159 lines
5.9 KiB
Markdown
159 lines
5.9 KiB
Markdown
# Next Session: Power Through [EPIC] Global BeadBoard Installer + Runtime Launch (`beadboard-05a`)
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## Mission
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Complete `beadboard-05a` end-to-end with strict TDD and evidence-first closeout.
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This epic implements a single cross-platform BeadBoard installer system (Windows/Linux/macOS wrappers over one shared contract), global `bb`/`beadboard` command availability, runtime launcher behavior, and driver-skill detection-only remediation messaging.
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## Non-Negotiable Context
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1. BeadBoard global install is for humans/operators.
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2. Driver skill does not install BeadBoard; it only checks install/discovery and proceeds.
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3. Bead hierarchy in this epic must stay `beadboard-05a.x(.x)` style.
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4. Use `bd` as source of truth; no direct JSONL writes.
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5. Evidence before completion claims.
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## First 10 Minutes (Start From Scratch)
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Run exactly:
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```bash
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cd /mnt/c/Users/Zenchant/codex/beadboard
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# 1) Read hard memory / contract memory
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bd show beadboard-116 beadboard-60a beadboard-zas beadboard-6fv beadboard-at4
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# 2) Load recent context
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bd query "status=closed" --sort closed --reverse --limit 20
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bd ready -n 25
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# 3) Inspect epic + task tree
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bd show beadboard-c70 beadboard-05a
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bd dep tree beadboard-05a
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# 4) Create your session agent bead and claim work
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bd create --title="Agent: <role-name>" --description="Own beadboard-05a execution" --type=task --priority=0 --label="gt:agent,role:orchestrator"
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bd update beadboard-05a --status in_progress --assignee <your-agent-bead-id>
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```
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## Required Skills To Use
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Use these skills explicitly during implementation:
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1. `using-superpowers`
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2. `beadboard-driver`
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3. `test-driven-development`
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4. `verification-before-completion`
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5. `linus-beads-discipline`
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6. `writing-plans` (if you need to re-slice tasks before coding)
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## Latest Closed Beads (Most Relevant)
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Recent close context that matters here:
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- `beadboard-x1y` - Hide Closed regression fix (epic visibility bug)
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- `beadboard-om4` - [MEMORY] Stale UI parity triage order
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- `beadboard-cyk` - [MEMORY] HideClosed invariants
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- `beadboard-btt` - Driver install check contract + remediation messaging
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- `beadboard-i0q` - Global skill project-context contract
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Current open execution epic:
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- `beadboard-05a` - `[EPIC] Global BeadBoard Installer + Runtime Launch`
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## Exact Task IDs For Execution
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Work this exact tree:
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- `beadboard-05a.1` Installer Contract: canonical manifest + shared semantics
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- `beadboard-05a.1.1` Installer Contract ADR
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- `beadboard-05a.1.2` Manifest Schema + Validation
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- `beadboard-05a.2` Windows installer wrapper
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- `beadboard-05a.2.1` Windows one-liner + PATH contract
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- `beadboard-05a.3` beadboard launcher (start/open/status)
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- `beadboard-05a.4` Linux/mac installer wrapper
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- `beadboard-05a.5` Driver detection alignment
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- `beadboard-05a.6` Installer CI + smoke tests
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- `beadboard-05a.7` Installer docs + operator quickstart
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Execution order is dependency-driven; do not bypass.
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## Important Files To Read First
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Read these before coding:
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1. `/mnt/c/Users/Zenchant/codex/beadboard/AGENTS.md`
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2. `/mnt/c/Users/Zenchant/codex/beadboard/skills/beadboard-driver/SKILL.md`
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3. `/mnt/c/Users/Zenchant/codex/beadboard/skills/beadboard-driver/scripts/session-preflight.mjs`
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4. `/mnt/c/Users/Zenchant/codex/beadboard/skills/beadboard-driver/scripts/diagnose-env.mjs`
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5. `/mnt/c/Users/Zenchant/codex/beadboard/skills/beadboard-driver/scripts/resolve-bb.mjs`
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6. `/mnt/c/Users/Zenchant/codex/beadboard/skills/beadboard-driver/scripts/lib/driver-lib.mjs`
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7. `/mnt/c/Users/Zenchant/codex/beadboard/tools/bb.ts`
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8. `/mnt/c/Users/Zenchant/codex/beadboard/scripts/bb-init.mjs`
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9. `/mnt/c/Users/Zenchant/codex/beadboard/package.json`
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10. `/mnt/c/Users/Zenchant/codex/beadboard/docs/adr/2026-02-14-beadboard-driver-skill-and-bb-resolution.md`
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Also note current state:
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- `install/` directory does not yet exist; this epic will introduce it.
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## Strict TDD Execution Flow (Per Task)
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For every `beadboard-05a.x` task:
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1. `bd update <task-id> --status in_progress --assignee <your-agent-bead-id>`
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2. Write failing test(s) first.
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3. Run focused test and confirm red for correct reason.
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4. Implement minimum code to pass.
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5. Re-run focused tests (green).
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6. Run broader relevant suite.
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7. Record evidence in notes:
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- commands run
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- pass/fail output summary
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8. Close only after evidence is recorded.
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Do not claim complete without fresh command output.
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## Verification Gates
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Before closing each code-changing bead and before epic close:
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```bash
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npm run typecheck
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npm run lint
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npm run test
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```
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If non-epic unrelated failures appear, cite exact failing file/test in bead notes and proceed transparently.
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## Implementation Guardrails
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1. Keep installer architecture unified: one canonical manifest contract + thin OS wrappers.
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2. Keep skill boundary strict: detection/remediation only, no install side effects.
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3. Preserve Windows support as mandatory while implementing Linux/mac parity.
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4. Keep user-facing install/docs copy simple and explicit.
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5. Do not resurrect deferred legacy tasks (`beadboard-ydu`, `beadboard-27u`, etc.); use `beadboard-05a.x` tree only.
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## Expected Deliverables At Epic Close
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1. New installer contract + manifest definition.
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2. `install.ps1` and `install.sh` wrappers aligned to the same manifest semantics.
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3. Global `bb` + `beadboard` command behavior implemented.
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4. `beadboard` launcher behavior: start/open/status contract.
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5. Driver detection messaging updated for platform install remediation.
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6. CI/smoke tests for install/reinstall/failure modes.
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7. Operator docs with one-liners and runtime command behavior.
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8. `bd` notes/close reasons with full verification evidence.
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## Session Landing Checklist
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Before handing off:
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1. `bd ready` and confirm unblocked next steps are accurate.
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2. Update `NEXT_SESSION_PROMPT.md` with what changed, verified commands, risks, and exact next task.
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3. Memory review:
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- if reusable new rule: create/supersede canonical memory bead
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- else add note: "Memory review: no new reusable memory."
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4. Close your session agent bead.
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