Commit graph

53 commits

Author SHA1 Message Date
zenchantlive
dfaf523029 feat(swarm): implement Swarm View remake with Operations, Archetypes, and Templates
This commit includes the new SwarmWorkspace with its 3 sub-tabs, the LeftPanel mission picker, and the comprehensive Operations Command Dashboard featuring the live interactive DAG telemetry and task assignment prep flow.
2026-02-20 22:19:38 -08:00
zenchantlive
654f73f83d feat(swarm): modify unified-shell to render swarm layout 2026-02-20 17:25:05 -08:00
zenchantlive
b721073585 feat(swarm): modify unified-shell to render swarm layout 2026-02-20 17:15:05 -08:00
zenchantlive
f03cd13d87 feat(swarm): implement swarm workspace container component 2026-02-20 17:13:12 -08:00
zenchantlive
f35ae8df33 feat(swarm): implement mission picker for left panel 2026-02-20 17:12:01 -08:00
zenchantlive
1925d625b6 feat(swarm): add GET /api/swarm/archetypes route with passing test 2026-02-20 17:10:26 -08:00
zenchantlive
05b8c20637 feat(swarm): add server file system utility for archetypes 2026-02-20 17:07:49 -08:00
zenchantlive
fcbe7df804 fix(ui3): resolve dashboard crash and refine left panel data 2026-02-17 00:34:42 -08:00
zenchantlive
395f90ed2a feat(ui3): elegant earthy task feed redesign 2026-02-16 23:20:47 -08:00
zenchantlive
9c703072d1 fix: truncate SocialCard dependencies, refine SocialPage layout 2026-02-16 22:48:36 -08:00
zenchantlive
c74a4098e7 refactor: BaseCard hard style shadow, SocialCard blocking lists, AgentAvatar ZFC states 2026-02-16 22:41:56 -08:00
zenchantlive
54729c72f6 initial commit for beadboard 2026-02-16 21:45:27 -08:00
zenchantlive
4efc461c1e feat(ui): add view components for Social, Swarm, and Graph (bb-ui2.11, .16, .20)
STORY:
With the shell layout complete, we needed the actual content for each view.
Three agents worked in parallel on the card components that would populate
the Social and Swarm views, plus integrating the existing graph into the shell.

COLLABORATION:
Agent bb-98c (social-card-builder) created SocialCard:
- Task ID with teal styling
- UNLOCKS section (green) showing what this task unblocks
- BLOCKS section (amber) showing what's blocking this task
- Agent avatars with liveness glow
- View-jump icons for quick navigation

Agent bb-nuy (swarm-card-builder) created SwarmCard:
- Agent roster with liveness indicators
- Progress bar (ASCII block format: ████████░░░░)
- Attention items with warning styling
- View-jump icons

Agent bb-54x (graph-integrator) integrated WorkflowGraph:
- Created GraphView wrapper with Flow/Overview tabs
- Wired into UnifiedShell when view=graph
- Connected taskId to selectedId for URL sync
- Connected graphTab to URL state

DELIVERABLES:
- src/components/social/social-card.tsx: Task card for activity feed
- src/components/swarm/swarm-card.tsx: Swarm health card
- src/components/graph/graph-view.tsx: Graph wrapper with tabs
- src/components/shared/mobile-nav.tsx: Bottom tab bar
- Tests for all components

VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS

CLOSES: bb-ui2.11, bb-ui2.16, bb-ui2.20
2026-02-15 23:21:20 -08:00
zenchantlive
ce8fdd0d4c feat(ui): complete shell layout components (bb-ui2.6, .7, .8, .9, .27)
STORY:
Phase 1 of the Unified UX epic required a complete 3-panel shell layout
with responsive behavior across mobile, tablet, and desktop breakpoints.
The existing page structure was fragmented - we needed a cohesive shell.

COLLABORATION:
Three agents (bb-5am, bb-dwz, bb-3dv) worked in parallel on:
- TopBar: View tabs (Social/Graph/Swarm) with active states, filter input
- LeftPanel: Channel tree navigation with epic filtering, responsive collapse
- RightPanel: Detail strip with sidebar (desktop) / drawer (tablet/mobile) modes

We encountered a hydration mismatch error on mobile/tablet because
useResponsive was returning different values on server vs client.
Fixed by defaulting to desktop on server and only updating after mount.

