- Removed broken LaunchSwarmDialog (formula-based) from TopBar/LeftPanel - All Rocket buttons (TopBar, LeftPanel, DAG nodes, social cards) now open AssignmentPanel (archetype-based) which actually works - Every Rocket clears taskId first so assignMode && !taskId condition passes - Conversation button priority: taskId always shows conversation, not assign panel - Added TelemetryStrip: minimized right sidebar with status dots when non-telemetry panel (conversation/assignment) is active - Live feed has minimize button → restores last taskId or assignMode - DAG nodes: Signal icon → restores telemetry feed - Social button on DAG nodes: single router.push to avoid race (setView + setTaskId) - Fixed social card message button: opens right panel with drawer:closed (no popup) Co-Authored-By: Oz <oz-agent@warp.dev>
63 lines
2.5 KiB
Markdown
63 lines
2.5 KiB
Markdown
# Next Session Prompt: BeadBoard View Strategy + Assign Everywhere
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You are continuing work on `/beadboard`.
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## Product framing
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BeadBoard is a **multi-agent swarm coordination and communication system built on Beads**.
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DAG/topology, project scope switching, and command-feed views exist to improve swarm coordination outcomes.
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## Immediate goal
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Clarify the product-level difference between:
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1. `Social` view, and
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2. `Graph` view -> `Tasks` subtab
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Then implement **Assign** controls consistently across all relevant views/pages.
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## Why this matters
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If Social and Graph/Tasks do the same job, the UX is ambiguous and hard to maintain.
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If Assign exists in only one place, operator workflows are fragmented.
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## Required questions to answer first
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1. What is the unique purpose of Social view?
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2. What is the unique purpose of Graph/Tasks subtab?
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3. Which interactions belong only in one of them?
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4. Which interactions must be shared?
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5. Should Social be renamed/reframed (for example toward “Swim” / “Command Feed”)?
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Write this as a short decision note before coding.
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## Implementation target
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Add an **Assign** action to all major operational surfaces (not only Graph).
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Minimum expected surfaces:
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- Social view cards
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- Graph tasks cards (already exists, keep parity)
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- Any task-focused detail/drawer surface where assignment is operationally relevant
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## Constraints
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- Preserve current runtime route model (`/` with `view=` query params).
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- Keep claims and behavior aligned to actual shipped code.
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- Reuse existing assignment logic/components; avoid duplicate one-off implementations.
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- Keep diffs scoped and maintainable.
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## Deliverables
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1. Decision note: “Social vs Graph/Tasks” (clear, concise, actionable).
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2. Code changes implementing Assign parity across views.
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3. README touch-up only if wording must change after decisions.
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4. Evidence from verification gates:
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- `npm run typecheck`
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- `npm run lint`
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- `npm run test`
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## Suggested execution order
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1. Audit current assign entry points/components.
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2. Define shared assignment UI contract (props/events/state).
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3. Implement Social + detail/drawer assignment affordance(s).
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4. Normalize labels/tooltips/copy for consistency.
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5. Run full verification gates.
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6. Summarize behavior changes and unresolved UX questions.
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## Completion criteria
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- Assign is discoverable and usable from every major task-operating surface.
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- Social and Graph/Tasks have clearly distinct roles in both UX and docs.
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- No regressions in typecheck/lint/tests.
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