, exports) {
/**
* Wraps a GeoJSON {@link Geometry} in a GeoJSON {@link Feature}.
*
* @name feature
* @param {Geometry} geometry input geometry
* @param {Object} properties properties
* @returns {FeatureCollection} a FeatureCollection of input features
* @example
* var geometry = {
* "type": "Point",
* "coordinates": [
* 67.5,
* 32.84267363195431
* ]
* }
*
* var feature = turf.feature(geometry);
*
* //=feature
*/
function feature(geometry, properties) {
if (!geometry) throw new Error('No geometry passed');
return {
type: 'Feature',
properties: properties || {},
geometry: geometry
};
}
module.exports.feature = feature;
/**
* Takes coordinates and properties (optional) and returns a new {@link Point} feature.
*
* @name point
* @param {Array<number>} coordinates longitude, latitude position (each in decimal degrees)
* @param {Object=} properties an Object that is used as the {@link Feature}'s
* properties
* @returns {Feature<Point>} a Point feature
* @example
* var pt1 = turf.point([-75.343, 39.984]);
*
* //=pt1
*/
module.exports.point = function (coordinates, properties) {
if (!coordinates) throw new Error('No coordinates passed');
if (coordinates.length === undefined) throw new Error('Coordinates must be an array');
if (coordinates.length < 2) throw new Error('Coordinates must be at least 2 numbers long');
if (typeof coordinates[0] !== 'number' || typeof coordinates[1] !== 'number') throw new Error('Coordinates must numbers');
return feature({
type: 'Point',
coordinates: coordinates
}, properties);
};
/**
* Takes an array of LinearRings and optionally an {@link Object} with properties and returns a {@link Polygon} feature.
*
* @name polygon
* @param {Array<Array<Array<number>>>} coordinates an array of LinearRings
* @param {Object=} properties a properties object
* @returns {Feature<Polygon>} a Polygon feature
* @throws {Error} throw an error if a LinearRing of the polygon has too few positions
* or if a LinearRing of the Polygon does not have matching Positions at the
* beginning & end.
* @example
* var polygon = turf.polygon([[
* [-2.275543, 53.464547],
* [-2.275543, 53.489271],
* [-2.215118, 53.489271],
* [-2.215118, 53.464547],
* [-2.275543, 53.464547]
* ]], { name: 'poly1', population: 400});
*
* //=polygon
*/
module.exports.polygon = function (coordinates, properties) {
if (!coordinates) throw new Error('No coordinates passed');
for (var i = 0; i < coordinates.length; i++) {
var ring = coordinates[i];
if (ring.length < 4) {
throw new Error('Each LinearRing of a Polygon must have 4 or more Positions.');
}
for (var j = 0; j < ring[ring.length - 1].length; j++) {
if (ring[ring.length - 1][j] !== ring[0][j]) {
throw new Error('First and last Position are not equivalent.');
}
}
}
return feature({
type: 'Polygon',
coordinates: coordinates
}, properties);
};
/**
* Creates a {@link LineString} based on a
* coordinate array. Properties can be added optionally.
*
* @name lineString
* @param {Array<Array<number>>} coordinates an array of Positions
* @param {Object=} properties an Object of key-value pairs to add as properties
* @returns {Feature<LineString>} a LineString feature
* @throws {Error} if no coordinates are passed
* @example
* var linestring1 = turf.lineString([
* [-21.964416, 64.148203],
* [-21.956176, 64.141316],
* [-21.93901, 64.135924],
* [-21.927337, 64.136673]
* ]);
* var linestring2 = turf.lineString([
* [-21.929054, 64.127985],
* [-21.912918, 64.134726],
* [-21.916007, 64.141016],
* [-21.930084, 64.14446]
* ], {name: 'line 1', distance: 145});
*
* //=linestring1
*
* //=linestring2
*/
module.exports.lineString = function (coordinates, properties) {
if (!coordinates) throw new Error('No coordinates passed');
return feature({
type: 'LineString',
coordinates: coordinates
}, properties);
};
/**
* Takes one or more {@link Feature|Features} and creates a {@link FeatureCollection}.
*
* @name featureCollection
* @param {Feature[]} features input features
* @returns {FeatureCollection} a FeatureCollection of input features
* @example
* var features = [
* turf.point([-75.343, 39.984], {name: 'Location A'}),
* turf.point([-75.833, 39.284], {name: 'Location B'}),
* turf.point([-75.534, 39.123], {name: 'Location C'})
* ];
*
* var fc = turf.featureCollection(features);
*
* //=fc
*/
module.exports.featureCollection = function (features) {
if (!features) throw new Error('No features passed');
return {
type: 'FeatureCollection',
features: features
};
};
/**
* Creates a {@link Feature<MultiLineString>} based on a
* coordinate array. Properties can be added optionally.
*
* @name multiLineString
* @param {Array<Array<Array<number>>>} coordinates an array of LineStrings
* @param {Object=} properties an Object of key-value pairs to add as properties
* @returns {Feature<MultiLineString>} a MultiLineString feature
* @throws {Error} if no coordinates are passed
* @example
* var multiLine = turf.multiLineString([[[0,0],[10,10]]]);
*
* //=multiLine
*
*/
module.exports.multiLineString = function (coordinates, properties) {
if (!coordinates) throw new Error('No coordinates passed');
return feature({
type: 'MultiLineString',
coordinates: coordinates
}, properties);
};
/**
* Creates a {@link Feature<MultiPoint>} based on a
* coordinate array. Properties can be added optionally.
*
* @name multiPoint
* @param {Array<Array<number>>} coordinates an array of Positions
* @param {Object=} properties an Object of key-value pairs to add as properties
* @returns {Feature<MultiPoint>} a MultiPoint feature
* @throws {Error} if no coordinates are passed
* @example
* var multiPt = turf.multiPoint([[0,0],[10,10]]);
*
* //=multiPt
*
*/
module.exports.multiPoint = function (coordinates, properties) {
if (!coordinates) throw new Error('No coordinates passed');
return feature({
type: 'MultiPoint',
coordinates: coordinates
}, properties);
};
/**
* Creates a {@link Feature<MultiPolygon>} based on a
* coordinate array. Properties can be added optionally.
*
* @name multiPolygon
* @param {Array<Array<Array<Array<number>>>>} coordinates an array of Polygons
* @param {Object=} properties an Object of key-value pairs to add as properties
* @returns {Feature<MultiPolygon>} a multipolygon feature
* @throws {Error} if no coordinates are passed
* @example
* var multiPoly = turf.multiPolygon([[[[0,0],[0,10],[10,10],[10,0],[0,0]]]]);
*
* //=multiPoly
*
*/
module.exports.multiPolygon = function (coordinates, properties) {
if (!coordinates) throw new Error('No coordinates passed');
return feature({
type: 'MultiPolygon',
coordinates: coordinates
}, properties);
};
/**
* Creates a {@link Feature<GeometryCollection>} based on a
* coordinate array. Properties can be added optionally.