Mobile navigation (bb-ui2.27) added:
- Hamburger menu for left panel access on mobile/tablet
- Bottom tab bar for thumb-friendly view switching

DELIVERABLES:
- src/components/shared/top-bar.tsx: TopBar with view tabs + hamburger
- src/components/shared/left-panel.tsx: Epic tree with expand/collapse
- src/components/shared/right-panel.tsx: Responsive sidebar/drawer
- src/components/shared/unified-shell.tsx: Main 3-panel grid layout
- src/components/shared/mobile-nav.tsx: Bottom tab bar for mobile
- src/hooks/use-responsive.ts: Breakpoint detection (mobile/tablet/desktop)
- Tests for all components

VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS

CLOSES: bb-ui2.6, bb-ui2.7, bb-ui2.8, bb-ui2.9, bb-ui2.27
2026-02-15 23:19:52 -08:00
zenchantlive
173937c1f3 chore: add utility scripts and additional test coverage
STORY:
Development requires supporting scripts and comprehensive test coverage.
This commit adds utility scripts and extends test suites.

COLLABORATION:
- scripts/capture-sessions.mjs: Screenshot capture for sessions hub
- scripts/capture-timeline.mjs: Timeline view capture utility
- sessions-header-logic.ts: Session header business logic
- Additional test files for sessions, hooks, and snapshot diffing
2026-02-15 21:19:31 -08:00
zenchantlive
b905d21526 feat(agents): complete bb-1y7 - Consolidate Agent Identity to bd Beads
STORY:
Agent identities were stored in a local JSON registry, but they should
be first-class beads visible in the BeadBoard system. This consolidates
agent identity to bd CLI as the source of truth.

COLLABORATION:
Replaced local JSON registry with bd CLI wrapper in agent-registry.ts:
- All agent operations now delegate to bd CLI
- Agents appear as team-visible beads with gt:agent label
- Identity isolation prevents agent beads from polluting mission lists

The consolidation makes agents visible to the entire team and ensures
consistent identity management across all tools.

DELIVERABLES:
- src/lib/agent-registry.ts refactored to bd CLI wrapper
- tests/lib/agent-registry-bd.test.ts for bd integration
- tools/bb.ts updated for consolidated identity ops

VERIFICATION:
- All registry tests PASS
- Agents appear on agent page but NOT in task lists
- Quality gates (typecheck, lint) GREEN

CLOSES: bb-1y7
EPIC: bb-u6f
2026-02-15 21:18:48 -08:00
zenchantlive
e47230c2dd feat(data): complete bb-ui2.15 - Swarm Cards Data Builder
STORY:
The Swarm view needs to show epics as "swarms" - groups of agents
working together on a mission. This requires aggregating bead data
by swarm/epic and computing health statistics.

COLLABORATION:
Created buildSwarmCards function that transforms epic + agent data:

SwarmCard interface:
- id, title, status
- stats: { completed, active, ready, blocked, total }
- agents: AgentRoster[] with liveness
- attention: blocked tasks + stuck agents needing attention
- lastActivity

We also created swarm-molecules.ts for molecular composition patterns
used by the swarm orchestration layer.

DELIVERABLES:
- src/lib/swarm-cards.ts with SwarmCard, AgentRoster types
- src/lib/swarm-molecules.ts for molecular composition
- tests/lib/swarm-cards.test.ts
- tests/lib/swarm-molecules.test.ts

VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS

CLOSES: bb-ui2.15
BLOCKS: bb-ui2.16, bb-ui2.17
2026-02-15 21:18:13 -08:00
zenchantlive
e28a7837c4 feat(data): complete bb-ui2.10 - Social Cards Data Builder
STORY:
The Social view needs to transform raw BeadIssue data into renderable
SocialCard objects. This includes computing blocked/blocking relationships
from dependencies and extracting agent assignments.

