beadboard/src/components/shared/left-panel.tsx

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feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27) STORY: Phase 1 of the Unified UX epic required a complete 3-panel shell layout with responsive behavior across mobile, tablet, and desktop breakpoints. The existing page structure was fragmented - we needed a cohesive shell. COLLABORATION: Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on: - TopBar: View tabs (Social/Graph/Swarm) with active states, filter input - LeftPanel: Channel tree navigation with epic filtering, responsive collapse - RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes We encountered a hydration mismatch error on mobile/tablet because useResponsive was returning different values on server vs client. Fixed by defaulting to desktop on server and only updating after mount. Mobile navigation (bb-ui2.27) added: - Hamburger menu for left panel access on mobile/tablet - Bottom tab bar for thumb-friendly view switching DELIVERABLES: - src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger - src/components/shared/left-panel.tsx: Epic tree with expand/collapse - src/components/shared/right-panel.tsx: Responsive sidebar/drawer - src/components/shared/unified-shell.tsx: Main 3-panel grid layout - src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile - src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop) - Tests for all components VERIFICATION: - npm run typecheck: PASS - npm run lint: PASS - npm run test: PASS CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
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'use client';
import { useState, useMemo } from 'react';
import type { BeadIssue } from '../../lib/types';
import { useResponsive } from '../../hooks/use-responsive';
import { cn } from '../../lib/utils';
export interface LeftPanelProps {
issues: BeadIssue[];
selectedEpicId?: string | null;
onEpicSelect?: (epicId: string | null) => void;
}
interface EpicNode {
epic: BeadIssue;
children: BeadIssue[];
stats: {
total: number;
closed: number;
in_progress: number;
blocked: number;
ready: number;
lastActivity: number;
};
status: 'blocked' | 'in_progress' | 'ready' | 'done' | 'empty';
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27) STORY: Phase 1 of the Unified UX epic required a complete 3-panel shell layout with responsive behavior across mobile, tablet, and desktop breakpoints. The existing page structure was fragmented - we needed a cohesive shell. COLLABORATION: Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on: - TopBar: View tabs (Social/Graph/Swarm) with active states, filter input - LeftPanel: Channel tree navigation with epic filtering, responsive collapse - RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes We encountered a hydration mismatch error on mobile/tablet because useResponsive was returning different values on server vs client. Fixed by defaulting to desktop on server and only updating after mount. Mobile navigation (bb-ui2.27) added: - Hamburger menu for left panel access on mobile/tablet - Bottom tab bar for thumb-friendly view switching DELIVERABLES: - src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger - src/components/shared/left-panel.tsx: Epic tree with expand/collapse - src/components/shared/right-panel.tsx: Responsive sidebar/drawer - src/components/shared/unified-shell.tsx: Main 3-panel grid layout - src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile - src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop) - Tests for all components VERIFICATION: - npm run typecheck: PASS - npm run lint: PASS - npm run test: PASS CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
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}
function buildEpicTree(issues: BeadIssue[]): EpicNode[] {
const epics = issues.filter(issue => issue.issue_type === 'epic');
const epicMap = new Map<string, EpicNode>();
for (const epic of epics) {
epicMap.set(epic.id, {
epic,
children: [],
stats: { total: 0, closed: 0, in_progress: 0, blocked: 0, ready: 0, lastActivity: new Date(epic.updated_at).getTime() },
status: 'empty'
});