*
* @name geometryCollection
* @param {Array<{Geometry}>} geometries an array of GeoJSON Geometries
* @param {Object=} properties an Object of key-value pairs to add as properties
* @returns {Feature<GeometryCollection>} a GeoJSON GeometryCollection Feature
* @example
* var pt = {
* "type": "Point",
* "coordinates": [100, 0]
* };
* var line = {
* "type": "LineString",
* "coordinates": [ [101, 0], [102, 1] ]
* };
* var collection = turf.geometryCollection([pt, line]);
*
* //=collection
*/
module.exports.geometryCollection = function (geometries, properties) {
if (!geometries) throw new Error('No geometries passed');
return feature({
type: 'GeometryCollection',
geometries: geometries
}, properties);
};
var factors = {
miles: 3960,
nauticalmiles: 3441.145,
degrees: 57.2957795,
radians: 1,
inches: 250905600,
yards: 6969600,
meters: 6373000,
metres: 6373000,
kilometers: 6373,
kilometres: 6373,
feet: 20908792.65
};
/*
* Convert a distance measurement from radians to a more friendly unit.
*
* @name radiansToDistance
* @param {number} distance in radians across the sphere
* @param {string} [units=kilometers] can be degrees, radians, miles, or kilometers
* inches, yards, metres, meters, kilometres, kilometers.
* @returns {number} distance
*/
module.exports.radiansToDistance = function (radians, units) {
var factor = factors[units || 'kilometers'];
if (factor === undefined) throw new Error('Invalid unit');
return radians * factor;
};
/*
* Convert a distance measurement from a real-world unit into radians
*
* @name distanceToRadians
* @param {number} distance in real units
* @param {string} [units=kilometers] can be degrees, radians, miles, or kilometers
* inches, yards, metres, meters, kilometres, kilometers.
* @returns {number} radians
*/
module.exports.distanceToRadians = function (distance, units) {
var factor = factors[units || 'kilometers'];
if (factor === undefined) throw new Error('Invalid unit');
return distance / factor;
};
/*
* Convert a distance measurement from a real-world unit into degrees
*
* @name distanceToRadians
* @param {number} distance in real units
* @param {string} [units=kilometers] can be degrees, radians, miles, or kilometers
* inches, yards, metres, meters, kilometres, kilometers.
* @returns {number} degrees
*/
module.exports.distanceToDegrees = function (distance, units) {
var factor = factors[units || 'kilometers'];
if (factor === undefined) throw new Error('Invalid unit');
return (distance / factor) * 57.2958;
};
}, {}], 8: [function (require, module, exports) {
var point = require('@turf/helpers').point;
var polygon = require('@turf/helpers').polygon;
var distance = require('@turf/distance');
var featurecollection = require('@turf/helpers').featureCollection;
//Precompute cosines and sines of angles used in hexagon creation
// for performance gain
var cosines = [];
var sines = [];
for (var i = 0; i < 6; i++) {
var angle = 2 * Math.PI / 6 * i;
cosines.push(Math.cos(angle));
sines.push(Math.sin(angle));
}
/**
* Takes a bounding box and a cell size in degrees and returns a {@link FeatureCollection} of flat-topped
* hexagons ({@link Polygon} features) aligned in an "odd-q" vertical grid as
* described in [Hexagonal Grids](http://www.redblobgames.com/grids/hexagons/).
*
* @name hexGrid
* @param {Array<number>} bbox extent in [minX, minY, maxX, maxY] order
* @param {number} cellSize dimension of cell in specified units
* @param {string} [units=kilometers] used in calculating cellSize, can be degrees, radians, miles, or kilometers
* @param {boolean} [triangles=false] whether to return as triangles instead of hexagons
* @returns {FeatureCollection<Polygon>} a hexagonal grid
* @example
* var bbox = [-96,31,-84,40];
* var cellSize = 50;
* var units = 'miles';
*
* var hexgrid = turf.hexGrid(bbox, cellSize, units);
*
* //=hexgrid
*/
module.exports = function hexGrid(bbox, cellSize, units, triangles) {
var xFraction = cellSize / (distance(point([bbox[0], bbox[1]]), point([bbox[2], bbox[1]]), units));
var cellWidth = xFraction * (bbox[2] - bbox[0]);
var yFraction = cellSize / (distance(point([bbox[0], bbox[1]]), point([bbox[0], bbox[3]]), units));
var cellHeight = yFraction * (bbox[3] - bbox[1]);
var radius = cellWidth / 2;
var hex_width = radius * 2;
var hex_height = Math.sqrt(3) / 2 * cellHeight;
var box_width = bbox[2] - bbox[0];
var box_height = bbox[3] - bbox[1];
var x_interval = 3 / 4 * hex_width;
var y_interval = hex_height;
var x_span = box_width / (hex_width - radius / 2);
var x_count = Math.ceil(x_span);
if (Math.round(x_span) === x_count) {
x_count++;
}
var x_adjust = ((x_count * x_interval - radius / 2) - box_width) / 2 - radius / 2;
var y_count = Math.ceil(box_height / hex_height);
var y_adjust = (box_height - y_count * hex_height) / 2;
var hasOffsetY = y_count * hex_height - box_height > hex_height / 2;
if (hasOffsetY) {
y_adjust -= hex_height / 4;
}
var fc = featurecollection([]);
for (var x = 0; x < x_count; x++) {
for (var y = 0; y <= y_count; y++) {
var isOdd = x % 2 === 1;
if (y === 0 && isOdd) {
continue;
}
if (y === 0 && hasOffsetY) {
continue;
}
var center_x = x * x_interval + bbox[0] - x_adjust;
var center_y = y * y_interval + bbox[1] + y_adjust;
if (isOdd) {
center_y -= hex_height / 2;
}
if (triangles) {
fc.features.push.apply(fc.features, hexTriangles([center_x, center_y], cellWidth / 2, cellHeight / 2));
} else {
fc.features.push(hexagon([center_x, center_y], cellWidth / 2, cellHeight / 2));
}
}
}
return fc;
};
//Center should be [x, y]
function hexagon(center, rx, ry) {
var vertices = [];
for (var i = 0; i < 6; i++) {
var x = center[0] + rx * cosines[i];
var y = center[1] + ry * sines[i];
vertices.push([x, y]);
}
//first and last vertex must be the same
vertices.push(vertices[0]);
return polygon([vertices]);
}
//Center should be [x, y]
function hexTriangles(center, rx, ry) {
var triangles = [];
for (var i = 0; i < 6; i++) {
var vertices = [];
vertices.push(center);
vertices.push([
center[0] + rx * cosines[i],
center[1] + ry * sines[i]
]);
vertices.push([
center[0] + rx * cosines[(i + 1) % 6],
center[1] + ry * sines[(i + 1) % 6]
]);
vertices.push(center);
triangles.push(polygon([vertices]));
}
return triangles;
}
}, { "@turf/distance": 6, "@turf/helpers": 7 }], 9: [function (require, module, exports) {
/**
* Unwrap a coordinate from a Point Feature, Geometry or a single coordinate.