COLLABORATION:
Created buildSocialCards function that transforms BeadIssue → SocialCard:

SocialCard interface:
- id, title, status
- blockedBy: tasks this task depends on
- blocking: tasks that depend on this task
- agents: assigned agents with liveness
- lastActivity: most recent event

The function derives blockedBy from depends_on dependencies and blocking
from blocked_by reverse dependencies, creating a complete picture of
task relationships for the activity feed.

DELIVERABLES:
- src/lib/social-cards.ts with SocialCard interface and builder
- tests/lib/social-cards.test.ts

VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS

CLOSES: bb-ui2.10
BLOCKS: bb-ui2.11, bb-ui2.12
2026-02-15 21:17:52 -08:00
zenchantlive
4b8770c78c feat(hooks): complete bb-ui2.4 - URL State Hook
STORY:
The Unified UX needs URL as the single source of truth for view state.
This enables deep linking, bookmarking, and shareable URLs that
preserve exactly what the user was looking at.

COLLABORATION:
Created useUrlState hook using Next.js useSearchParams and useRouter:

Interface:
- view: 'social' | 'graph' | 'swarm' (default: social)
- taskId: selected task ID (for detail panel)
- swarmId: selected swarm ID
- panel: 'open' | 'closed' (detail panel state)
- graphTab: 'flow' | 'overview' (graph view mode)

URL Patterns:
- /?view=social
- /?view=social&task=bb-buff.1&panel=open
- /?view=swarm&swarm=bb-buff
- /?view=graph&task=bb-buff.1&graphTab=flow

The hook uses router.push for URL updates, ensuring no local state
drift from the URL source of truth.

DELIVERABLES:
- src/hooks/use-url-state.ts with parseUrlState, buildUrlParams, useUrlState
- tests/hooks/use-url-state.test.ts with 18+ tests

VERIFICATION:
- npm run typecheck: PASS
- npm run lint: PASS
- npm run test: PASS (all tests including new ones)

CLOSES: bb-ui2.4
BLOCKS: bb-ui2.5
2026-02-15 21:17:30 -08:00
zenchantlive
544a46427b feat(sessions): complete bb-buff.3.4 - Role-Based Color Coding
STORY:
In a multi-agent control center, operators need to quickly identify
what TYPE of agent they're looking at - UI agents, graph agents,
orchestrators, or general workers.

COLLABORATION:
We implemented role-based border colors on agent avatars:
- ui agents: blue border
- graph agents: green border
- orchestrators: purple border
- default/other: gray border

The agent-station component now displays these colors, making it
instantly visible what role each agent plays in the swarm.

DELIVERABLES:
- AgentStation component with role-based styling
- agent-station-logic.ts with role color derivation
- Tests: agent-station-logic.test.ts updated and passing

VERIFICATION:
- typecheck: PASS
- lint: PASS
- test: PASS

CLOSES: bb-buff.3.4
2026-02-15 21:16:08 -08:00
zenchantlive
e84899b433 feat(sessions): progress bb-buff.3.3 - Active Mission Pathing (data layer)
STORY:
The Sessions Hub needs to show which task each agent is working on,
creating a visual "mission link" between agents and their active work.

COLLABORATION:
We implemented the data layer for mission pathing:
- getAgentActiveMissions() returns tasks owned by an agent
- getActiveMissionCount() for badge indicators
- getMissionsByAgent() groups all missions for batch rendering

DELIVERABLES:
- src/lib/agent-sessions.ts extended with mission functions
- Tests: 8/8 PASS in tests/lib/mission-pathing.test.ts

STATUS: in_progress (visual rendering layer still pending)
Visual path lines would require SVG overlay + position tracking.

CLOSES: partial bb-buff.3.3
2026-02-15 21:15:48 -08:00
zenchantlive
0d73d2afaf feat(sessions): complete bb-buff.3.2 - Critical Visual Signals
STORY:
The Sessions Hub needed clear visual distinction between healthy
agents and those in trouble. Users couldn't quickly identify stuck
or dead agents in the control center view.