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27) STORY: Phase 1 of the Unified UX epic required a complete 3-panel shell layout with responsive behavior across mobile, tablet, and desktop breakpoints. The existing page structure was fragmented - we needed a cohesive shell. COLLABORATION: Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on: - TopBar: View tabs (Social/Graph/Swarm) with active states, filter input - LeftPanel: Channel tree navigation with epic filtering, responsive collapse - RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes We encountered a hydration mismatch error on mobile/tablet because useResponsive was returning different values on server vs client. Fixed by defaulting to desktop on server and only updating after mount. Mobile navigation (bb-ui2.27) added: - Hamburger menu for left panel access on mobile/tablet - Bottom tab bar for thumb-friendly view switching DELIVERABLES: - src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger - src/components/shared/left-panel.tsx: Epic tree with expand/collapse - src/components/shared/right-panel.tsx: Responsive sidebar/drawer - src/components/shared/unified-shell.tsx: Main 3-panel grid layout - src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile - src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop) - Tests for all components VERIFICATION: - npm run typecheck: PASS - npm run lint: PASS - npm run test: PASS CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
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}
for (const issue of issues) {
if (issue.issue_type === 'epic') continue;
const parentDep = issue.dependencies.find(dep => dep.type === 'parent');
if (parentDep && epicMap.has(parentDep.target)) {
const node = epicMap.get(parentDep.target)!;
node.children.push(issue);
node.stats.total++;
if (issue.status === 'closed') node.stats.closed++;
else if (issue.status === 'blocked') node.stats.blocked++;
else if (issue.status === 'in_progress') node.stats.in_progress++;
else node.stats.ready++; // open/ready
const issueTime = new Date(issue.updated_at).getTime();
if (issueTime > node.stats.lastActivity) node.stats.lastActivity = issueTime;
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27) STORY: Phase 1 of the Unified UX epic required a complete 3-panel shell layout with responsive behavior across mobile, tablet, and desktop breakpoints. The existing page structure was fragmented - we needed a cohesive shell. COLLABORATION: Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on: - TopBar: View tabs (Social/Graph/Swarm) with active states, filter input - LeftPanel: Channel tree navigation with epic filtering, responsive collapse - RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes We encountered a hydration mismatch error on mobile/tablet because useResponsive was returning different values on server vs client. Fixed by defaulting to desktop on server and only updating after mount. Mobile navigation (bb-ui2.27) added: - Hamburger menu for left panel access on mobile/tablet - Bottom tab bar for thumb-friendly view switching DELIVERABLES: - src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger - src/components/shared/left-panel.tsx: Epic tree with expand/collapse - src/components/shared/right-panel.tsx: Responsive sidebar/drawer - src/components/shared/unified-shell.tsx: Main 3-panel grid layout - src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile - src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop) - Tests for all components VERIFICATION: - npm run typecheck: PASS - npm run lint: PASS - npm run test: PASS CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
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}
}
// Determine Aggregate Status
for (const node of epicMap.values()) {
if (node.stats.blocked > 0) node.status = 'blocked';
else if (node.stats.in_progress > 0) node.status = 'in_progress';
else if (node.stats.ready > 0) node.status = 'ready';
else if (node.stats.total > 0 && node.stats.closed === node.stats.total) node.status = 'done';
else node.status = 'empty';
}
return Array.from(epicMap.values()).sort((a, b) => {
// Sort by status priority (Blocked > In Progress > Ready > Done) then Recency
const statusScore = { blocked: 4, in_progress: 3, ready: 2, done: 1, empty: 0 };
const scoreDiff = statusScore[b.status] - statusScore[a.status];
if (scoreDiff !== 0) return scoreDiff;
return b.stats.lastActivity - a.stats.lastActivity;
});
}