*
* @param {Array<any>|Geometry|Feature<Point>} obj any value
* @returns {Array<number>} coordinates
*/
function getCoord(obj) {
if (!obj) throw new Error('No obj passed');
var coordinates = getCoords(obj);
// getCoord() must contain at least two numbers (Point)
if (coordinates.length > 1 &&
typeof coordinates[0] === 'number' &&
typeof coordinates[1] === 'number') {
return coordinates;
} else {
throw new Error('Coordinate is not a valid Point');
}
}
/**
* Unwrap coordinates from a Feature, Geometry Object or an Array of numbers
*
* @param {Array<any>|Geometry|Feature<any>} obj any value
* @returns {Array<any>} coordinates
*/
function getCoords(obj) {
if (!obj) throw new Error('No obj passed');
var coordinates;
// Array of numbers
if (obj.length) {
coordinates = obj;
// Geometry Object
} else if (obj.coordinates) {
coordinates = obj.coordinates;
// Feature
} else if (obj.geometry && obj.geometry.coordinates) {
coordinates = obj.geometry.coordinates;
}
// Checks if coordinates contains a number
if (coordinates) {
containsNumber(coordinates);
return coordinates;
}
throw new Error('No valid coordinates');
}
/**
* Checks if coordinates contains a number
*
* @private
* @param {Array<any>} coordinates GeoJSON Coordinates
* @returns {boolean} true if Array contains a number
*/
function containsNumber(coordinates) {
if (coordinates.length > 1 &&
typeof coordinates[0] === 'number' &&
typeof coordinates[1] === 'number') {
return true;
}
if (coordinates[0].length) {
return containsNumber(coordinates[0]);
}
throw new Error('coordinates must only contain numbers');
}
/**
* Enforce expectations about types of GeoJSON objects for Turf.
*
* @alias geojsonType
* @param {GeoJSON} value any GeoJSON object
* @param {string} type expected GeoJSON type
* @param {string} name name of calling function
* @throws {Error} if value is not the expected type.
*/
function geojsonType(value, type, name) {
if (!type || !name) throw new Error('type and name required');
if (!value || value.type !== type) {
throw new Error('Invalid input to ' + name + ': must be a ' + type + ', given ' + value.type);
}
}
/**
* Enforce expectations about types of {@link Feature} inputs for Turf.
* Internally this uses {@link geojsonType} to judge geometry types.
*
* @alias featureOf
* @param {Feature} feature a feature with an expected geometry type
* @param {string} type expected GeoJSON type
* @param {string} name name of calling function
* @throws {Error} error if value is not the expected type.
*/
function featureOf(feature, type, name) {
if (!feature) throw new Error('No feature passed');
if (!name) throw new Error('.featureOf() requires a name');
if (!feature || feature.type !== 'Feature' || !feature.geometry) {
throw new Error('Invalid input to ' + name + ', Feature with geometry required');
}
if (!feature.geometry || feature.geometry.type !== type) {
throw new Error('Invalid input to ' + name + ': must be a ' + type + ', given ' + feature.geometry.type);
}
}
/**
* Enforce expectations about types of {@link FeatureCollection} inputs for Turf.
* Internally this uses {@link geojsonType} to judge geometry types.
*
* @alias collectionOf
* @param {FeatureCollection} featureCollection a FeatureCollection for which features will be judged
* @param {string} type expected GeoJSON type
* @param {string} name name of calling function
* @throws {Error} if value is not the expected type.
*/
function collectionOf(featureCollection, type, name) {
if (!featureCollection) throw new Error('No featureCollection passed');
if (!name) throw new Error('.collectionOf() requires a name');
if (!featureCollection || featureCollection.type !== 'FeatureCollection') {
throw new Error('Invalid input to ' + name + ', FeatureCollection required');
}
for (var i = 0; i < featureCollection.features.length; i++) {
var feature = featureCollection.features[i];
if (!feature || feature.type !== 'Feature' || !feature.geometry) {
throw new Error('Invalid input to ' + name + ', Feature with geometry required');
}
if (!feature.geometry || feature.geometry.type !== type) {
throw new Error('Invalid input to ' + name + ': must be a ' + type + ', given ' + feature.geometry.type);
}
}
}
module.exports.geojsonType = geojsonType;
module.exports.collectionOf = collectionOf;
module.exports.featureOf = featureOf;
module.exports.getCoord = getCoord;
module.exports.getCoords = getCoords;
}, {}], 10: [function (require, module, exports) {
/**
* Callback for coordEach
*
* @private
* @callback coordEachCallback
* @param {[number, number]} currentCoords The current coordinates being processed.
* @param {number} currentIndex The index of the current element being processed in the
* array.Starts at index 0, if an initialValue is provided, and at index 1 otherwise.
*/
/**
* Iterate over coordinates in any GeoJSON object, similar to Array.forEach()
*
* @name coordEach
* @param {Object} layer any GeoJSON object
* @param {Function} callback a method that takes (currentCoords, currentIndex)
* @param {boolean} [excludeWrapCoord=false] whether or not to include
* the final coordinate of LinearRings that wraps the ring in its iteration.
* @example
* var features = {
* "type": "FeatureCollection",
* "features": [
* {
* "type": "Feature",
* "properties": {},
* "geometry": {
* "type": "Point",
* "coordinates": [26, 37]
* }
* },
* {
* "type": "Feature",
* "properties": {},
* "geometry": {
* "type": "Point",
* "coordinates": [36, 53]
* }
* }
* ]
* };
* turf.coordEach(features, function (currentCoords, currentIndex) {
* //=currentCoords
* //=currentIndex
* });
*/
function coordEach(layer, callback, excludeWrapCoord) {
var i, j, k, g, l, geometry, stopG, coords,
geometryMaybeCollection,
wrapShrink = 0,
currentIndex = 0,
isGeometryCollection,
isFeatureCollection = layer.type === 'FeatureCollection',
isFeature = layer.type === 'Feature',
stop = isFeatureCollection ? layer.features.length : 1;
// This logic may look a little weird. The reason why it is that way
// is because it's trying to be fast. GeoJSON supports multiple kinds
// of objects at its root: FeatureCollection, Features, Geometries.