COLLABORATION:
We added 'stuck' and 'dead' states to the AgentSessionState type,
created deriveSessionState() with Zero-Failure-Check priority,
and implemented restrained visual treatments:
- stuck: pulsing red border (ring-2 ring-red-500 animate-pulse)
- dead: strong ghosting (opacity-40 grayscale)
- evicted: milder ghosting (opacity-60 grayscale-[0.5])

Session cards now display STUCK/OFFLINE badges with aria-labels
for accessibility.

DELIVERABLES:
- AgentSessionState extended with stuck/dead states
- deriveSessionState() derives from ZFC state priority
- Visual treatments for stuck/dead/evicted
- Accessible badges with aria-label

TESTS:
- tests/lib/agent-sessions-state.test.ts: 6/6 PASS
- tests/components/shared/status-utils-visual.test.ts: 4/4 PASS
- tests/components/sessions/session-feed-card-state.test.tsx: 4/4 PASS

CLOSES: bb-buff.3.2
BLOCKS: bb-buff.3.3
2026-02-15 21:15:28 -08:00
zenchantlive
4ee550c333 feat(telemetry): complete bb-buff.1.3 - Backend Liveness Refactor
STORY:
The session backend needed to aggregate agent health from a live
telemetry stream rather than static bead metadata. This refactor
makes liveness signals real-time and accurate.

COLLABORATION:
We extended the ActivityEvent model with a native 'heartbeat' kind,
updated extendActivityLease() to emit through the activity bus, and
refactored getAgentLivenessMap() to prioritize heartbeat activity
history over stale bead metadata.

DELIVERABLES:
- ActivityEvent extended with 'heartbeat' kind
- extendActivityLease() emits heartbeats through activity bus
- getAgentLivenessMap() prefers telemetry over static metadata
- Registry APIs support projectRoot injection for testing
- Tests verify preference logic via TDD

VERIFICATION:
- 93/93 tests PASSING
- Heartbeat override verified in isolated temp projects

CLOSES: bb-buff.1.3
BLOCKS: bb-buff.3.2, bb-buff.3.3, bb-buff.2.1
2026-02-15 21:14:05 -08:00
zenchantlive
0016b57e37 fix(protocol): implement Identity Isolation to prevent task pollution
Research revealed that agent identities (consolidated to bd beads) were appearing in standard task lists because the data-access layer lacked identity-awareness.
- Refactored read-issues.ts and parser.ts to explicitly exclude beads labeled 'gt:agent' from standard mission flows.
- Verified that agent personas remain targetable by the registry but are invisible to Kanban/Graph/Sessions.
- Added Characterization Test: identity-isolation.test.ts.

This restores the 'War Room' clarity by separating Operatives from Missions.

OPERATIVE: silver-castle
SESSION: 2026-02-14-1630
2026-02-14 13:29:28 -08:00
zenchantlive
eec1d6e28f feat(protocol): deliver 'War Room' UI with Incursion Engine
We've transformed the Social-Dense Hub into a high-fidelity operational surface.
- BACKEND: Implemented Global Incursion Engine in agent-sessions.ts (N^2 overlap detection) and added the 60m 'Idle' state.
- API: Enriched the sessions payload with full metadata and active conflict arrays.
- HEADER: Delivered 4-state agent stations (Active/Stale/Evicted/Idle) with real-time 'time-ago' timers.
- FEED: Implemented the 'Fire Map' visuals:
  * Global Incursion Ticker: High-visibility alerts for agent collisions.
  * Local Conflict Badges: Pulsing pills on affected task cards.
- Refactored components for React-static compliance and strict TypeScript safety.

This commit completes the visibility track, allowing the human supervisor to monitor agent presence and friction in real-time.

OPERATIVE: silver-castle
SESSION: 2026-02-14-1430
2026-02-14 11:36:32 -08:00
zenchantlive
e010e0b10b feat(protocol): deliver Activity Lease model (Zero Background Workers)
Following a critical collaboration to resolve Windows terminal pop-ups, we've delivered a more robust 'Passive Activity' architecture:
- Terminology Pivot: Renamed 'Heartbeat' to 'Activity Lease' (Parking Permit model).
- Side-Effect Extension: tools/bb.ts now automatically extends the agent's lease whenever they perform real work (any CLI command).
- Passive Handshake: bb-init.mjs now only performs an initial registration/lease start, with no background loops.
- 100% Silence: Removed all background process spawning, ensuring zero terminal disruption on Windows.
- High Observability: Liveness is still tracked via the 15m threshold, but relies on activity rather than periodic pings.