function StatusIndicator({ status }: { status: string }) {
const styles = {
blocked: 'bg-[#C97A7A] shadow-[0_0_8px_rgba(201,122,122,0.45)]',
in_progress: 'bg-[#D4A574] shadow-[0_0_8px_rgba(212,165,116,0.45)]',
ready: 'bg-[#7CB97A] shadow-[0_0_8px_rgba(124,185,122,0.45)]',
done: 'bg-[var(--status-closed)]',
empty: 'bg-white/10',
}[status] || 'bg-slate-500';
return <div className={cn("w-1.5 h-1.5 rounded-full shrink-0", styles)} />;
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27) STORY: Phase 1 of the Unified UX epic required a complete 3-panel shell layout with responsive behavior across mobile, tablet, and desktop breakpoints. The existing page structure was fragmented - we needed a cohesive shell. COLLABORATION: Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on: - TopBar: View tabs (Social/Graph/Swarm) with active states, filter input - LeftPanel: Channel tree navigation with epic filtering, responsive collapse - RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes We encountered a hydration mismatch error on mobile/tablet because useResponsive was returning different values on server vs client. Fixed by defaulting to desktop on server and only updating after mount. Mobile navigation (bb-ui2.27) added: - Hamburger menu for left panel access on mobile/tablet - Bottom tab bar for thumb-friendly view switching DELIVERABLES: - src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger - src/components/shared/left-panel.tsx: Epic tree with expand/collapse - src/components/shared/right-panel.tsx: Responsive sidebar/drawer - src/components/shared/unified-shell.tsx: Main 3-panel grid layout - src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile - src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop) - Tests for all components VERIFICATION: - npm run typecheck: PASS - npm run lint: PASS - npm run test: PASS CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
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}
export function LeftPanel({
issues,
selectedEpicId,
onEpicSelect,
}: LeftPanelProps) {
const [expandedEpics, setExpandedEpics] = useState<Set<string>>(new Set());
const { isDesktop, isTablet } = useResponsive();
const epicTree = useMemo(() => buildEpicTree(issues), [issues]);
const featuredEpics = useMemo(() => epicTree.slice(0, 2), [epicTree]);
const standardEpics = useMemo(() => epicTree.slice(2, 6), [epicTree]);
const compactEpics = useMemo(() => epicTree.slice(6), [epicTree]);
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27) STORY: Phase 1 of the Unified UX epic required a complete 3-panel shell layout with responsive behavior across mobile, tablet, and desktop breakpoints. The existing page structure was fragmented - we needed a cohesive shell. COLLABORATION: Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on: - TopBar: View tabs (Social/Graph/Swarm) with active states, filter input - LeftPanel: Channel tree navigation with epic filtering, responsive collapse - RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes We encountered a hydration mismatch error on mobile/tablet because useResponsive was returning different values on server vs client. Fixed by defaulting to desktop on server and only updating after mount. Mobile navigation (bb-ui2.27) added: - Hamburger menu for left panel access on mobile/tablet - Bottom tab bar for thumb-friendly view switching DELIVERABLES: - src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger - src/components/shared/left-panel.tsx: Epic tree with expand/collapse - src/components/shared/right-panel.tsx: Responsive sidebar/drawer - src/components/shared/unified-shell.tsx: Main 3-panel grid layout - src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile - src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop) - Tests for all components VERIFICATION: - npm run typecheck: PASS - npm run lint: PASS - npm run test: PASS CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
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const toggleEpic = (epicId: string) => {
setExpandedEpics(prev => {
const next = new Set(prev);
if (next.has(epicId)) {
next.delete(epicId);
} else {
next.add(epicId);
}
return next;
});
};
const handleEpicClick = (epicId: string) => {
onEpicSelect?.(epicId === selectedEpicId ? null : epicId);