// This function has the responsibility of handling all of them, and that
// means that some of the `for` loops you see below actually just don't apply
// to certain inputs. For instance, if you give this just a
// Point geometry, then both loops are short-circuited and all we do
// is gradually rename the input until it's called 'geometry'.
//
// This also aims to allocate as few resources as possible: just a
// few numbers and booleans, rather than any temporary arrays as would
// be required with the normalization approach.
for (i = 0; i < stop; i++) {
geometryMaybeCollection = (isFeatureCollection ? layer.features[i].geometry :
(isFeature ? layer.geometry : layer));
isGeometryCollection = geometryMaybeCollection.type === 'GeometryCollection';
stopG = isGeometryCollection ? geometryMaybeCollection.geometries.length : 1;
for (g = 0; g < stopG; g++) {
geometry = isGeometryCollection ?
geometryMaybeCollection.geometries[g] : geometryMaybeCollection;
coords = geometry.coordinates;
wrapShrink = (excludeWrapCoord &&
(geometry.type === 'Polygon' || geometry.type === 'MultiPolygon')) ?
1 : 0;
if (geometry.type === 'Point') {
callback(coords, currentIndex);
currentIndex++;
} else if (geometry.type === 'LineString' || geometry.type === 'MultiPoint') {
for (j = 0; j < coords.length; j++) {
callback(coords[j], currentIndex);
currentIndex++;
}
} else if (geometry.type === 'Polygon' || geometry.type === 'MultiLineString') {
for (j = 0; j < coords.length; j++)
for (k = 0; k < coords[j].length - wrapShrink; k++) {
callback(coords[j][k], currentIndex);
currentIndex++;
}
} else if (geometry.type === 'MultiPolygon') {
for (j = 0; j < coords.length; j++)
for (k = 0; k < coords[j].length; k++)
for (l = 0; l < coords[j][k].length - wrapShrink; l++) {
callback(coords[j][k][l], currentIndex);
currentIndex++;
}
} else if (geometry.type === 'GeometryCollection') {
for (j = 0; j < geometry.geometries.length; j++)
coordEach(geometry.geometries[j], callback, excludeWrapCoord);
} else {
throw new Error('Unknown Geometry Type');
}
}
}
}
module.exports.coordEach = coordEach;
/**
* Callback for coordReduce
*
* The first time the callback function is called, the values provided as arguments depend
* on whether the reduce method has an initialValue argument.
*
* If an initialValue is provided to the reduce method:
* - The previousValue argument is initialValue.
* - The currentValue argument is the value of the first element present in the array.
*
* If an initialValue is not provided:
* - The previousValue argument is the value of the first element present in the array.
* - The currentValue argument is the value of the second element present in the array.
*
* @private
* @callback coordReduceCallback
* @param {*} previousValue The accumulated value previously returned in the last invocation
* of the callback, or initialValue, if supplied.
* @param {[number, number]} currentCoords The current coordinate being processed.
* @param {number} currentIndex The index of the current element being processed in the
* array.Starts at index 0, if an initialValue is provided, and at index 1 otherwise.
*/
/**
* Reduce coordinates in any GeoJSON object, similar to Array.reduce()
*
* @name coordReduce
* @param {Object} layer any GeoJSON object
* @param {Function} callback a method that takes (previousValue, currentCoords, currentIndex)
* @param {*} [initialValue] Value to use as the first argument to the first call of the callback.
* @param {boolean} [excludeWrapCoord=false] whether or not to include
* the final coordinate of LinearRings that wraps the ring in its iteration.
* @returns {*} The value that results from the reduction.
* @example
* var features = {
* "type": "FeatureCollection",
* "features": [
* {
* "type": "Feature",
* "properties": {},
* "geometry": {
* "type": "Point",
* "coordinates": [26, 37]
* }
* },
* {
* "type": "Feature",
* "properties": {},
* "geometry": {
* "type": "Point",
* "coordinates": [36, 53]
* }
* }
* ]
* };
* turf.coordReduce(features, function (previousValue, currentCoords, currentIndex) {
* //=previousValue
* //=currentCoords
* //=currentIndex
* return currentCoords;
* });
*/
function coordReduce(layer, callback, initialValue, excludeWrapCoord) {
var previousValue = initialValue;
coordEach(layer, function (currentCoords, currentIndex) {
if (currentIndex === 0 && initialValue === undefined) {
previousValue = currentCoords;
} else {
previousValue = callback(previousValue, currentCoords, currentIndex);
}
}, excludeWrapCoord);
return previousValue;
}
module.exports.coordReduce = coordReduce;
/**
* Callback for propEach
*
* @private
* @callback propEachCallback
* @param {*} currentProperties The current properties being processed.
* @param {number} currentIndex The index of the current element being processed in the
* array.Starts at index 0, if an initialValue is provided, and at index 1 otherwise.
*/
/**
* Iterate over properties in any GeoJSON object, similar to Array.forEach()
*
* @name propEach
* @param {Object} layer any GeoJSON object
* @param {Function} callback a method that takes (currentProperties, currentIndex)
* @example
* var features = {
* "type": "FeatureCollection",
* "features": [
* {
* "type": "Feature",
* "properties": {"foo": "bar"},
* "geometry": {
* "type": "Point",
* "coordinates": [26, 37]
* }
* },
* {
* "type": "Feature",
* "properties": {"hello": "world"},
* "geometry": {
* "type": "Point",
* "coordinates": [36, 53]
* }
* }
* ]
* };
* turf.propEach(features, function (currentProperties, currentIndex) {
* //=currentProperties
* //=currentIndex
* });
*/
function propEach(layer, callback) {
var i;
switch (layer.type) {
case 'FeatureCollection':
for (i = 0; i < layer.features.length; i++) {
callback(layer.features[i].properties, i);
}
break;
case 'Feature':
callback(layer.properties, 0);
break;
}
}
module.exports.propEach = propEach;
/**
* Callback for propReduce
*
* The first time the callback function is called, the values provided as arguments depend
* on whether the reduce method has an initialValue argument.
*
* If an initialValue is provided to the reduce method:
* - The previousValue argument is initialValue.
* - The currentValue argument is the value of the first element present in the array.
*
* If an initialValue is not provided:
* - The previousValue argument is the value of the first element present in the array.
