- Removed broken LaunchSwarmDialog (formula-based) from TopBar/LeftPanel - All Rocket buttons (TopBar, LeftPanel, DAG nodes, social cards) now open AssignmentPanel (archetype-based) which actually works - Every Rocket clears taskId first so assignMode && !taskId condition passes - Conversation button priority: taskId always shows conversation, not assign panel - Added TelemetryStrip: minimized right sidebar with status dots when non-telemetry panel (conversation/assignment) is active - Live feed has minimize button → restores last taskId or assignMode - DAG nodes: Signal icon → restores telemetry feed - Social button on DAG nodes: single router.push to avoid race (setView + setTaskId) - Fixed social card message button: opens right panel with drawer:closed (no popup) Co-Authored-By: Oz <oz-agent@warp.dev>
35 lines
1.3 KiB
Markdown
35 lines
1.3 KiB
Markdown
# Agent-First UI Decisions for Coordination Migration
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Date: 2026-02-28
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Status: Approved implementation defaults
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## Decision Summary
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1. Coordination writes are agent-first by default.
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2. Human operators supervise, comment, and override only when needed.
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3. Sessions conversation timeline remains a merged feed (activity + protocol + comments).
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## Interaction Ownership
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### Agent-owned by default
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- `SEND`, `READ`, `ACK`, `RESERVE`, `RELEASE`, `TAKEOVER` protocol events.
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- Routine reservation and handoff execution.
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### Human-owned by default
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- `bd comments` discussion entries.
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- Override intervention decisions (for blocked/conflict situations).
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## UI Behavior
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1. Conversation actions (`Seen`, `Accept`) emit `coord.v1` events via `/api/coord/events`.
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2. Comment composer includes explicit `Comment as` username field; value is persisted locally for convenience.
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3. Human comments use provided actor handle (instead of default email) when supplied.
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4. Incursions are computed from reservation projections and shown in sessions feed context.
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## Identity Policy
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1. Human comments should use user handle (for example `zenchant`) not raw email whenever available.
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2. Protocol events should use agent identity in `actor`.
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3. Timeline rendering must preserve actor attribution so human and agent actions stay distinguishable.
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