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27) STORY: Phase 1 of the Unified UX epic required a complete 3-panel shell layout with responsive behavior across mobile, tablet, and desktop breakpoints. The existing page structure was fragmented - we needed a cohesive shell. COLLABORATION: Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on: - TopBar: View tabs (Social/Graph/Swarm) with active states, filter input - LeftPanel: Channel tree navigation with epic filtering, responsive collapse - RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes We encountered a hydration mismatch error on mobile/tablet because useResponsive was returning different values on server vs client. Fixed by defaulting to desktop on server and only updating after mount. Mobile navigation (bb-ui2.27) added: - Hamburger menu for left panel access on mobile/tablet - Bottom tab bar for thumb-friendly view switching DELIVERABLES: - src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger - src/components/shared/left-panel.tsx: Epic tree with expand/collapse - src/components/shared/right-panel.tsx: Responsive sidebar/drawer - src/components/shared/unified-shell.tsx: Main 3-panel grid layout - src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile - src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop) - Tests for all components VERIFICATION: - npm run typecheck: PASS - npm run lint: PASS - npm run test: PASS CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
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toggleEpic(epicId);
};
if (isTablet) {
return (
<div className="flex w-16 flex-col items-center gap-2 overflow-y-auto bg-[var(--color-bg-card)]/96 py-4 shadow-[10px_0_28px_-16px_rgba(0,0,0,0.82)]">
{epicTree.map(({ epic, status }) => (
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27) STORY: Phase 1 of the Unified UX epic required a complete 3-panel shell layout with responsive behavior across mobile, tablet, and desktop breakpoints. The existing page structure was fragmented - we needed a cohesive shell. COLLABORATION: Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on: - TopBar: View tabs (Social/Graph/Swarm) with active states, filter input - LeftPanel: Channel tree navigation with epic filtering, responsive collapse - RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes We encountered a hydration mismatch error on mobile/tablet because useResponsive was returning different values on server vs client. Fixed by defaulting to desktop on server and only updating after mount. Mobile navigation (bb-ui2.27) added: - Hamburger menu for left panel access on mobile/tablet - Bottom tab bar for thumb-friendly view switching DELIVERABLES: - src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger - src/components/shared/left-panel.tsx: Epic tree with expand/collapse - src/components/shared/right-panel.tsx: Responsive sidebar/drawer - src/components/shared/unified-shell.tsx: Main 3-panel grid layout - src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile - src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop) - Tests for all components VERIFICATION: - npm run typecheck: PASS - npm run lint: PASS - npm run test: PASS CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
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<button
key={epic.id}
onClick={() => handleEpicClick(epic.id)}
className={cn(
'w-10 h-10 rounded-xl flex items-center justify-center text-xs font-bold transition-all duration-200 ring-1',
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27) STORY: Phase 1 of the Unified UX epic required a complete 3-panel shell layout with responsive behavior across mobile, tablet, and desktop breakpoints. The existing page structure was fragmented - we needed a cohesive shell. COLLABORATION: Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on: - TopBar: View tabs (Social/Graph/Swarm) with active states, filter input - LeftPanel: Channel tree navigation with epic filtering, responsive collapse - RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes We encountered a hydration mismatch error on mobile/tablet because useResponsive was returning different values on server vs client. Fixed by defaulting to desktop on server and only updating after mount. Mobile navigation (bb-ui2.27) added: - Hamburger