* - The currentValue argument is the value of the second element present in the array.
*
* @private
* @callback propReduceCallback
* @param {*} previousValue The accumulated value previously returned in the last invocation
* of the callback, or initialValue, if supplied.
* @param {*} currentProperties The current properties being processed.
* @param {number} currentIndex The index of the current element being processed in the
* array.Starts at index 0, if an initialValue is provided, and at index 1 otherwise.
*/
/**
* Reduce properties in any GeoJSON object into a single value,
* similar to how Array.reduce works. However, in this case we lazily run
* the reduction, so an array of all properties is unnecessary.
*
* @name propReduce
* @param {Object} layer any GeoJSON object
* @param {Function} callback a method that takes (previousValue, currentProperties, currentIndex)
* @param {*} [initialValue] Value to use as the first argument to the first call of the callback.
* @returns {*} The value that results from the reduction.
* @example
* var features = {
* "type": "FeatureCollection",
* "features": [
* {
* "type": "Feature",
* "properties": {"foo": "bar"},
* "geometry": {
* "type": "Point",
* "coordinates": [26, 37]
* }
* },
* {
* "type": "Feature",
* "properties": {"hello": "world"},
* "geometry": {
* "type": "Point",
* "coordinates": [36, 53]
* }
* }
* ]
* };
* turf.propReduce(features, function (previousValue, currentProperties, currentIndex) {
* //=previousValue
* //=currentProperties
* //=currentIndex
* return currentProperties
* });
*/
function propReduce(layer, callback, initialValue) {
var previousValue = initialValue;
propEach(layer, function (currentProperties, currentIndex) {
if (currentIndex === 0 && initialValue === undefined) {
previousValue = currentProperties;
} else {
previousValue = callback(previousValue, currentProperties, currentIndex);
}
});
return previousValue;
}
module.exports.propReduce = propReduce;
/**
* Callback for featureEach
*
* @private
* @callback featureEachCallback
* @param {Feature<any>} currentFeature The current feature being processed.
* @param {number} currentIndex The index of the current element being processed in the
* array.Starts at index 0, if an initialValue is provided, and at index 1 otherwise.
*/
/**
* Iterate over features in any GeoJSON object, similar to
* Array.forEach.
*
* @name featureEach
* @param {Object} layer any GeoJSON object
* @param {Function} callback a method that takes (currentFeature, currentIndex)
* @example
* var features = {
* "type": "FeatureCollection",
* "features": [
* {
* "type": "Feature",
* "properties": {},
* "geometry": {
* "type": "Point",
* "coordinates": [26, 37]
* }
* },
* {
* "type": "Feature",
* "properties": {},
* "geometry": {
* "type": "Point",
* "coordinates": [36, 53]
* }
* }
* ]
* };
* turf.featureEach(features, function (currentFeature, currentIndex) {
* //=currentFeature
* //=currentIndex
* });
*/
function featureEach(layer, callback) {
if (layer.type === 'Feature') {
callback(layer, 0);
} else if (layer.type === 'FeatureCollection') {
for (var i = 0; i < layer.features.length; i++) {
callback(layer.features[i], i);
}
}
}
module.exports.featureEach = featureEach;
/**
* Callback for featureReduce
*
* The first time the callback function is called, the values provided as arguments depend
* on whether the reduce method has an initialValue argument.
*
* If an initialValue is provided to the reduce method:
* - The previousValue argument is initialValue.
* - The currentValue argument is the value of the first element present in the array.
*
* If an initialValue is not provided:
* - The previousValue argument is the value of the first element present in the array.
* - The currentValue argument is the value of the second element present in the array.
*
* @private
* @callback featureReduceCallback
* @param {*} previousValue The accumulated value previously returned in the last invocation
* of the callback, or initialValue, if supplied.
* @param {Feature<any>} currentFeature The current Feature being processed.
* @param {number} currentIndex The index of the current element being processed in the
* array.Starts at index 0, if an initialValue is provided, and at index 1 otherwise.
*/
/**
* Reduce features in any GeoJSON object, similar to Array.reduce().
*
* @name featureReduce
* @param {Object} layer any GeoJSON object
* @param {Function} callback a method that takes (previousValue, currentFeature, currentIndex)
* @param {*} [initialValue] Value to use as the first argument to the first call of the callback.
* @returns {*} The value that results from the reduction.
* @example
* var features = {
* "type": "FeatureCollection",
* "features": [
* {
* "type": "Feature",
* "properties": {"foo": "bar"},
* "geometry": {
* "type": "Point",
* "coordinates": [26, 37]
* }
* },
* {
* "type": "Feature",
* "properties": {"hello": "world"},
* "geometry": {
* "type": "Point",
* "coordinates": [36, 53]
* }
* }
* ]
* };
* turf.featureReduce(features, function (previousValue, currentFeature, currentIndex) {
* //=previousValue
* //=currentFeature
* //=currentIndex
* return currentFeature
* });
*/
function featureReduce(layer, callback, initialValue) {
var previousValue = initialValue;
featureEach(layer, function (currentFeature, currentIndex) {
if (currentIndex === 0 && initialValue === undefined) {
previousValue = currentFeature;
} else {
previousValue = callback(previousValue, currentFeature, currentIndex);
}
});
return previousValue;
}
module.exports.featureReduce = featureReduce;
/**
* Get all coordinates from any GeoJSON object.
*
* @name coordAll
* @param {Object} layer any GeoJSON object
* @returns {Array<Array<number>>} coordinate position array
* @example
* var features = {
* "type": "FeatureCollection",
* "features": [
* {
* "type": "Feature",
* "properties": {},
* "geometry": {
* "type": "Point",
* "coordinates": [26, 37]
* }
* },
* {
* "type": "Feature",
* "properties": {},
* "geometry": {
* "type": "Point",
* "coordinates": [36, 53]
* }
* }
* ]
* };
* var coords = turf.coordAll(features);
* //=coords
*/
function coordAll(layer) {
var coords = [];
coordEach(layer, function (coord) {
coords.push(coord);
});
return coords;
}
module.exports.coordAll = coordAll;
/**
* Iterate over each geometry in any GeoJSON object, similar to Array.forEach()
*
* @name geomEach
* @param {Object} layer any GeoJSON object
* @param {Function} callback a method that takes (currentGeometry, currentIndex)
* @example
* var features = {
* "type": "FeatureCollection",
* "features": [
* {
* "type": "Feature",
* "properties": {},
* "geometry": {
* "type": "Point",
* "coordinates": [26, 37]
* }
* },
* {
* "type": "Feature",
* "properties": {},
* "geometry": {
* "type": "Point",
* "coordinates": [36, 53]
* }
* }
* ]
* };
* turf.geomEach(features, function (currentGeometry, currentIndex) {
* //=currentGeometry
* //=currentIndex
* });
*/
function geomEach(layer, callback) {
var i, j, g, geometry, stopG,
geometryMaybeCollection,
isGeometryCollection,
currentIndex = 0,
isFeatureCollection = layer.type === 'FeatureCollection',
isFeature = layer.type === 'Feature',
stop = isFeatureCollection ? layer.features.length : 1;
// This logic may look a little weird. The reason why it is that way
// is because it's trying to be fast. GeoJSON supports multiple kinds
// of objects at its root: FeatureCollection, Features, Geometries.
