beadboard/NEXT_SESSION_PROMPT.md

5.9 KiB

Next Session: Power Through [EPIC] Global BeadBoard Installer + Runtime Launch (beadboard-05a)

Mission

Complete beadboard-05a end-to-end with strict TDD and evidence-first closeout.

This epic implements a single cross-platform BeadBoard installer system (Windows/Linux/macOS wrappers over one shared contract), global bb/beadboard command availability, runtime launcher behavior, and driver-skill detection-only remediation messaging.

Non-Negotiable Context

  1. BeadBoard global install is for humans/operators.
  2. Driver skill does not install BeadBoard; it only checks install/discovery and proceeds.
  3. Bead hierarchy in this epic must stay beadboard-05a.x(.x) style.
  4. Use bd as source of truth; no direct JSONL writes.
  5. Evidence before completion claims.

First 10 Minutes (Start From Scratch)

Run exactly:

cd /mnt/c/Users/Zenchant/codex/beadboard

# 1) Read hard memory / contract memory
bd show beadboard-116 beadboard-60a beadboard-zas beadboard-6fv beadboard-at4

# 2) Load recent context
bd query "status=closed" --sort closed --reverse --limit 20
bd ready -n 25

# 3) Inspect epic + task tree
bd show beadboard-c70 beadboard-05a
bd dep tree beadboard-05a

# 4) Create your session agent bead and claim work
bd create --title="Agent: <role-name>" --description="Own beadboard-05a execution" --type=task --priority=0 --label="gt:agent,role:orchestrator"
bd update beadboard-05a --status in_progress --assignee <your-agent-bead-id>

Required Skills To Use

Use these skills explicitly during implementation:

  1. using-superpowers
  2. beadboard-driver
  3. test-driven-development
  4. verification-before-completion
  5. linus-beads-discipline
  6. writing-plans (if you need to re-slice tasks before coding)

Latest Closed Beads (Most Relevant)

Recent close context that matters here:

  • beadboard-x1y - Hide Closed regression fix (epic visibility bug)
  • beadboard-om4 - [MEMORY] Stale UI parity triage order
  • beadboard-cyk - [MEMORY] HideClosed invariants
  • beadboard-btt - Driver install check contract + remediation messaging
  • beadboard-i0q - Global skill project-context contract

Current open execution epic:

  • beadboard-05a - [EPIC] Global BeadBoard Installer + Runtime Launch

Exact Task IDs For Execution

Work this exact tree:

  • beadboard-05a.1 Installer Contract: canonical manifest + shared semantics
    • beadboard-05a.1.1 Installer Contract ADR
    • beadboard-05a.1.2 Manifest Schema + Validation
  • beadboard-05a.2 Windows installer wrapper
    • beadboard-05a.2.1 Windows one-liner + PATH contract
  • beadboard-05a.3 beadboard launcher (start/open/status)
  • beadboard-05a.4 Linux/mac installer wrapper
  • beadboard-05a.5 Driver detection alignment
  • beadboard-05a.6 Installer CI + smoke tests
  • beadboard-05a.7 Installer docs + operator quickstart

Execution order is dependency-driven; do not bypass.

Important Files To Read First

Read these before coding:

  1. /mnt/c/Users/Zenchant/codex/beadboard/AGENTS.md
  2. /mnt/c/Users/Zenchant/codex/beadboard/skills/beadboard-driver/SKILL.md
  3. /mnt/c/Users/Zenchant/codex/beadboard/skills/beadboard-driver/scripts/session-preflight.mjs
  4. /mnt/c/Users/Zenchant/codex/beadboard/skills/beadboard-driver/scripts/diagnose-env.mjs
  5. /mnt/c/Users/Zenchant/codex/beadboard/skills/beadboard-driver/scripts/resolve-bb.mjs
  6. /mnt/c/Users/Zenchant/codex/beadboard/skills/beadboard-driver/scripts/lib/driver-lib.mjs
  7. /mnt/c/Users/Zenchant/codex/beadboard/tools/bb.ts
  8. /mnt/c/Users/Zenchant/codex/beadboard/scripts/bb-init.mjs
  9. /mnt/c/Users/Zenchant/codex/beadboard/package.json
  10. /mnt/c/Users/Zenchant/codex/beadboard/docs/adr/2026-02-14-beadboard-driver-skill-and-bb-resolution.md

Also note current state:

  • install/ directory does not yet exist; this epic will introduce it.

Strict TDD Execution Flow (Per Task)

For every beadboard-05a.x task:

  1. bd update <task-id> --status in_progress --assignee <your-agent-bead-id>
  2. Write failing test(s) first.
  3. Run focused test and confirm red for correct reason.
  4. Implement minimum code to pass.
  5. Re-run focused tests (green).
  6. Run broader relevant suite.
  7. Record evidence in notes:
    • commands run
    • pass/fail output summary
  8. Close only after evidence is recorded.

Do not claim complete without fresh command output.

Verification Gates

Before closing each code-changing bead and before epic close:

npm run typecheck
npm run lint
npm run test

If non-epic unrelated failures appear, cite exact failing file/test in bead notes and proceed transparently.

Implementation Guardrails

  1. Keep installer architecture unified: one canonical manifest contract + thin OS wrappers.
  2. Keep skill boundary strict: detection/remediation only, no install side effects.
  3. Preserve Windows support as mandatory while implementing Linux/mac parity.
  4. Keep user-facing install/docs copy simple and explicit.
  5. Do not resurrect deferred legacy tasks (beadboard-ydu, beadboard-27u, etc.); use beadboard-05a.x tree only.

Expected Deliverables At Epic Close

  1. New installer contract + manifest definition.
  2. install.ps1 and install.sh wrappers aligned to the same manifest semantics.
  3. Global bb + beadboard command behavior implemented.
  4. beadboard launcher behavior: start/open/status contract.
  5. Driver detection messaging updated for platform install remediation.
  6. CI/smoke tests for install/reinstall/failure modes.
  7. Operator docs with one-liners and runtime command behavior.
  8. bd notes/close reasons with full verification evidence.

Session Landing Checklist

Before handing off:

  1. bd ready and confirm unblocked next steps are accurate.
  2. Update NEXT_SESSION_PROMPT.md with what changed, verified commands, risks, and exact next task.
  3. Memory review:
    • if reusable new rule: create/supersede canonical memory bead
    • else add note: "Memory review: no new reusable memory."
  4. Close your session agent bead.