menu for left panel access on mobile/tablet - Bottom tab bar for thumb-friendly view switching DELIVERABLES: - src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger - src/components/shared/left-panel.tsx: Epic tree with expand/collapse - src/components/shared/right-panel.tsx: Responsive sidebar/drawer - src/components/shared/unified-shell.tsx: Main 3-panel grid layout - src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile - src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop) - Tests for all components VERIFICATION: - npm run typecheck: PASS - npm run lint: PASS - npm run test: PASS CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
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selectedEpicId === epic.id
? 'bg-[var(--color-bg-input)] ring-white/30 text-white'
: 'ring-transparent text-[var(--color-text-muted)] hover:bg-white/5',
status === 'blocked' && 'ring-[#C97A7A]/50',
status === 'in_progress' && 'ring-[#D4A574]/50'
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27) STORY: Phase 1 of the Unified UX epic required a complete 3-panel shell layout with responsive behavior across mobile, tablet, and desktop breakpoints. The existing page structure was fragmented - we needed a cohesive shell. COLLABORATION: Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on: - TopBar: View tabs (Social/Graph/Swarm) with active states, filter input - LeftPanel: Channel tree navigation with epic filtering, responsive collapse - RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes We encountered a hydration mismatch error on mobile/tablet because useResponsive was returning different values on server vs client. Fixed by defaulting to desktop on server and only updating after mount. Mobile navigation (bb-ui2.27) added: - Hamburger menu for left panel access on mobile/tablet - Bottom tab bar for thumb-friendly view switching DELIVERABLES: - src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger - src/components/shared/left-panel.tsx: Epic tree with expand/collapse - src/components/shared/right-panel.tsx: Responsive sidebar/drawer - src/components/shared/unified-shell.tsx: Main 3-panel grid layout - src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile - src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop) - Tests for all components VERIFICATION: - npm run typecheck: PASS - npm run lint: PASS - npm run test: PASS CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
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)}
>
{epic.id.slice(0, 2).toUpperCase()}
</button>
))}
</div>
);
}
return (
<div
className={cn(
'flex flex-col h-full overflow-hidden transition-all duration-300',
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27) STORY: Phase 1 of the Unified UX epic required a complete 3-panel shell layout with responsive behavior across mobile, tablet, and desktop breakpoints. The existing page structure was fragmented - we needed a cohesive shell. COLLABORATION: Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on: - TopBar: View tabs (Social/Graph/Swarm) with active states, filter input - LeftPanel: Channel tree navigation with epic filtering, responsive collapse - RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes We encountered a hydration mismatch error on mobile/tablet because useResponsive was returning different values on server vs client. Fixed by defaulting to desktop on server and only updating after mount. Mobile navigation (bb-ui2.27) added: - Hamburger menu for left panel access on mobile/tablet - Bottom tab bar for thumb-friendly view switching DELIVERABLES: - src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger - src/components/shared/left-panel.tsx: Epic tree with expand/collapse - src/components/shared/right-panel.tsx: Responsive sidebar/drawer - src/components/shared/unified-shell.tsx: Main 3-panel grid layout - src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile - src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop) - Tests for all components VERIFICATION: - npm run typecheck: PASS - npm run lint: PASS - npm run test: PASS CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
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!isDesktop && 'hidden lg:flex'
)}
style={{ width: '20rem' }}