// This function has the responsibility of handling all of them, and that
// means that some of the `for` loops you see below actually just don't apply
// to certain inputs. For instance, if you give this just a
// Point geometry, then both loops are short-circuited and all we do
// is gradually rename the input until it's called 'geometry'.
//
// This also aims to allocate as few resources as possible: just a
// few numbers and booleans, rather than any temporary arrays as would
// be required with the normalization approach.
for (i = 0; i < stop; i++) {
geometryMaybeCollection = (isFeatureCollection ? layer.features[i].geometry :
(isFeature ? layer.geometry : layer));
isGeometryCollection = geometryMaybeCollection.type === 'GeometryCollection';
stopG = isGeometryCollection ? geometryMaybeCollection.geometries.length : 1;
for (g = 0; g < stopG; g++) {
geometry = isGeometryCollection ?
geometryMaybeCollection.geometries[g] : geometryMaybeCollection;
if (geometry.type === 'Point' ||
geometry.type === 'LineString' ||
geometry.type === 'MultiPoint' ||
geometry.type === 'Polygon' ||
geometry.type === 'MultiLineString' ||
geometry.type === 'MultiPolygon') {
callback(geometry, currentIndex);
currentIndex++;
} else if (geometry.type === 'GeometryCollection') {
for (j = 0; j < geometry.geometries.length; j++) {
callback(geometry.geometries[j], currentIndex);
currentIndex++;
}
} else {
throw new Error('Unknown Geometry Type');
}
}
}
}
module.exports.geomEach = geomEach;
/**
* Callback for geomReduce
*
* The first time the callback function is called, the values provided as arguments depend
* on whether the reduce method has an initialValue argument.
*
* If an initialValue is provided to the reduce method:
* - The previousValue argument is initialValue.
* - The currentValue argument is the value of the first element present in the array.
*
* If an initialValue is not provided:
* - The previousValue argument is the value of the first element present in the array.
* - The currentValue argument is the value of the second element present in the array.
*
* @private
* @callback geomReduceCallback
* @param {*} previousValue The accumulated value previously returned in the last invocation
* of the callback, or initialValue, if supplied.
* @param {*} currentGeometry The current Feature being processed.
* @param {number} currentIndex The index of the current element being processed in the
* array.Starts at index 0, if an initialValue is provided, and at index 1 otherwise.
*/
/**
* Reduce geometry in any GeoJSON object, similar to Array.reduce().
*
* @name geomReduce
* @param {Object} layer any GeoJSON object
* @param {Function} callback a method that takes (previousValue, currentGeometry, currentIndex)
* @param {*} [initialValue] Value to use as the first argument to the first call of the callback.
* @returns {*} The value that results from the reduction.
* @example
* var features = {
* "type": "FeatureCollection",
* "features": [
* {
* "type": "Feature",
* "properties": {"foo": "bar"},
* "geometry": {
* "type": "Point",
* "coordinates": [26, 37]
* }
* },
* {
* "type": "Feature",
* "properties": {"hello": "world"},
* "geometry": {
* "type": "Point",
* "coordinates": [36, 53]
* }
* }
* ]
* };
* turf.geomReduce(features, function (previousValue, currentGeometry, currentIndex) {
* //=previousValue
* //=currentGeometry
* //=currentIndex
* return currentGeometry
* });
*/
function geomReduce(layer, callback, initialValue) {
var previousValue = initialValue;
geomEach(layer, function (currentGeometry, currentIndex) {
if (currentIndex === 0 && initialValue === undefined) {
previousValue = currentGeometry;
} else {
previousValue = callback(previousValue, currentGeometry, currentIndex);
}
});
return previousValue;
}
module.exports.geomReduce = geomReduce;
}, {}], 11: [function (require, module, exports) {
'use strict';
module.exports = partialSort;
// Floyd-Rivest selection algorithm:
// Rearrange items so that all items in the [left, k] range are smaller than all items in (k, right];
// The k-th element will have the (k - left + 1)th smallest value in [left, right]
function partialSort(arr, k, left, right, compare) {
left = left || 0;
right = right || (arr.length - 1);
compare = compare || defaultCompare;
while (right > left) {
if (right - left > 600) {
var n = right - left + 1;
var m = k - left + 1;
var z = Math.log(n);
var s = 0.5 * Math.exp(2 * z / 3);
var sd = 0.5 * Math.sqrt(z * s * (n - s) / n) * (m - n / 2 < 0 ? -1 : 1);
var newLeft = Math.max(left, Math.floor(k - m * s / n + sd));
var newRight = Math.min(right, Math.floor(k + (n - m) * s / n + sd));
partialSort(arr, k, newLeft, newRight, compare);
}
var t = arr[k];
var i = left;
var j = right;
swap(arr, left, k);
if (compare(arr[right], t) > 0) swap(arr, left, right);
while (i < j) {
swap(arr, i, j);
i++;
j--;
while (compare(arr[i], t) < 0) i++;
while (compare(arr[j], t) > 0) j--;
}
if (compare(arr[left], t) === 0) swap(arr, left, j);
else {
j++;
swap(arr, j, right);
}
if (j <= k) left = j + 1;
if (k <= j) right = j - 1;
}
}
function swap(arr, i, j) {
var tmp = arr[i];
arr[i] = arr[j];
arr[j] = tmp;
}
function defaultCompare(a, b) {
return a < b ? -1 : a > b ? 1 : 0;
}
}, {}], 12: [function (require, module, exports) {
'use strict';
module.exports = rbush;
var quickselect = require('quickselect');
function rbush(maxEntries, format) {
if (!(this instanceof rbush)) return new rbush(maxEntries, format);
// max entries in a node is 9 by default; min node fill is 40% for best performance
this._maxEntries = Math.max(4, maxEntries || 9);
this._minEntries = Math.max(2, Math.ceil(this._maxEntries * 0.4));
if (format) {
this._initFormat(format);
}
this.clear();
}
rbush.prototype = {
all: function () {
return this._all(this.data, []);
},
search: function (bbox) {
var node = this.data,
result = [],
toBBox = this.toBBox;
if (!intersects(bbox, node)) return result;
var nodesToSearch = [],
