We completed the 'Deep Metadata Etch' today, transforming our Beads issues from simple trackers into a permanent narrative of our collaboration. Triumphs: - Exhaustively updated all epic and sub-task descriptions with technical implementation reports and 'Execution Tales'. - Finalized the 'bb' agent CLI skill (bb.ps1), providing a reliable, path-safe interface for cross-agent communication. - Published ADR-001 and RFC-001 to document our coordination protocols. - Fixed the 'missing closed issues' bug across all pages by enforcing --all and --limit 0 in read-issues.ts. Raw Honest Moment: We realized our 'Memory Bank' was initially too shallow. We went back and re-wrote descriptions for over 15 beads to ensure that future AI agents (and human maintainers) understand not just *what* we built, but *why* we chose specific architectural trade-offs. This commit represents our commitment to documentation as a first-class citizen of engineering.
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Plan: Agent Sessions UX v1 (Task-First Social Feed, Epic-Organized) + Next-Session Execution Prompt
Summary
Implement bb-u6f as a distinct “session operations” surface with this locked UX model:
- Information architecture: Epic Buckets -> Sortable Task Feed -> Conversation Drawer
- Interaction style: social-thread feel on each task/session card (Facebook-group-like), but operationally strict
- Communication language: plain labels (Passed to, Needs input, Seen, Accepted)
- Write scope v1: Read + light write only (bd comments + bb read/ack), not full bb send/reserve composer
- Core requirement: users can sort tasks easily, click any task, view conversation context, and add comments/ack actions inline
This keeps one coherent page model (no lane clutter) while making communication prominent and auditable.
———
Current State (Grounded Facts)
- Timeline foundation exists and is implemented (/timeline, activity bus, activity API).
- bb-xhm.1/.2/.3 are closed, so timeline dependency work is technically done.
- bb-u6f.1/.2/.3 remain open and are the right implementation target.
- Agent communication backend exists (agent-registry, agent-mail, agent-reservations), with tested command handlers.
- bb CLI now supports discoverable help and stable invocation patterns.
———
UX/Product Spec (Decision Complete)
1. Primary Page
- New route: /sessions
- Top area:
- Session hero title/subtitle
- Epic bucket chips (default = “All Epics”)
- Sort controls
- Live summary pills: In Progress, Needs Input, Waiting Seen/Accepted, Idle Agents
- Main area:
- Task/session feed cards (single-column mobile, two-column desktop)
- Drilldown:
- Right-side (desktop) / bottom-sheet (mobile) conversation drawer for selected task
2. Feed Card Structure
Each card represents one task in session context:
- Task identity: id, title, epic, priority
- Work status: open/in_progress/blocked/deferred/closed (existing truth from bd)
- Session state (derived): Active, Reviewing, Deciding, Needs Input, Completed, Stale
- Agent context:
- current owner/assignee
- last actor
- last activity timestamp
- Communication summary:
- unread count
- pending required Seen/Accepted
- latest thread snippet
- Quick actions:
- Open conversation
- Add comment (bd comment)
- Mark Seen / Accepted on selected required message
3. Conversation Drawer
- Header:
- task id/title + current state chips
- Body:
- chronological thread items (task-related communication + key activity entries)
- Composer area (v1):
- Add comment (writes via existing beads comment API)
- Seen / Accepted buttons for required messages (writes via agent-mail read/ack API wrappers)
- Not in v1:
- full bb send composer
- reservation create/release controls
4. Plain-Language Label Mapping
Use UI-only mappings while preserving underlying protocol values:
- HANDOFF -> Passed to
- BLOCKED -> Needs input
- ACK required -> Seen / Accepted
- INFO -> Update
———
Important API / Interface Additions
1. New Session Aggregation Library
- File: src/lib/agent-sessions.ts
- Exports:
- AgentSessionState union: active | reviewing | deciding | needs_input | completed | stale
- SessionTaskCard interface
- buildSessionTaskFeed(issues, activityEvents, communicationSummary) -> SessionTaskCard[]
- Rules:
- Group primarily by task (bead id) under epic buckets
- derive state from status + recent activity + pending ack-required messages
2. New API Endpoints
- GET /api/sessions
- Returns epic-grouped, sortable task feed payload
- Query params:
- epic (optional)
- sort (recent|priority|needs_input|owner)
- projectRoot (optional)
- GET /api/sessions/:beadId/conversation
- Returns conversation timeline for one task
- Includes:
- relevant activity events
- related agent-mail messages
- POST /api/sessions/:beadId/comment
- Proxy to existing beads comment route
- POST /api/sessions/:beadId/messages/:messageId/read
- POST /api/sessions/:beadId/messages/:messageId/ack
- Wrap readAgentMessage/ackAgentMessage
3. Frontend Components
- src/app/sessions/page.tsx
- src/components/sessions/sessions-page.tsx
- src/components/sessions/session-feed-card.tsx
- src/components/sessions/conversation-drawer.tsx
- src/components/sessions/sessions-filters.tsx
- Reuse: workspace-hero, epic-chip-strip, shared stat/chip primitives
———
Data Flow
- Server loads project-scoped issues + activity history + communication summary.