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27) STORY: Phase 1 of the Unified UX epic required a complete 3-panel shell layout with responsive behavior across mobile, tablet, and desktop breakpoints. The existing page structure was fragmented - we needed a cohesive shell. COLLABORATION: Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on: - TopBar: View tabs (Social/Graph/Swarm) with active states, filter input - LeftPanel: Channel tree navigation with epic filtering, responsive collapse - RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes We encountered a hydration mismatch error on mobile/tablet because useResponsive was returning different values on server vs client. Fixed by defaulting to desktop on server and only updating after mount. Mobile navigation (bb-ui2.27) added: - Hamburger menu for left panel access on mobile/tablet - Bottom tab bar for thumb-friendly view switching DELIVERABLES: - src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger - src/components/shared/left-panel.tsx: Epic tree with expand/collapse - src/components/shared/right-panel.tsx: Responsive sidebar/drawer - src/components/shared/unified-shell.tsx: Main 3-panel grid layout - src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile - src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop) - Tests for all components VERIFICATION: - npm run typecheck: PASS - npm run lint: PASS - npm run test: PASS CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
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data-testid="left-panel"
>
<div className="flex h-full flex-col bg-[radial-gradient(circle_at_4%_14%,rgba(212,165,116,0.38),transparent_44%),radial-gradient(circle_at_96%_86%,rgba(91,168,160,0.34),transparent_40%),linear-gradient(165deg,rgba(49,49,62,0.97),rgba(37,40,54,0.98))] shadow-[14px_0_34px_-18px_rgba(0,0,0,0.86)]">
{/* Header */}
<div className="flex items-center justify-between bg-[linear-gradient(90deg,rgba(212,165,116,0.16),rgba(91,168,160,0.12))] p-5 shadow-[0_12px_22px_-18px_rgba(0,0,0,0.9)]">
<span className="text-xs font-bold uppercase tracking-[0.2em] text-[var(--color-text-muted)]">Workstreams</span>
<div className="flex gap-2 text-[10px] font-mono text-[var(--color-text-muted)]/60">
<span>{epicTree.length} ACTIVE</span>
</div>
</div>
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27) STORY: Phase 1 of the Unified UX epic required a complete 3-panel shell layout with responsive behavior across mobile, tablet, and desktop breakpoints. The existing page structure was fragmented - we needed a cohesive shell. COLLABORATION: Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on: - TopBar: View tabs (Social/Graph/Swarm) with active states, filter input - LeftPanel: Channel tree navigation with epic filtering, responsive collapse - RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes We encountered a hydration mismatch error on mobile/tablet because useResponsive was returning different values on server vs client. Fixed by defaulting to desktop on server and only updating after mount. Mobile navigation (bb-ui2.27) added: - Hamburger menu for left panel access on mobile/tablet - Bottom tab bar for thumb-friendly view switching DELIVERABLES: - src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger - src/components/shared/left-panel.tsx: Epic tree with expand/collapse - src/components/shared/right-panel.tsx: Responsive sidebar/drawer - src/components/shared/unified-shell.tsx: Main 3-panel grid layout - src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile - src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop) - Tests for all components VERIFICATION: - npm run typecheck: PASS - npm run lint: PASS - npm run test: PASS CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
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{/* Tree */}
<div className="flex-1 overflow-y-auto custom-scrollbar p-3 space-y-4">
{[
{ label: 'Featured', items: featuredEpics, tier: 'featured' as const },
{ label: 'Active', items: standardEpics, tier: 'standard' as const },
{ label: 'Queue', items: compactEpics, tier: 'compact' as const },
].map((section) => (
<div key={section.label} className={cn(section.items.length === 0 && 'hidden')}>
<p className="mb-2 px-1 text-[10px] font-bold uppercase tracking-[0.16em] text-[#97A0AF]/75">
{section.label}
