- Add MessageSquare icon to GraphNodeCard; prop-thread onConversationOpen
and selectedTaskId through WorkflowGraph node data (no useUrlState
inside ReactFlow nodes — avoids context/timing issues)
- Fix ContextualRightPanel: check taskId before epicId so clicking the
conversation icon always opens ThreadDrawer even when an epic filter
is active
- setEpicId now clears task from URL so selecting an epic resets any
open conversation thread
- handleGraphSelect toggles: second click on same node calls setTaskId(null)
closing the right panel
- Add onSelect to WorkflowGraph flowModel deps to prevent stale callbacks
- Fix ContextualRightPanel onClose no-ops: wired to setTaskId(null) /
setSwarmId(null) so back button works
- Right panel always visible (removed panel==='open' gate in UnifiedShell)
- SmartDag task grid: horizontal scroll, fixed-width cards, hideClosed=true
- Add <Suspense> in page.tsx for useSearchParams compatibility
- Enable dolt auto-start in .beads/config.yaml
- Add 14 static analysis tests (graph-node-conversation.test.tsx)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- src/lib/read-issues-dolt.ts: readIssuesViaDolt() queries issues+labels (GROUP_CONCAT)
and dependencies in 2 SQL queries; normalizes Date cols to ISO strings; returns null
on unreachable so caller can fall back gracefully
- src/lib/read-issues.ts: readIssuesFromDisk() tries Dolt first (always), falls back to
issues.jsonl with console.warn; removes dead readIssuesViaBd/normalizeBdIssue/
normalizeDependencies code now that the CLI path is superseded
- AGENTS.md: documents new Dolt read path + SSE watcher trigger; removes stale
manual issues.jsonl re-export instructions (no longer needed)
Verified: bd writes update last-touched → chokidar fires → syncActivity → Dolt query
→ snapshot diff → SSE push. 146/146 tests pass, lint clean.
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- src/lib/dolt-client.ts: getDoltConnection(projectRoot) returns cached mysql2 Pool
- Reads host/port/database from .beads/metadata.json (no hardcoded values)
- DoltConnectionError typed error for missing metadata or unreachable server
- Tests connectivity on first connection; caches pool per resolved projectRoot
- connectionLimit: 5 for Next.js server-side concurrency
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- NEXT_SESSION_PROMPT.md: full context for Dolt mysql2 integration
including schema, current read path, normalization approach, watcher
concern, skills to use, and files to read
- mysql2 installed (beadboard-550.1 in_progress)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- AGENTS.md: add Data Backend & Platform Notes section explaining
single-platform vs mixed WSL2+Windows setup, mirrored networking
workaround, and manual issues.jsonl re-export step
- Creates beadboard-550 (Dolt mysql2 epic) to track long-term fix
- Note: mirrored networking is explicitly scoped as a mixed-env
workaround, not a requirement for single-platform contributors
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
Phase 0:
- UnifiedShell: pass blockedOnly to SocialPage; wire TopBar with live counts
- thread-drawer: show real issue.status instead of hardcoded "In Progress"
- social-page: fix onJumpToActivity to open right panel (not dead ?view=activity)
Phase 1:
- contextual-right-panel: add taskId branch (ThreadDrawer embedded) and swarmId
branch (MissionInspector via SwarmIdBranch inner component); ActivityPanel
remains the no-selection fallback
All 207 tests pass; no new typecheck errors.
Closes beadboard-r1i (Phase 1: Contextual Right Panel)
Co-Authored-By: Claude Sonnet 4.6 <noreply@anthropic.com>
- Aurora: Real northern lights colors (teal/violet on deep blue-black)
- Midnight: Deep ocean blues with violet and cyan
- Forest: Rich forest greens with golden sunlight
- Dusk: Warm sunset oranges and corals
- Contrast: Pure black with neon accents
- Light: Clean professional light mode (NEW)
All themes have:
- Consistent status colors (green/amber/red)
- Distinct surface layers for visual hierarchy
- Theme-appropriate accent glows
- Improved contrast and accessibility
- Replace hardcoded blue radial gradient with theme variable
- Update graph-view to use new token system
- Ensure status colors (red/green/amber) remain consistent across all themes
- DAG background now changes with theme while maintaining card visibility
- Create ThemeToggle component with dropdown menu
- Shows all 5 themes with descriptions
- Persists choice to localStorage
- Updates data-theme attribute instantly
- Add palette icon to top bar
- aurora: Warm charcoal with cyan accents (fixed/improved)
- midnight: Cool blue-purple with violet accents
- forest: Earthy green-brown with lime accents
- dusk: Warm purple-brown with orange/pink accents
- contrast: Pure black with neon accents (high contrast)
All themes use the same 12-category token system for consistency.
Switch themes by changing data-theme attribute on html element.
Resolved conflicts:
- .gitignore: kept both bd.sock.startlock and .beadboard/ entries
- package.json: kept feature branch test script (explicit enumeration)
- API routes: kept dynamic export + isValidProjectRoot from main
- globals.css: kept HEAD slideInFromRight animation
- use-beads-subscription.ts: kept HEAD onopen handler
- realtime.ts: kept main console.log in emit()
- snapshot-differ.ts: kept main type-aware dependency diff
Blue colors preserved from feature branch.
Documents BeadBoard architecture, commands, verification gates,
data flow, key directories, and Windows considerations for
AI assistants working on this codebase.
- Add Epic Template section when an epic is selected
- Show template name, description, and team roster
- Template picker applies template to epic via metadata
- Add Remove Template functionality
- getTemplateId helper reads from metadata.templateId
- Task Assignment section only shows for non-epic tasks
- Collapsible sections for Needs Agent, Pre-assigned, Squad Roster
- Add metadata field to UpdateMutationPayload
- Add asOptionalMetadata validation function
- Pass --metadata flag to bd update command
- Enables storing custom data like templateId on issues
- ArchetypePicker: Full-screen modal with backdrop blur, 2-column grid,
Select/Edit/Create actions, 800px width for readability
- TemplatePicker: Same pattern with team size indicator and built-in badge
- Both pickers support backdrop click-to-close and keyboard navigation
- Add templateId: string | null to BeadIssue (links epics to templates)
- Add icon field to AgentArchetype for emoji/icon display
- Add color and icon fields to SwarmTemplate for visual customization
- Rename coder.json to engineer.json with enhanced 300+ line system prompt
- Add reviewer.json for code review specialist
- Add tester.json for test engineer
- Add investigator.json for debugging/investigation
- Add shipper.json for release/deployment
- Update architect.json with detailed workflow phases
Each archetype includes:
- Role definition and capabilities
- Workflow phases with specific actions
- Handoff protocols
- Example interactions
## Design Decision
Per bd (bead) system design, a task should have only ONE agent archetype
assigned at a time. This provides clear ownership and simpler mental model.
## What Changed
When assigning a new archetype:
1. Remove any existing agent: labels first (DELETE API)
2. Then add the new agent: label (POST API)
3. Optimistic UI updates to match
## Why This Makes Sense
- Clear ownership: 'Who's working on this?'
- Simpler coordination between tasks
- Matches how bd/agent orchestration is intended to work
- Reassigning is still possible (just click a different archetype)
## UI Behavior
- If task has 'coder' assigned, clicking 'architect' will:
1. Remove 'coder' label
2. Add 'architect' label
- Dropdown shows 'Assigned' badge on current archetype
- X button still available to unassign completely
## Test Coverage
Added graph-node-single-archetype.test.tsx with 5 tests:
- Removes existing labels before adding new
- Calls DELETE before POST
- Only allows one archetype per task
- Preserves non-agent labels
- Returns early if same archetype clicked