i, len, child, childBBox;
while (node) {
for (i = 0, len = node.children.length; i < len; i++) {
child = node.children[i];
childBBox = node.leaf ? toBBox(child) : child;
if (intersects(bbox, childBBox)) {
if (node.leaf) result.push(child);
else if (contains(bbox, childBBox)) this._all(child, result);
else nodesToSearch.push(child);
}
}
node = nodesToSearch.pop();
}
return result;
},
collides: function (bbox) {
var node = this.data,
toBBox = this.toBBox;
if (!intersects(bbox, node)) return false;
var nodesToSearch = [],
i, len, child, childBBox;
while (node) {
for (i = 0, len = node.children.length; i < len; i++) {
child = node.children[i];
childBBox = node.leaf ? toBBox(child) : child;
if (intersects(bbox, childBBox)) {
if (node.leaf || contains(bbox, childBBox)) return true;
nodesToSearch.push(child);
}
}
node = nodesToSearch.pop();
}
return false;
},
load: function (data) {
if (!(data && data.length)) return this;
if (data.length < this._minEntries) {
for (var i = 0, len = data.length; i < len; i++) {
this.insert(data[i]);
}
return this;
}
// recursively build the tree with the given data from stratch using OMT algorithm
var node = this._build(data.slice(), 0, data.length - 1, 0);
if (!this.data.children.length) {
// save as is if tree is empty
this.data = node;
} else if (this.data.height === node.height) {
// split root if trees have the same height
this._splitRoot(this.data, node);
} else {
if (this.data.height < node.height) {
// swap trees if inserted one is bigger
var tmpNode = this.data;
this.data = node;
node = tmpNode;
}
// insert the small tree into the large tree at appropriate level
this._insert(node, this.data.height - node.height - 1, true);
}
return this;
},
insert: function (item) {
if (item) this._insert(item, this.data.height - 1);
return this;
},
clear: function () {
this.data = createNode([]);
return this;
},
remove: function (item, equalsFn) {
if (!item) return this;
var node = this.data,
bbox = this.toBBox(item),
path = [],
indexes = [],
i, parent, index, goingUp;
// depth-first iterative tree traversal
while (node || path.length) {
if (!node) { // go up
node = path.pop();
parent = path[path.length - 1];
i = indexes.pop();
goingUp = true;
}
if (node.leaf) { // check current node
index = findItem(item, node.children, equalsFn);
if (index !== -1) {
// item found, remove the item and condense tree upwards
node.children.splice(index, 1);
path.push(node);
this._condense(path);
return this;
}
}
if (!goingUp && !node.leaf && contains(node, bbox)) { // go down
path.push(node);
indexes.push(i);
i = 0;
parent = node;
node = node.children[0];
} else if (parent) { // go right
i++;
node = parent.children[i];
goingUp = false;
} else node = null; // nothing found
}
return this;
},
toBBox: function (item) { return item; },
compareMinX: compareNodeMinX,
compareMinY: compareNodeMinY,
toJSON: function () { return this.data; },
fromJSON: function (data) {
this.data = data;
return this;
},
_all: function (node, result) {
var nodesToSearch = [];
while (node) {
if (node.leaf) result.push.apply(result, node.children);
else nodesToSearch.push.apply(nodesToSearch, node.children);
node = nodesToSearch.pop();
}
return result;
},
_build: function (items, left, right, height) {
var N = right - left + 1,
M = this._maxEntries,
node;
if (N <= M) {
// reached leaf level; return leaf
node = createNode(items.slice(left, right + 1));
calcBBox(node, this.toBBox);
return node;
}
if (!height) {
// target height of the bulk-loaded tree
height = Math.ceil(Math.log(N) / Math.log(M));
// target number of root entries to maximize storage utilization
M = Math.ceil(N / Math.pow(M, height - 1));
}
node = createNode([]);
node.leaf = false;
node.height = height;
// split the items into M mostly square tiles
var N2 = Math.ceil(N / M),
N1 = N2 * Math.ceil(Math.sqrt(M)),
i, j, right2, right3;
multiSelect(items, left, right, N1, this.compareMinX);
for (i = left; i <= right; i += N1) {
right2 = Math.min(i + N1 - 1, right);
multiSelect(items, i, right2, N2, this.compareMinY);
for (j = i; j <= right2; j += N2) {
right3 = Math.min(j + N2 - 1, right2);
// pack each entry recursively
node.children.push(this._build(items, j, right3, height - 1));
}
}
calcBBox(node, this.toBBox);
return node;
},
_chooseSubtree: function (bbox, node, level, path) {
var i, len, child, targetNode, area, enlargement, minArea, minEnlargement;
while (true) {
path.push(node);
if (node.leaf || path.length - 1 === level) break;
minArea = minEnlargement = Infinity;
for (i = 0, len = node.children.length; i < len; i++) {
child = node.children[i];
area = bboxArea(child);
enlargement = enlargedArea(bbox, child) - area;
// choose entry with the least area enlargement
if (enlargement < minEnlargement) {
minEnlargement = enlargement;
minArea = area < minArea ? area : minArea;
targetNode = child;
} else if (enlargement === minEnlargement) {
// otherwise choose one with the smallest area
if (area < minArea) {
minArea = area;
targetNode = child;
}
}
}
node = targetNode || node.children[0];
}
return node;
},
_insert: function (item, level, isNode) {
var toBBox = this.toBBox,
bbox = isNode ? item : toBBox(item),
insertPath = [];
// find the best node for accommodating the item, saving all nodes along the path too
var node = this._chooseSubtree(bbox, this.data, level, insertPath);
// put the item into the node
node.children.push(item);
extend(node, bbox);
// split on node overflow; propagate upwards if necessary
while (level >= 0) {
if (insertPath[level].children.length > this._maxEntries) {
this._split(insertPath, level);
level--;
} else break;
}
// adjust bboxes along the insertion path
this._adjustParentBBoxes(bbox, insertPath, level);
},
// split overflowed node into two
_split: function (insertPath, level) {
var node = insertPath[level],
M = node.children.length,
m = this._minEntries;
this._chooseSplitAxis(node, m, M);
var splitIndex = this._chooseSplitIndex(node, m, M);