OPERATIVE: silver-castle
SESSION: 2026-02-14-1330
2026-02-14 11:18:40 -08:00
zenchantlive
5b9c0aa6a3 feat(protocol): pivot to Passive Heartbeat for Windows stability
The previous background loop approach was disruptive on Windows (terminal pop-ups).
We collaborated to find a more robust, silent alternative:
- Removed all background heartbeat worker logic and PID management.
- Implemented 'Passive Heartbeat' in tools/bb.ts: every agent command now refreshes liveness as a side-effect.
- Updated bb-init.mjs to use explicit heartbeat calls for adoption/registration.
- Result is 100% silent observability: if an agent is working, they are Active. If they stop, they drift to Stale.

OPERATIVE: silver-castle
SESSION: 2026-02-14-1300
2026-02-14 11:06:10 -08:00
zenchantlive
965d11c0b9 feat(protocol): wire session aggregation and API with liveness
Finalizing the backend engine for the Operative Protocol.
- Updated agent-sessions.ts to use the deriveLiveness logic and the 15m protocol threshold.
- Integrated the agentLivenessMap into the session aggregation to provide real-time status in the Hub.
- Updated the GET /api/sessions endpoint to fetch and serve liveness metadata.
- Fixed linting warnings (unused imports) in reservations, sessions, and test files.

This commit completes the backend contract for bb-u6f.6.2, providing the data layer necessary for the upcoming 'War Room' UI enhancements.

OPERATIVE: silver-castle
SESSION: 2026-02-14-1145
2026-02-14 10:43:02 -08:00
zenchantlive
41f7cb8f24 feat(protocol): implement core backend engine for Operative Protocol
Our collaboration led to a rigorous 'Session Constitution' where we prioritized observability and concurrency safety.
I've delivered the first four pillars of the backend engine:
1. Liveness Registry: Heartbeat logic and derivation of active/stale/evicted states based on the 15m threshold.
2. Overlap Classifier: Canonical path normalization (Windows-aware) and exact/partial overlap detection.
3. Takeover Rules: Enforced discipline where active agents are protected, while stale/evicted ones can be overtaken via --takeover-stale.
4. Protocol Schema: Establishing the v1 envelope for high-fidelity agent signaling.

TDD was applied throughout, with 100% pass rate on the new liveness, overlap, takeover, and protocol tests.
2026-02-14 10:38:10 -08:00
zenchantlive
c7c3a25457 docs(beads): etch project history into memory bank and finalize skill-bb
We completed the 'Deep Metadata Etch' today, transforming our Beads issues from simple trackers into a permanent narrative of our collaboration.

Triumphs:
- Exhaustively updated all epic and sub-task descriptions with technical implementation reports and 'Execution Tales'.
- Finalized the 'bb' agent CLI skill (bb.ps1), providing a reliable, path-safe interface for cross-agent communication.
- Published ADR-001 and RFC-001 to document our coordination protocols.
- Fixed the 'missing closed issues' bug across all pages by enforcing --all and --limit 0 in read-issues.ts.

Raw Honest Moment:
We realized our 'Memory Bank' was initially too shallow. We went back and re-wrote descriptions for over 15 beads to ensure that future AI agents (and human maintainers) understand not just *what* we built, but *why* we chose specific architectural trade-offs. This commit represents our commitment to documentation as a first-class citizen of engineering.
2026-02-14 00:21:25 -08:00
zenchantlive
bfe4f853f0 feat(observability): chronological timeline and agent productivity APIs
We added the third major surface to the BeadBoard workspace: the Chronological Timeline. This provides the 'Audit' layer of our operational hierarchy.

Triumphs:
- Built the /timeline route with sticky date grouping and polymorphic EventCards.
- Integrated the ActivityPersistence library to bridge the gap between ephemeral SSE events and persistent project history.
- Implemented real-time Agent Stats endpoints (/api/agents/[id]/stats) that derive throughput and 'Wins' from the project stream.