- buildSessionTaskFeed derives card model.
- Client renders epic bucket + sorted feed.
- Selecting a card fetches conversation endpoint.
- Comment/read/ack actions call session endpoints; optimistic update local drawer/feed state.
- SSE activity updates prepend to session feed and refresh affected card state.
———
Edge Cases / Failure Modes (Must Implement)
- Task has no communication history: show “No conversation yet” empty state.
- Message flood: collapse older thread items with “show more.”
- Conflicting reactions (Accepted + Needs changes semantics): show conflict chip.
- Stale tasks: mark stale when no activity above threshold.
- Missing owner: warning badge Unassigned.
- Cross-epic ambiguity: fall back to “Uncategorized” bucket.
- Broken communication read/ack call: non-destructive error toast, no status corruption.
- SSE disconnection: fallback polling + reconnection indicator.
- Unknown protocol category: display as generic Update.
———
Testing & Verification Plan
Unit Tests
- tests/lib/agent-sessions.test.ts
- state derivation rules
- bucket grouping by epic
- sort behavior
- plain-language mapping
API Tests
- tests/api/sessions-route.test.ts
- /api/sessions filters/sorts
- conversation payload shape
- comment/read/ack endpoints success + error paths
UI/Behavior Tests
- tests/components/sessions/*.test.tsx (or existing project pattern equivalent)
- feed render
- drawer open/close
- action button behavior
- plain labels rendered
Gate Commands
- npm run typecheck
- npm run lint
- npm run test
———
Bead Sequencing / Dependency Hygiene
- Verify/repair stale blockers:
- update bb-u6f dependency on bb-xhm to reflect closed timeline tasks if needed.
- Execute in order:
- bb-u6f.1 (data model + aggregation)
- bb-u6f.2 (session feed UI + conversation drawer)
- bb-u6f.3 (metrics overlays)
- Close bb-u6f only after full gates pass and notes include evidence.
———
Assumptions / Defaults
- Existing timeline/activity infrastructure remains source for historical events.
- bd remains lifecycle authority; session UI does not bypass bead mutation constraints.
- Communication prominence is achieved through conversation drawer + card summary, not a separate inbox app.
- v1 write scope is intentionally limited to comment/read/ack.
———
Ready-to-Paste Next-Session Prompt
You are taking over bb-u6f implementation in C:\Users\Zenchant\codex\beadboard on branch feat/ui-polish-aero- chrome.
Non-negotiables:
- No direct writes to .beads/issues.jsonl
- Use bd for lifecycle writes and existing API wrappers for comment/read/ack
- Keep UX distinct from Kanban/Graph; this is a session operations page
- Communication must be prominent and plain-language (no HANDOFF/BLOCKED/ACK jargon shown raw)
- Evidence before assertions (run gates before close claims)
Build target:
- New /sessions page with Epic Buckets -> Sortable Task Feed -> Conversation Drawer
- Feed cards are task/session objects with work status + communication summary
- Drawer shows thread + light write actions:
- add bd comment
- mark message Seen / Accepted (read/ack)
Implement files:
- src/lib/agent-sessions.ts
- src/app/api/sessions/route.ts
- src/app/api/sessions/[beadId]/conversation/route.ts
- src/app/api/sessions/[beadId]/comment/route.ts
- src/app/api/sessions/[beadId]/messages/[messageId]/read/route.ts
- src/app/api/sessions/[beadId]/messages/[messageId]/ack/route.ts
- src/app/sessions/page.tsx
- src/components/sessions/* (page, card, drawer, filters)
Label mapping (UI):
- HANDOFF => Passed to
- BLOCKED => Needs input
- required ack => Seen / Accepted
- INFO => Update
Edge handling required:
- empty conversation
- stale sessions
- unassigned task
- SSE disconnect fallback
- unknown message category safe render
Tests required:
- tests/lib/agent-sessions.test.ts
- tests/api/sessions-route.test.ts
- session component behavior tests per existing project pattern
Execution order:
- claim bb-u6f.1 and implement aggregation + tests
- claim bb-u6f.2 and implement page/drawer + tests
- claim bb-u6f.3 and implement metrics + tests
- run:
- npm run typecheck
- npm run lint
- npm run test
- post evidence in bead notes, then close beads in dependency order
Before closing anything:
- verify bb-u6f dependency bookkeeping is accurate (timeline blocker stale check)
- include exact command outputs in notes