</p>
<div className={cn(section.tier === 'compact' ? 'space-y-1.5' : 'space-y-2.5')}>
{section.items.map(({ epic, children, stats, status }) => {
const isExpanded = expandedEpics.has(epic.id);
const isSelected = selectedEpicId === epic.id;
const statusStyle = {
blocked:
'bg-[radial-gradient(circle_at_100%_50%,rgba(201,122,122,0.3),transparent_58%),rgba(92,58,58,0.8)] hover:bg-[radial-gradient(circle_at_100%_50%,rgba(201,122,122,0.38),transparent_58%),rgba(106,64,64,0.85)]',
in_progress:
'bg-[radial-gradient(circle_at_100%_50%,rgba(212,165,116,0.34),transparent_58%),rgba(92,70,45,0.82)] hover:bg-[radial-gradient(circle_at_100%_50%,rgba(212,165,116,0.44),transparent_58%),rgba(108,82,51,0.88)]',
ready:
'bg-[radial-gradient(circle_at_100%_50%,rgba(124,185,122,0.34),transparent_60%),rgba(54,84,55,0.84)] hover:bg-[radial-gradient(circle_at_100%_50%,rgba(124,185,122,0.44),transparent_60%),rgba(61,95,61,0.9)]',
done:
'bg-[radial-gradient(circle_at_100%_50%,rgba(91,168,160,0.3),transparent_58%),rgba(52,72,77,0.78)] hover:bg-[radial-gradient(circle_at_100%_50%,rgba(91,168,160,0.38),transparent_58%),rgba(59,82,87,0.84)]',
empty:
'bg-[radial-gradient(circle_at_100%_50%,rgba(74,104,130,0.2),transparent_58%),rgba(44,49,65,0.76)] hover:bg-[radial-gradient(circle_at_100%_50%,rgba(74,104,130,0.28),transparent_58%),rgba(49,56,74,0.82)]',
}[status];
if (section.tier === 'compact') {
return (
<button
key={epic.id}
type="button"
onClick={() => onEpicSelect?.(epic.id === selectedEpicId ? null : epic.id)}
className={cn(
'w-full rounded-lg px-2.5 py-2 text-left transition-all duration-200',
'flex items-center justify-between gap-2',
statusStyle,
isSelected
? 'shadow-[0_14px_22px_-14px_rgba(0,0,0,0.88),0_0_0_1px_rgba(255,255,255,0.08)_inset]'
: 'shadow-[0_8px_16px_-12px_rgba(0,0,0,0.82)]',
)}
>
<div className="min-w-0">
<p className="truncate font-mono text-[10px] text-[#C7D0DF]/70">{epic.id}</p>
<p className="truncate text-xs font-semibold text-white/90">{epic.title}</p>
</div>
<div className="shrink-0 text-right">
<p className="text-[10px] font-mono text-[#C7D0DF]/70">{stats.total}</p>
<StatusIndicator status={status} />
</div>
</button>
);
}
const isFeatured = section.tier === 'featured';
const cardPadding = isFeatured ? 'p-4' : 'p-3';
const titleClass = isFeatured ? 'text-base' : 'text-sm';
const activeStyle = isSelected
? 'shadow-[0_24px_34px_-16px_rgba(0,0,0,0.9),0_0_0_1px_rgba(255,255,255,0.08)_inset] scale-[1.01]'
: 'shadow-[0_10px_20px_-14px_rgba(0,0,0,0.85)]';
return (
<div key={epic.id} className="group">
<button
type="button"
onClick={() => handleEpicClick(epic.id)}
className={cn(
'w-full flex flex-col rounded-xl text-left transition-all duration-300 relative overflow-hidden',
cardPadding,
statusStyle,
activeStyle,
)}
>
<div
className={cn(
'absolute left-0 top-0 bottom-0 w-1.5',
status === 'blocked'
? 'bg-[#C97A7A]'
: status === 'in_progress'
? 'bg-[#D4A574]'
: status === 'ready'
? 'bg-[#7CB97A]'
: 'bg-[#5BA8A0]',
)}
/>
<div className="pl-3 w-full">
<div className="flex items-center justify-between w-full mb-1">
<span className="text-[10px] font-mono text-text-muted/70 tracking-tight">{epic.id}</span>
{stats.blocked > 0 && (
<span className="rounded bg-[color:rgba(201,122,122,0.24)] px-1.5 text-[9px] font-bold text-[#F0C9C9]">
{stats.blocked} BLOCKED
</span>
)}
</div>
<div className={cn('truncate font-bold text-white/90 mb-2 leading-snug', titleClass)}>
{epic.title}
</div>
<div className="flex h-1.5 w-full items-center gap-1 overflow-hidden rounded-full bg-black/20">
<div style={{ width: `${(stats.closed / (stats.total || 1)) * 100}%` }} className="h-full bg-[#5BA8A0]/75" />
<div style={{ width: `${(stats.in_progress / (stats.total || 1)) * 100}%` }} className="h-full bg-[#D4A574]" />
<div style={{ width: `${(stats.blocked / (stats.total || 1)) * 100}%` }} className="h-full bg-[#C97A7A]" />
<div style={{ width: `${(stats.ready / (stats.total || 1)) * 100}%` }} className="h-full bg-[#7CB97A]" />
</div>
<div className="flex justify-between mt-1.5 text-[9px] font-mono text-text-muted/50">
<span>{Math.round(((stats.closed + stats.in_progress) / (stats.total || 1)) * 100)}% Done</span>
<span>{stats.total} Tasks</span>
</div>
</div>
</button>
{isExpanded && children.length > 0 && (
<div className="ml-4 mt-2 space-y-1 pl-3">