Raw Honest Moment:
We almost shipped this without persistence, which would have meant the project history would disappear every time the server restarted. Realizing that 'Observability' requires 'Survivability' led us to build the .beadboard/activity.json buffer, a small but vital piece of engineering that makes the timeline actually useful.
2026-02-14 00:21:02 -08:00
zenchantlive
ab051952bd feat(logic): establish derived-activity engine and agent-session protocols
Today we reached a major architectural conclusion: project history shouldn't be stored, it should be derived. We rejected the overhead of a separate SQLite event store in favor of an O(N) snapshot-diffing engine that computes human-readable narratives directly from the issues.jsonl source of truth.

Key Triumphs:
- Implemented O(N) diffing algorithm in src/lib/snapshot-differ.ts that transforms raw JSONL into 16 distinct social event types.
- Engineered a file-based persistence layer (src/lib/activity-persistence.ts) to solve the 'Next.js HMR Wiped My Memory' bug, ensuring project heartbeat survives server restarts.
- Developed the agent-session data model that unifies Beads, Activity, and Cross-Agent Mail into a single 'Mission' context.

Raw Honest Moment:
We struggled for over an hour with 'missing history' before realizing that development-mode reloads were purging our in-memory buffers. The shift to a file-backed ring buffer was a reactive pivot that became a core project strength.
2026-02-14 00:19:59 -08:00
zenchantlive
4f8f3006e9 fix: always enable SSE auto-refresh on kanban page
Previously SSE was only enabled in single project mode (allowMutations).
Now auto-refresh works in all modes including aggregate.
2026-02-13 14:51:31 -08:00
zenchantlive
df4769bf07 chore: clear lint warnings and finalize shared epic chip strip 2026-02-13 12:44:14 -08:00
zenchantlive
e6317594b6 ui: unify aero chrome surfaces and shared hero across kanban/graph 2026-02-13 12:17:57 -08:00
zenchantlive
75bf72435d fix(runtime): resolve white-screen parse regressions and harden checklist/realtime keying 2026-02-13 00:07:38 -08:00
zenchantlive
3795cf1991
Update tests/guards/graph-responsive-contract.test.mjs
Co-authored-by: gemini-code-assist[bot] <176961590+gemini-code-assist[bot]@users.noreply.github.com>
2026-02-12 23:49:24 -08:00
zenchantlive
2d74fed039 test(graph): add directional hint contract in graph legend 2026-02-12 23:46:39 -08:00
zenchantlive
8490cb1d8c feat(graph): Implement Graph View with Dagre Layout and Epic Scope (bb-18e) 2026-02-12 23:36:41 -08:00
zenchantlive
e599640d3b Persist root UI/tailwind/responsive guard refinements from stash backlog 2026-02-11 21:25:46 -08:00
zenchantlive
b4cb09a6cc Merge main into master and unify realtime + project-context test matrix 2026-02-11 21:06:38 -08:00
zenchantlive
3f2ae384f5 Add realtime watcher+SSE transport with tests and lock-retry read path 2026-02-11 21:05:27 -08:00
zenchantlive
89a9941d88 Merge bb-6aj-3-scanner 2026-02-11 21:00:28 -08:00
zenchantlive
50d3833766 feat: add project scanner with full-drive mode 2026-02-11 20:41:39 -08:00
zenchantlive
c836be46cf feat: add Windows project registry API and persistence 2026-02-11 20:35:36 -08:00
zenchantlive
cc616c1543 Add optimistic writeback flow with kanban drag-drop transitions 2026-02-11 19:59:55 -08:00
zenchantlive
2c80265258 Add bd exec bridge and mutation API routes with tests 2026-02-11 19:46:02 -08:00
zenchantlive
fb3f6c3e55 feat: attach project context to read issues 2026-02-11 19:44:55 -08:00
zenchantlive
0b127b5404 feat: add project context model 2026-02-11 19:44:47 -08:00
zenchantlive
75cc86e259 feat: harden kanban responsiveness and visual system 2026-02-11 19:01:34 -08:00