var newNode = createNode(node.children.splice(splitIndex, node.children.length - splitIndex));
newNode.height = node.height;
newNode.leaf = node.leaf;
calcBBox(node, this.toBBox);
calcBBox(newNode, this.toBBox);
if (level) insertPath[level - 1].children.push(newNode);
else this._splitRoot(node, newNode);
},
_splitRoot: function (node, newNode) {
// split root node
this.data = createNode([node, newNode]);
this.data.height = node.height + 1;
this.data.leaf = false;
calcBBox(this.data, this.toBBox);
},
_chooseSplitIndex: function (node, m, M) {
var i, bbox1, bbox2, overlap, area, minOverlap, minArea, index;
minOverlap = minArea = Infinity;
for (i = m; i <= M - m; i++) {
bbox1 = distBBox(node, 0, i, this.toBBox);
bbox2 = distBBox(node, i, M, this.toBBox);
overlap = intersectionArea(bbox1, bbox2);
area = bboxArea(bbox1) + bboxArea(bbox2);
// choose distribution with minimum overlap
if (overlap < minOverlap) {
minOverlap = overlap;
index = i;
minArea = area < minArea ? area : minArea;
} else if (overlap === minOverlap) {
// otherwise choose distribution with minimum area
if (area < minArea) {
minArea = area;
index = i;
}
}
}
return index;
},
// sorts node children by the best axis for split
_chooseSplitAxis: function (node, m, M) {
var compareMinX = node.leaf ? this.compareMinX : compareNodeMinX,
compareMinY = node.leaf ? this.compareMinY : compareNodeMinY,
xMargin = this._allDistMargin(node, m, M, compareMinX),
yMargin = this._allDistMargin(node, m, M, compareMinY);
// if total distributions margin value is minimal for x, sort by minX,
// otherwise it's already sorted by minY
if (xMargin < yMargin) node.children.sort(compareMinX);
},
// total margin of all possible split distributions where each node is at least m full
_allDistMargin: function (node, m, M, compare) {
node.children.sort(compare);
var toBBox = this.toBBox,
leftBBox = distBBox(node, 0, m, toBBox),
rightBBox = distBBox(node, M - m, M, toBBox),
margin = bboxMargin(leftBBox) + bboxMargin(rightBBox),
i, child;
for (i = m; i < M - m; i++) {
child = node.children[i];
extend(leftBBox, node.leaf ? toBBox(child) : child);
margin += bboxMargin(leftBBox);
}
for (i = M - m - 1; i >= m; i--) {
child = node.children[i];
extend(rightBBox, node.leaf ? toBBox(child) : child);
margin += bboxMargin(rightBBox);
}
return margin;
},
_adjustParentBBoxes: function (bbox, path, level) {
// adjust bboxes along the given tree path
for (var i = level; i >= 0; i--) {
extend(path[i], bbox);
}
},
_condense: function (path) {
// go through the path, removing empty nodes and updating bboxes
for (var i = path.length - 1, siblings; i >= 0; i--) {
if (path[i].children.length === 0) {
if (i > 0) {
siblings = path[i - 1].children;
siblings.splice(siblings.indexOf(path[i]), 1);
} else this.clear();
} else calcBBox(path[i], this.toBBox);
}
},
_initFormat: function (format) {
// data format (minX, minY, maxX, maxY accessors)
// uses eval-type function compilation instead of just accepting a toBBox function
// because the algorithms are very sensitive to sorting functions performance,
// so they should be dead simple and without inner calls
var compareArr = ['return a', ' - b', ';'];
this.compareMinX = new Function('a', 'b', compareArr.join(format[0]));
this.compareMinY = new Function('a', 'b', compareArr.join(format[1]));
this.toBBox = new Function('a',
'return {minX: a' + format[0] +
', minY: a' + format[1] +
', maxX: a' + format[2] +
', maxY: a' + format[3] + '};');
}
};
function findItem(item, items, equalsFn) {
if (!equalsFn) return items.indexOf(item);
for (var i = 0; i < items.length; i++) {
if (equalsFn(item, items[i])) return i;
}
return -1;
}
// calculate node's bbox from bboxes of its children
function calcBBox(node, toBBox) {
distBBox(node, 0, node.children.length, toBBox, node);
}
// min bounding rectangle of node children from k to p-1
function distBBox(node, k, p, toBBox, destNode) {
if (!destNode) destNode = createNode(null);
destNode.minX = Infinity;
destNode.minY = Infinity;
destNode.maxX = -Infinity;
destNode.maxY = -Infinity;
for (var i = k, child; i < p; i++) {
child = node.children[i];
extend(destNode, node.leaf ? toBBox(child) : child);
}
return destNode;
}
function extend(a, b) {
a.minX = Math.min(a.minX, b.minX);
a.minY = Math.min(a.minY, b.minY);
a.maxX = Math.max(a.maxX, b.maxX);
a.maxY = Math.max(a.maxY, b.maxY);
return a;
}
function compareNodeMinX(a, b) { return a.minX - b.minX; }
function compareNodeMinY(a, b) { return a.minY - b.minY; }
function bboxArea(a) { return (a.maxX - a.minX) * (a.maxY - a.minY); }
function bboxMargin(a) { return (a.maxX - a.minX) + (a.maxY - a.minY); }
function enlargedArea(a, b) {
return (Math.max(b.maxX, a.maxX) - Math.min(b.minX, a.minX)) *
(Math.max(b.maxY, a.maxY) - Math.min(b.minY, a.minY));
}
function intersectionArea(a, b) {
var minX = Math.max(a.minX, b.minX),
minY = Math.max(a.minY, b.minY),
maxX = Math.min(a.maxX, b.maxX),
maxY = Math.min(a.maxY, b.maxY);
return Math.max(0, maxX - minX) *
Math.max(0, maxY - minY);
}
function contains(a, b) {
return a.minX <= b.minX &&
a.minY <= b.minY &&
b.maxX <= a.maxX &&
b.maxY <= a.maxY;
}
function intersects(a, b) {
return b.minX <= a.maxX &&
b.minY <= a.maxY &&
b.maxX >= a.minX &&
b.maxY >= a.minY;
}
function createNode(children) {
return {
children: children,
height: 1,
leaf: true,
minX: Infinity,
minY: Infinity,
maxX: -Infinity,
maxY: -Infinity
};
}
// sort an array so that items come in groups of n unsorted items, with groups sorted between each other;
// combines selection algorithm with binary divide & conquer approach
function multiSelect(arr, left, right, n, compare) {
var stack = [left, right],
mid;
while (stack.length) {
right = stack.pop();
left = stack.pop();
if (right - left <= n) continue;
mid = left + Math.ceil((right - left) / n / 2) * n;
quickselect(arr, mid, left, right, compare);
stack.push(left, mid, mid, right);
}
}
}, { "quickselect": 11 }]
}, {}, [2]);