{children.slice(0, 5).map((child) => (
<div
key={child.id}
className="group/child flex cursor-pointer items-center justify-between rounded px-2 py-1.5 transition-colors hover:bg-[rgba(212,165,116,0.16)]"
>
<span className="text-[10px] font-mono text-text-muted/60">{child.id}</span>
<div className="flex items-center gap-2">
<span className="text-[10px] text-text-muted/60 truncate max-w-[80px]">{child.title}</span>
<StatusIndicator status={child.status} />
</div>
</div>
))}
{children.length > 5 && (
<div className="px-2 py-1 text-[9px] text-text-muted/30 italic">+{children.length - 5} more</div>
)}
</div>
)}
</div>
);
})}
</div>
</div>
))}
</div>
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27) STORY: Phase 1 of the Unified UX epic required a complete 3-panel shell layout with responsive behavior across mobile, tablet, and desktop breakpoints. The existing page structure was fragmented - we needed a cohesive shell. COLLABORATION: Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on: - TopBar: View tabs (Social/Graph/Swarm) with active states, filter input - LeftPanel: Channel tree navigation with epic filtering, responsive collapse - RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes We encountered a hydration mismatch error on mobile/tablet because useResponsive was returning different values on server vs client. Fixed by defaulting to desktop on server and only updating after mount. Mobile navigation (bb-ui2.27) added: - Hamburger menu for left panel access on mobile/tablet - Bottom tab bar for thumb-friendly view switching DELIVERABLES: - src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger - src/components/shared/left-panel.tsx: Epic tree with expand/collapse - src/components/shared/right-panel.tsx: Responsive sidebar/drawer - src/components/shared/unified-shell.tsx: Main 3-panel grid layout - src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile - src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop) - Tests for all components VERIFICATION: - npm run typecheck: PASS - npm run lint: PASS - npm run test: PASS CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
2026-02-15 23:19:52 -08:00
{/* Footer */}
<div className="bg-black/18 p-4 shadow-[0_-10px_22px_-18px_rgba(0,0,0,0.82)]">
<label className="group flex cursor-pointer items-center gap-3 rounded px-2 py-1 transition-colors hover:bg-white/5">
<div className={`h-3 w-3 rounded-full ${selectedEpicId === null ? 'bg-[var(--status-ready)] shadow-[0_0_8px_rgba(124,185,122,0.7)]' : 'bg-white/25'}`} />
<span className={cn(
"text-xs font-medium transition-colors",
selectedEpicId === null ? "text-[#9BD2CB]" : "text-[var(--color-text-muted)] group-hover:text-[var(--color-text-secondary)]"
)}>
Global Scope
</span>
feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27) STORY: Phase 1 of the Unified UX epic required a complete 3-panel shell layout with responsive behavior across mobile, tablet, and desktop breakpoints. The existing page structure was fragmented - we needed a cohesive shell. COLLABORATION: Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on: - TopBar: View tabs (Social/Graph/Swarm) with active states, filter input - LeftPanel: Channel tree navigation with epic filtering, responsive collapse - RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes We encountered a hydration mismatch error on mobile/tablet because useResponsive was returning different values on server vs client. Fixed by defaulting to desktop on server and only updating after mount. Mobile navigation (bb-ui2.27) added: - Hamburger menu for left panel access on mobile/tablet - Bottom tab bar for thumb-friendly view switching DELIVERABLES: - src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger - src/components/shared/left-panel.tsx: Epic tree with expand/collapse - src/components/shared/right-panel.tsx: Responsive sidebar/drawer - src/components/shared/unified-shell.tsx: Main 3-panel grid layout - src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile - src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop) - Tests for all components VERIFICATION: - npm run typecheck: PASS - npm run lint: PASS - npm run test: PASS CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
2026-02-15 23:19:52 -08:00
</label>
</div>
</div>
</div>
);
}
export default LeftPanel;